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- Yelnek -



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18th February, 2004 at 21:55:06 -

Rencently I saw two games that ripped the ZEB engine...
I'm just wondering if this is MAGORLY frowned upon and y? What I noticed about the game was that the graphics were basically recolored. IF the grfx.s are origanl, is it alright to rip the engine...

 
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Rhys D

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18th February, 2004 at 22:03:22 -

no one should care if the engine is ripped. if it works and is solid, then why the fuck shouldn't you use it? it's a lot better than using the default movement and having 5 times the amount of people complaining. if people do complain that the engine, they really should get a life instead of nit-picking every little detail they can find wrong with your game.

 
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- Yelnek -



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18th February, 2004 at 23:01:08 -

Yes...that is what I had thought...

As long as the graphics a origanal right?!?

Thanxs dude

 
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Kirby Smith

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18th February, 2004 at 23:24:34 -

Hell, I don't really even care if the graphics are ripped or not, as long as the look is consistent. The most important thing is how fun the game is to play.

 
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- Yelnek -



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18th February, 2004 at 23:33:16 -

thanxs guys...lol

 
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CYS

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19th February, 2004 at 00:59:30 -

as long as you don't say it, no one knows...
unless you rip graphics which everyone can figure out that it's ripped.

 
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Kris

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19th February, 2004 at 03:26:36 -

but remember, if you just rip it then you'll lose out on good experience. It would be better to take a closer look at the engine and try to recreate it yourself

 
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19th February, 2004 at 05:25:03 -

Yup. Besides, the guy who posted the downloads did actually say the Zeb engine was used.

 
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Cybermaze



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19th February, 2004 at 05:45:39 -

I dont mind if a game used ripped gfx, engine whatever IF:

1. You are allowed to use it.
2. You clearly state you use this and that ripped piece and give credits to the original author.

As Circy points out ... you learn a lot more by doing it yourself. Recreation is a good way to learn if you are completely empty about how to do it.

 
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19th February, 2004 at 12:56:00 -

If you do rip an engine, tell where you got it from.
And as long as its not the graphics, then I guess its alright to rip an engine...

 
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- Yelnek -



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19th February, 2004 at 13:00:20 -

Hmmmmmmmm...

What if you recreate the engine but its very similar to the Original engine... Thats like ripping no?

 
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Pete Nattress

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19th February, 2004 at 15:44:45 -

if you say things like that you eventually find yourself saying "hmm, if i make a platform game is that a ripoff of mario land?". anything above blindly copying and pasting is not ripping.

 
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RapidFlash

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19th February, 2004 at 18:27:13 -

I don't really care, as long as you say who made the engine so your not taking credit for other people's hard work.

 
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19th February, 2004 at 22:08:00 -

Good point Pete

K thanxs you helped me a ton

 
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Rycon



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19th February, 2004 at 23:02:27 -

Im against anything ripping (other peoples games), if its ALLOWED then its not ripping.

 
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Stephen [NeonairGames]

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20th February, 2004 at 05:31:21 -

It's okay to rip engines as long as you give credit to the programmers.

If you just rip engines though, you'll never become really good at game development.

 
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istvan



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20th February, 2004 at 05:57:25 -

CYBERMAZE: Circy didnt point out that useful piece of information, Kris did!

 
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Rycon



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20th February, 2004 at 12:18:22 -

Thats completly wrong, its never OK to steal an engine if your not allowed, that infringes copyrights.

 
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Mr Coffee



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20th February, 2004 at 14:29:27 -

I don't think most MMF code can be copyrighted.

 
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Rycon



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22nd February, 2004 at 20:58:16 -

Good idea... lol

 
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23rd February, 2004 at 00:30:48 -

Ok, i think that you can't really learn anything from copy-pasting an engine of any sort for your game, if you can't make it yourself, or are too lazy to follow a tutorial, then maybe you shouldn't be using another persons engine, they made it. Anyways, its not that hard to make a custom platform movement, or the whole Zeb engine anyways, dont copy it, otherwise you wont be able to use it to your advantage. If you make it yourself, you can customise it as much as you want.

 
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RapidFlash

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23rd February, 2004 at 21:11:56 -

If you're going to rip an engine, at least look over it to see if you understand why/how it works for future refrence.

 
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Rycon



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24th February, 2004 at 13:39:23 -

Everything should be a learning experaince, otherwise kliking gets to be a boring hobby.

