Hi! I'm new here but I've brought news with me! I am currently underway of working on a Sonic fangame using Multimedia Fusion, and even though the fangame has no name nor does it have a plot just yet, It's shaping up just nicely...
Game Features:
+ Choose from five different characters: Sonic, Tails, Knuckles, Shadow and Rouge
+ Game boasts a custom movements and grinding engine coded by Dr. Robronco, which has been greatly modified for increased performance, less bugs and more moves to execute such as the trademark Spin Dash attack
+ Special in-game graphical effects include grinding friction light, grinding spark particles that bounce off the floor and a "Blue Blur" effect that leaves a trail of blue blurs behind Sonic's jumping and rolling movements
+ The MIDI music are external files, allowing manipulation for pausing in-game music or speeding it up when Speed Shoes are obtained, and more
+ Choice of three display modes:
- Normal: Actual resolution display (320 x 250)
- Double: Doubled resolution display
- Custom: Stretch screen to your preferred size
+ Special Stages!
Here are a bunch of screenshots to check out! Please copy and paste the URL to the address bar instead of clicking on the links!
I am also asking for help on this fangame project, you can help me in any way possible (graphics, actual coding, ideas, etc.), but I am also looking for help on the following...
STORY PLOT
Need a good plot, something interesting that may involve certain characters or whatnot (maybe something to do with Chaos, for example), but not too unusual, stupid, pointless or something Sonic Team would NEVER think of to put in THEIR games (like "Sonic somehow gets fused with Tails after an accident".. you get the idea).
GAME TITLE
Unlike most or all Sonic fangames, this one doesnt HAVE to have a title relating or linking to game-specific plots (like Sonic Adventure, for example) But as long as it's a good otherwise "catchy" title I suppose it doesnt matter all that much
SPECIAL STAGE CONCEPT
Ok, I REALLY wanna come up with a Special Stage idea for my game without copying something similar from other fangames.. Oh sure, it could be the same or usual goal to earn the Chaos Emeralds (collect rings.. hit blue spheres.. just reach the Emerald.. blah blah..) But how would the Special Stage be presented? I was hoping it'd be a unique idea that I can throw some 3D image trickery into, like most 2D Sonic games out there (I like Sonic Advance's "surf through an air tube" concept but it's done and dusted now so forget that..)
Like I said, any additional help is welcome. If you want to help me in any way, please contact me from one of the following:
e-mail: meleekirby@hotmail.com
MSN Messenger: meleekirby@hotmail.com (same address)
AIM: KLRBY85 (copy & paste screen name to buddy list)
Any help will be appreciated! Please leave comments and feedback!
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.
I think I covered this with my George W Bush/n00b joke picture, ok guys?
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.
Melle Kirby, because you are new on the DC, I must tell you some things:
1)Nobody likes fangames. Everyone HATES games with ripped graphies, but you have done your own gfx, so well done.
2)Ashman is a pervert. Avoid him at any cost.
3)Download Streambolt and Zone Runner 2! NOW! NOW! NOW!!!
I got alot more pics where that came from Wizard, don't piss me off man.
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.
"Sonic somehow gets fused with Tails after an accident" - Sounds like a really bad fanfiction D-¦>
Anyway, I don't see the problem with fangames as long as they're done well and not just a standard Click platform game with ripped graphics. This seems to be good so far... haven't seen it in motion yet, of course.
id like to see someone concentrate their efforts on getting the basics just right in a sonic fangame before they try grinding and multiple characters
ive made a sonic engine with loop support, you can only go around loops one way but it works and everything else works fine.
you can search for it if you want
1. I am not a "n00b", I just came here to share my MMF-related news
2. This fangame is really meant to be something I'm making for another community known as SFGHQ (Sonic FanGame Head Quarters)
3. The only reason I ever posted this here was because a "friend" of mines who is a TDC user adviced me to tell the people here about it, as he thought it looked impressive.. So I come here, and look at how people welcome me >=(
I am not the kind of person who can do something totally original, and quite frankly I was unaware that this place IS 100% devoted to creating original games and ideas. As the website's name implies, it is a community all about making games using the "Click" products, and that's exactly what I am doing. I followed my friend's advice seeing he is a regular user here, and because of that I thought what I was doing was the right thing. I had no intention to do anything wrong but this is such a warm welcome from a bunch of idiots who treat me like a fricken fool just because I came here, wasted my time to register an account and bothered posting about something I've been working so hard on for the last few weeks.
