I don't know why... But I got four games in production.
Karactis: Sun of Stars-(Pending) A RPG with a real-time combat system. Everything about it is deep. Heh.
Neo Beat 2nd Spin ~aPeX Motion~(Pending) Sequel to my knock off of DDR... Trying to redefine the gameplay with this one.
Nuruso(Active) A platform adventure game that uses a unique card based skill system.
Number x Cross(Active) Sequel to my puzzle game that runs off of addition of numbers and such.
Assault Andy Administrator
I make other people create vaporware
20th August, 2003 at 02:14:32 -
I am currently making a mmorpg and a RTS (Like dungeon keeper). The mmorpg is my main project but i'm having difficulties because of a few bugs in the extension. So the RTS is to keep my clicking active.
I am attempting to make / making a world editor for my currently untitled RPG. In fact that reminds me... If any good coders or MMF Experts want to help a dedicated but struggling creator out... E-mail firstname.lastname@example.org
Good luck to all with your current projects!
Yeah, anyway, I've finished making Emulsion, and that will be released... when I sort out my hosting problem, which is now, but I can't be bothered to submit it today. Maybe after GOTW has been announced. >=D
I'm going to start on a paintball tank game. Yay.
Pete, you've been making Poodles 4 for ages What's the status of that? Or do I have to visit your website?
I'm busy working on Ectoplasmic Bob
Got the AI up and kinda working, the 2 ghost hunters aren't really working all that well together yet, I need to revamp their Team AI. Also some more special abilities needed to be added in.
I'm working on more projects than I'd mention but here's what I don't mind making public:
Combatant: From Peasant to Knight:
A hack-and-slash text-based RPG where the only real action is limited to an arena, but this time, with almost as much detail as a real battle. It's not just about gaining levels, experience, better spells, you get several different types of attacks, weapons that are unique in every realistic way (instead of just doing different amounts of 'damage'). It's made with a lot more love and detail than most klik games, and it may very well become a klik classic or even a world-reknowned classic if I ever finish it according to the details I want.
Invasion of the Muz II:
The sequel to the game that was more fun to make than to play. In fact, I had so much fun with it, that I'm making this sequel with brand-new enemies and um... maybe some background.
A Kliker's World:
The closest thing to a life sim I wanted to make, this was about um... kliking. I'm putting it off till I could make a decent conversation engine that could fully access the arrays without putting a load of crap on the screen I don't wanna deal with.
And there's a few other projects I'm workin on, but I don't mention games that aren't at least 5% towards the demo or those I need MMF 1.5 to access . The demo's downloading sooo slowly.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
aZuRe...we are like...sharing a common thought.
Some time ago, i made a engine using the real-time battle engine and then, i saw your trailer and saw that it's about the same as mine.
And now, i was thinking of a card battle that possess skills after i finished my current game, now i saw here your game that has the same idea...
I'm going to release Skyblaed! soon. It's got l33t stuff in it, though I'm not trying to imply that I am l33t. After that, I'm going to make Arksaber Zero, a Vampire Killer-style platformer with big levels. Some of these games sound really cool, so good luck with making them!
Im apart of Heretic Emu Studios(H.E.S) and were making a game called "Arcadia".
See Preview here: http://www.create-games.com/preview.asp?id=1183
Paul Jeffries is the Lead Proggrammer, and hes doing the whole Engine, so hes doing the Main game. all the other H.E.S members are making Arcade games, that you can Buy/Play. were Aiming for 20+ Arcade games!.
I'm currently improving Astro Ghost 2 (with a custom engine), finishing up on Egg Bomb: Eggstreme and starting a game company with my friend (making an online fighting game called "Super Saiyen Bottle Cap").
I'm in the conceptual stages (aka. I haven't done shit, but I know what I want to do) of a game called Drone Zero. Set in the near-future, it's a cyberpunk action/stealth game with a dark storyline and lots of plot twists.
Another game stuck in the conceptual stages is an unnamed homage to both Jet Set Radio and Furi Kuri, combining roller blading with guitar based weapondry.
Both games will take forever to complete, and if I ever actually finish them (not likely, but it's possible), you won't be seeing them until sometime in 2005.
Im dabbling with a neural network model and trying to make an artificial brain (nothing too complex though, obviously. i dont really make games any more)
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
Limited Lifetime (20%) - Shooter with an overhead view, you got to choose some bloody scenario, get a strong weapon and battle your enemy/ies to the death. Battle over New York or a space station, choosing from Assault Rifles to Death Rays. It's still in Beta stage, and it should be released here this year...
Apocalyptic Chaos Control (5%) - Side-view RTS where you choose a team out of the three available, build your army and then go to destroy the enemy. To your army you may choose anything, from bloodthirsty fanatics to cow-riding scandinavians, from noble swordsmen to heavy holy cavalry, from bandits recruited into army to strong well-armed robots. Still in the paper, but I'm trying to make it...
I've made lots of games that I never realeased because they don't really have a point.
Castle Siege(100%) You place pit traps, sunflower cannons, etc. to destroy the invading slime beasts. It works in TGF, but I would convert it to MMF for larger castles. If ever released I would first add more weaponry.
Edit: Does not work on slow computers because of fast 640x480 scrolling, and 1000+ objects in larger castles.
Mini Golf(100%) Finished years ago, mini golf features an editor, and 1-4 person play. Design your own courses and holes for those courses! Easy to play. Never released because of bad graphics, and immense number of mini-golf games.
Hmmm...4 which I will not list.
RPG(2%) An RPG. I plan to have "worlds" in it, and the worlds would have names. If you reach a certain level, you can hop on a boat and go to the next island, etc.