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Kirby Smith Resident Slacker
Registered 18/05/2003
Points 479
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4th February, 2004 at 16:15:16 -
Tribes 2 has only been out for 3 years. That's hardly old. . .
XBL Gamertag: Rampant Mjolnir
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DeadmanDines Best Article Writer
Registered 27/04/2006
Points 4758
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5th February, 2004 at 06:43:18 -
2d and 3d have their places in society. 2d can do some things that 3d can do, and vice versa, but other roles they have can never be switched.
Without 3d, for example, we would never have had first person shooters. That means Goldeneye, Halflife, Halo, none of these gems would ever have existed.
However, 3d platform games in the majority simply are not as good as 2d platformers. 2d will always be the best at them because jumping on platforms seems to make so much more sense in 2d than 3d. In 3d, it's more tempting just walk around stuff than try and hop up on it. That's an integral factor that 3d platformers ignore at their peril.
3d technology, however, has the ability to vastly enhance 2d. Because of the 3d 'revolution', graphics cards have had to advance massively, and we tend to forget the impact that can have on the relatively simple world of 2d.
One or two recent 2d games have shown a great comradery between 2d and 3d by using polygons in a 3d world to display 2d sprites. This forces the graphics card to work overtime applying all its fanciest effects on the otherwise *2d* sprites and backgrounds. This makes resizing and rotating sprites a doddle, and allows fast access to different rendering options, bump mapping, texture-based light refraction, multiple material types and light sources, alpha maps, paralax, awesome realtime particle effects, you name it!
Just think of what the superconsoles could do for 2d! A 2d zelda game could have vast worlds stored on the 1.5gb DVDs that the GC supports, it could run the graphics in hires at 640x480 rather than 320x240, and with 24bit true colour. Sprites could be antialiased, and have alpha transparency. Water could ripple and refract as characters move through it, fire would be calculated as realtime particle effects, and the worlds could be populated by thousands of individual NPCs, with millions of upgrades, weapons, potions, items, etc to be found over literally thousands of locations.
It sounds so mouthwatering that it's a testimony to the smallmindedness and stupidity of game developers worldwide that they haven't done it already. Alas, the gaming world is a tempestuous place right now.
191 / 9999 * 7 + 191 * 7
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Marvel Hero 2.0
Registered 01/02/2004
Points 8
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6th February, 2004 at 18:27:54 -
it would probably cost a ton and no one would be able to use it.
The King Has Returned.
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Louis Moon
Registered 24/10/2002
Points 116
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12th February, 2004 at 15:53:57 -
I'd hardly call 1.5gb big seeing as the xbox and ps2 have 26gb discs. I think Doom was more advanced than that, but it didn't support floors over floors. Crystal Caves and Secret Agent are 2 kickass games.
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Kirby Smith Resident Slacker
Registered 18/05/2003
Points 479
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12th February, 2004 at 21:49:29 -
PS2 discs are 4.7GB capacity (standard DVD) -- some also come on standard 650-700MB CDs. XBox discs can hold a little under 10GB (don't remember the exact number or technical term, but it has something to do with DVD-9). You're right Louis, that they hold more than a GameCube disc (1.5GB -- you were right on that one), but I don't know where you're getting your 26GB number...
XBL Gamertag: Rampant Mjolnir
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Louis Moon
Registered 24/10/2002
Points 116
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18th February, 2004 at 12:33:28 -
Your'e right, kirby. After a quick search on the net, I found that Xbox has 8.5 gb discs. I don't know where I got the 26 gb thing from either.
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