 
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blueemu (Heretic Emu Studios)



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24th February, 2004 at 17:18:49 -

If your happy with the fact that that part of the game isnt yours then you go girl

just dont make a load of crappy mario fan games with ripped mario world graphics or I might feel the need for some ultra violence clockwork orange style

 
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Jeremiah



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24th February, 2004 at 18:17:38 -

The first assumption is that ripping music and sound effects is fine. Then people have said that ripping graphics is fine; along with this there is the push to embrace completely unoriginal and ripped storylines (fan games). Finally, you are saying that a ripped engine is fine.

My question is: who really made the game?

 
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istvan



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24th February, 2004 at 20:27:52 -

If its ok to rip graphics, music, sound and the engine, am I allowed to rip an entire game?
Its pretty ridiculous. Id respect the kliker alot more if they did EVERYTHING original (with exception of music and sound perhaps).

 
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Jeremiah



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24th February, 2004 at 20:35:22 -

^that's my point

 
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Pete Nattress

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25th February, 2004 at 11:24:27 -

do you make games for respect though? i don't; i just make them as i enjoy playing them, and if other people do as well than that's cool. if you make games in order to get respect you end up with a stupidly competitive FAind like attitude: you may be respected, but you act like a jerk.

 
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ChrisB

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25th February, 2004 at 11:46:22 -

"just dont make a load of crappy mario fan games with ripped mario world graphics or I might feel the need for some ultra violence clockwork orange style"

Actually playing the games is reminiscent of Clockwork Orange... difference is, your eyelids aren't being held open.

 
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- Yelnek -



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25th February, 2004 at 13:36:01 -

Thanxs soooo much again guys!

Do to all of you and yur good points I have decided to NOT rip the ZEB engine and will make my own. That will put my game behind a bit but oh well right

Anywayz, Im working on a new game now...(I can never seem to finish anything:S)
Its an on-line game. Any help would be greatly appreciated on hopw to start Thanxs!!!

~Kenley

 
"I have dreamed a dream... But now that dream is gone from me."








JackNtheBox



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25th February, 2004 at 17:11:25 -

First of all, I feel this topic doesn't belong in the Code-It section.

With that out of the way, I feel it is completely up to the creator to decide what is best for his/her game. If an engine works well and is available for others to use then there shouldn't be any major gripes with utilizing it. If anything it takes tension of some of the coding process. But I think it is in a programmer's best interest to learn from an existing engine....improve it.....and then make their own. This way they can learn something and constantly better themselves as a programmer. If they keep copying other pre made engines without using their own abilities as a programmer...well, they aren't really becoming better programmers and will eventually hit a snag down the road that could've been avoided if more experience was under his/her belt. That's just my two sense. But If you aren't improving it's time to kick the challenge up a notch or two. Later.

 
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Rycon



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26th February, 2004 at 12:26:54 -

Exactly.

 
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Willy C



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26th February, 2004 at 14:42:04 -

Ya hi, Ive noticed you are discussing my game, EOL (ripped zeb engin). I can tell you now its not recomended, it was something I did when I was new around TGF and I just wanted to make a game. Its hard to add/remove your own events and its hard to change the ghrapics without doing some modifications in the "engine" co`s the animation size often is related to the event editor. And I did say that it was a zeb engin.

 
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Pete Nattress

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26th February, 2004 at 16:24:49 -

it was good of you to declare it was the Zeb engine though, rather than claiming it was your own. good show old chap.

 
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Mr Icekirby



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26th February, 2004 at 17:54:04 -

haha... just thinking about ripped objects, my friend thought when you ripped a game, break it into sections

 
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Airflow

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27th February, 2004 at 06:19:10 -

The Zeb engine is a good engine if you can figure it out to mess with.

I was working on a decent Super Mario World engine
since christmas.Inc my own versions of the original GFX.(Other than the mario)

But im giving it a rest because it's to confusing.
Sofar I have all the original blocks.(brick , q mark , note , spinner)
4 Marios, (small , big , fire and a Racoon version I made myself)

Goombas that talk like the people of Raji. The works!

516 Fucking events!!!
All marios work fine exept for racoon who mysteriously sticks to roofs.
Im pissed!!

If the game you want to make is simple, use ZEB.
I personally have nothing against it.

Orwell, back to making my own games.





 
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