Fangame or no fangame, it's a product from a "Click" tool none the less, and with that said, give me some dignity and respect for working on it, and dont welcome me with pictures mocking me or simply trying to make me look like an idiot.
Now don't get your panties all in a wad because a couple peopole weren't particularly nice to you. Fact is, most people hate fangames, and noone knows if you have any abilities or not because you haven't posted a game yet or been around long enough to otherwise prove yourself.
If you can pull this game off, it looks like it could be a lot of fun. For the special stage, I think you could probably pull off the Sonic 2 3D zones with a little bit of work. While you can't do sprite scaling, MMF does allow for 128 animations per object, which basically equates to 128 levels of depth. Throw in a little fancy coding and trigonometry and you've got yourself a simple sprite-scaling(ish) engine.
Though I havent been around here long enough nor do I have any playable demos for the game or whatnot yet, I can say that the game engine is running pretty smoothly; I am quite a whizz at MMF coding so I can safely say I know what I'm doing.
If you wait patiently for long enough, I will have a little demo or engine test for the game released so you can see how it runs
MMF "Klik" Master in the making!
Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
22nd February, 2004 at 11:54:30 -
well Melee Kirby, i think the only person who was openly nasty to you was ashman, and as wizard said, you have to ignore him. DC isn't about making _original_ games, like you say, it's about making games. but we have no control over the type of games people like... if the majority of our users don't like fangames, then that must be accepted. personally i don't have a particular problem with fangames, but originality is always nice, and something i think people should strive for. anyway, those screenshots look quite cool and this game could be enjoyable if you pull it off. just don't be disheartened by ashman.
Again, thanks for your support and words of encouragement to those who give me a fair chance
I am confident that the game will be good not only to Sonic fans, but people who just wanna play something fun. The engine isnt cheap or badly made like most fan games, and geniunely shows just how advanced coding I am at MMF.
I am now working on a brief "Test" level that will utilize all the current features of my game engine, expect it later tonight or tomorrow at the latest
"1" key: Actual resolution display
"2" key: Doubled resolution display
Fire Button 1: (pressed when on ground or railing) Jump
Fire Button 1: (pressed when in mid-air) Air-Jump
Fire Button 1: (pressed while crouched) Spindash rev
Fire Button 1/Down: (released when in Spindash) Spindash blast
Fire Button 2: (when held) Cling onto rails
Down: (held when standing) Crouch
Down: (pressed while walking/running) Roll into a ball
"Enter" key: Pause
There are no physical enemies in the play area just yet, so I have included a key used for debugging purposes... press the Space bar to physically harm Sonic during gameplay.. Like in the games, if he's hurt with rings, they all scatter out of him, otherwise he dies... give it a try.
Enjoy
Edited by the Author.
MMF "Klik" Master in the making!
Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
22nd February, 2004 at 15:43:15 -
not too shabby, i'm not a sonic fan so i can't compare it to the original, but the test seems solid enough.
Not bad at all actually. I hope you didnt make the whole level out of active objects - it seemed to run pretty slowly for me. You should change the number of colours ingame.
Engine was good, but buggy (Sonic sunk into the stairs which held the grind rails, and sometimes he wouldn't move when actually on the rails), but overall this is promising stuff.
I'm impressed! Could this turn out to be the best fangame yet, and even encourage other fangames to be of better quality? (NB Only one of those is likely, and unfortunately it's not the second one)
Good job anyway. I particularly liked the double-spring bit, I couldn't get it to break down no matter how hard I tried.
The only reason you lot don't like fan games is that most of the ones posted here suck (really badly) - that doesn't mean this one will. Don't let them put you off
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
Very good engine! Like the real sonic games but with extra stuff in like rails. You should add some loops next however. The only bug I can find is that sometimes Sonic can grind on the rail but not move, you could fix it by making sonic fall off the rail when he stops moving. I'm looking forward to this.
woo looks and plays great so far, smooth engine and the animations are nice.
Another bug i noticed to extend WG's find - if you jump from a standstill onto an inclined rail, he just stands there like he's defying physics :S
Edited by the Author.
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
I have updated the engine a little. While some glitches remain as of now, minor bugfixes and alterations have been made, as well as the addition of an end-of-act score screen system
I have also made the debugging numbers at the left end of the gameplay screen invisible this time.. you can bring them up by pressing the "9" key (and "0" key to hide it again)
EDIT: Argh.. stupid MMF.. you'll have to bear with me for a minute because I realized something doesnt work (though it appeared fine when I tested it for some odd reason), gimmie a moment to re-upload a fresh working copy..
Wow! Great! Hopefully you'll be able to finish the game one day... Not that I'm saying you won't, it's just that I'm making an action-adventure game myself and I just can't see the end! So much details to think about...
Anyway, the only thing I see that should be fixed now and that hasn't been mentionned yet (I think), is that Sonic always turn around when he hit a wall. Kinda annoying, unless it's like that in the original serie (I couldn't tell for sure since I'm not a Sonic fan...). Oh, and hopefully you won't use Photoshop default motifs for the backdrops...
I met kirby on Hub software and he is one of my chat buddies and we talk about games and the click community.I told him about this site cause i knew he would be sucessful.
For the record: to do the dude who said Kirby did original graphics... those are ripped from the Sonic Advance games. *bleh* I advise against ripping where it's illegal; Capcom approves of it, but obviously the game is going to -look- rehashed.
What new gameplay elements are there going to be in this? That's the question I always ask. Simply recreating a game might be fun for you; but will indeed land bad reviews.
For instance I'm making a MegaMan fangame with my brother; using sprites from various MegaMan titles, the gameplay is drastically altered though; all enemies will be influenced by a second player, something that hasn't been done in any sidescroller much less MegaMan. It'll either save the game, or make it feel even more awkward. You should take those risks instead of going with mimickery.
"For the record: to do the dude who said Kirby did original graphics... those are ripped from the Sonic Advance games. *bleh*"
Not all the graphics are from Sonic Advance, though the sprites and artwork (ie pose pictures during the character screen) may well be so.
"I advise against ripping where it's illegal; Capcom approves of it, but obviously the game is going to -look- rehashed"
Graphics arent everything, you know. The gameplay is what matters most to a game, even though a lot of people are fussy about graphics (unfortunately..)
"What new gameplay elements are there going to be in this? That's the question I always ask. Simply recreating a game might be fun for you; but will indeed land bad reviews."
Usually when something new's thrown into the formula people get rather fussy about that too.. I dont know about klik or fangames in that scenario, but it certainly happens in real life (Sonic Heroes throws team work elements into gameplay, which a lot of people I've known didnt think would turn out great). This is my first fangame and I havent really worked on an official klik game to bring to the public before despite my skills at coding with MMF, so I dont think it's that important.
Yeah Nintendo's official boards don't delete fangame topics *rubs hands* I shall soon unleash a trailer for my Zelda fan-game... I might be pompous enough to call it the first decent one =P
Kirby; no graphics aren't everything, and obviously they speed up the process, but I'd rather play a game with at least new graphics (not necessarily impressive) to keep a fresh feel, but again your gameplay should be able to do that.
Fan games are generally frowned upon by most klikers because whilst they had to come up with original Characters, storylines, gameplay, graphics etc you've been stealing all the graphics from some sonic rom . Fan games and ripping original graphics is just lazy if you want to impress come up with something of your own.
Well I'm impressed with this! Speaking as a sonic fan, it plays pretty faithfully. I'm sure you're already aware of all the bugs in there, so I won't point em out. Good luck with this one Melee!
And you won't like this suggestion, but how about no rails? Maybe I'm the only one who hated them ever since they came in with Sonic Adventure 2...
Everytime I read "Kirby" in this thread it throws me for a loop. It's such an uncommon name that I'm not used to the word being used to address anyone but me... Those of you named Jon, Ryan, and the like probably got used to this sort of thing when you were little kids, but it's screwing with my mind.
Anyway, Melee Kirby, this town ain't big enough for the two of us... DRAW j/k
Veeeery nice engine, I like it a lot. I'm looking forward to playing the full game.
won't you look up at the skyline
at the mortar, block, and glass
and check out the reflections in my eyes?
you see they always used to be there
even when this all was grass
and I sang and danced about a high-rise