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Tina Petersen



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6th July, 2004 at 15:13:14 -

im getting pretty tired of all the Zelda engines out there. I would really love to do graphics for a Diablo clone. I know its possible, already tried making an inv, itemdrop engine. different monster AI. like Brute. Blind. HitNRunaway. + mm.

But in aspect i don't know anything about putting the parts together! i don't have a story! so ill need a complete team!

Sounds, Music and Graphics is covered! by me and my sister!
So left is coding, story, and ideamakers..

The best programmer and the story writer will lead this project.. (i don't want to) only knows how to create gfx on command. This should/would be a 1cd project which means a good internet connection actually would be required. Since i worked for blizzard dk on diablo 1. i do have the hand full about cutscenes, bg and character modelling/rendering.

Some ppl may think this would be impossible! but i don't
hard work would be needed yes. But if we succeed this would really put Click Products
into another perspective..

Please mail me on rw2002k@hotmail.com instead of replying here! Im online 24/7 on MSN (not always there, but online)

If u are wondering about my hands can do the gfx try http://warthog.servegame.com/
but only some rescent models there. in gallery section!

Sign Julia

(if u don't have a cdrecorder urll get the game from my brother's publishing house afterwards)


 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

Peblo

Custom ratings must be 50 characters or less

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6th July, 2004 at 15:23:19 -

In over your head a bit? Possible, yes. Insane, yes. Will it take forever to make, yes. Not to mention you will need a REALLLLY good team. I don't think I'm that good of programmer for this, but I do have some coding skills. Mabey I can be a side programmer... mabey not? I can do a desent story, and I have a few ideas. I'm just an all around klikker.

Btw, nice graphics.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Tina Petersen



Registered
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Points
  350
6th July, 2004 at 15:43:01 -

Future domain and HP: http://rpgproject.sytes.net/

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

Kramy



Registered
  08/06/2002
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  1888
6th July, 2004 at 17:50:43 -

Interesting. Which Klik product will you be using?

 
Kramy

Deleted



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7th July, 2004 at 00:29:23 -

racism is bad

 
n/a

Kramy



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7th July, 2004 at 02:21:22 -

Brad: Can you say "Off-Topic"?

Hmm....insane project? Not really...quite difficult though. It would be a challenge in every area, and would take forever. You'd need a charismatic leader to keep the team together.

I was wondering which click product you're thinking of using, btw, since with the possible exception of MMF2, Jamagic is the fastest click product. If you want to you can even add the option to use 3D accelleration, which definately speeds up games if someone has a killer video card.(actually, even my GeForce 2 seems to display sprites slightly faster than my 1.7ghz cpu )

And despite not wanting to be the leader...someone has to start, or you'll never get people interested. You'll also need a solid framework or plan for the game(again to get people interested), then can alter it as you go along based on suggestions.

Example:
---Wanted Game Features---
Map Editor?
Spell/Character Editors?
Quest Editor?

or

Random Map Generator?
Iso View/Standard View?
Item Editor
etc, etc,

Personally, I'd love to try my hand at something like this, but I don't know how far I'd get. First off, I've never built an isometric game before. Second, I've also never done pathfinding, so those would be two challenges. If you'd like me to try building an engine I'd be happy to though.

I have done some other things, such as building file, save, and map formats, although I didn't post any of them.

If you're interested in anything I've done, the best work I've posted online would be a beta map editor I made for Outpost2(a Sierra game), since it didn't come with one. You can download it here to take a look:
http://www.kramy.net/projects/Outpost2/Outpost Editor16.zip

I wonder who ever thought to unorganize the tiles for Outpost2 in such a way? Makes a drag-terrain editor impossible. Also, here's some maps incase you don't have the game.
http://www.kramy.net/stuff/Op2Maps.zip

Don't bother looking at the main site though, since I haven't updated it in a while, but based on it you can guess graphics/design isn't my strong point.

Edit: Darn, TDC killed my link because it has a space.

Image Edited by the Author.

 
Kramy

Tina Petersen



Registered
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Points
  350
7th July, 2004 at 02:43:23 -

Kramy.. well its sertant its needed to be MMF or JaMagic... i think the project will die to fast with KnP og Games Factory..... Also DarkBasic could be a topic! Im as skilled in lowpoly modelling as in highpoly. worked in both scenarios. So if its gonna be Realtime Lowpoly, or Prerendered... well About me starting a game. I think its bad to write a story and try to force some ppl out in making it. I think its better to join up in an Irc Chan, talk and take notes, gather information and so on. And basicly after ppl have talked for a couple of hours Vote a project leader. That way ppl don't feel as much pushed aside! everyone gets there words out. "Votes To The People" -no racism here

Well i could write some stuff though if its gonna get ppl more interested.

Non Multiplayer
RPG/Adventure Quest/Hack'N'Slash Style

Parts Needing Coding:
Itemdrop Generator
around 20 Dif AI
Isometric Terrain(MAP Loading)
Pathfinding for Enemies
Inventory
Shop(Item Generator again based on lvl)
Save/Load(Only player and quest,inv,stats,waypoints needs saving since like in diablo 2 urll have waypoints and that way monsters respawn except bosses (start in act1 town))
Maploader (each scenario/part of the world should have like 10 dif maps to random choose from)
Unique Items? i love those bastards
A good story divided into acts
Good acts divided into quests
Good Quests divided into subquests
(A way to change players visible sprite based on weapon/shield/armor?)
maybe could be done like in diablo bu using 5 sprites for player (legs/body/head/left equip/right equip)
A good way to calculate rdr attack/block rates in battles

And a last putting it all together!

And ofcource a mapeditor


Hope this helps


 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

Kramy



Registered
  08/06/2002
Points
  1888
7th July, 2004 at 03:02:53 -

It does actually. Although before I promise anything I'll have to see if I can work out an Isometric engine, or if I'll be completely lost and useless.

Map Saving/Loading isn't terribly hard. For every Jamagic engine-test I've done I build my own map format/editor specifically for it. I don't know how to integrate it with isometric though, so before I could do that I'd need to do some experimenting.

Also, what I meant was making the video card do all the 2D processing, leaving the CPU with less of a burden. I don't think Jamagic's 3D engine is efficient enough for great-looking 3D at runtime, but it should still boost 2D sprite display speed quite a chunk(it was a framerate difference of about 20%, which is good for an old card).

I'll be sure to pop on IRC sometime then, although after tommorrow I won't have access to a computer for a few days, so I likely won't be heard from until I do again.

 
Kramy

Villy

Shab's love pet

Registered
  27/05/2002
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7th July, 2004 at 03:57:49 -

Diablo 2 did rock... I can help with coding and creating a webpage(with forum and stuff) I can also come up with some ideas if it needed

 
n/a

Deleted



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  16/01/2004
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7th July, 2004 at 12:02:52 -

I'm not off topic!

"WANTED: Pure Flesh RPG Team" Don't you think that's just a little bit prejudice?

 
n/a

Kramy



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7th July, 2004 at 12:07:19 -

Only to the undead...which I somehow don't think they would be applying anyway.

Edit: Brad: Do you consider bones "flesh"?

Image Edited by the Author.

 
Kramy

Willy C



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7th July, 2004 at 13:01:39 -

count me in Sanders, Im getting pretty good at top view coding. worked for months making unrelenting2 engin.

altough, I cant use jamigic, only MMF. And I cant do isometric. But I can fix some pathfinding and AI for enemies, maybe also inventory stuff and fix story and quests - not good with all that magic elves mumbo jumbo stuff.

Image Edited by the Author.

 
http://www.robocaptain.com

Tina Petersen



Registered
  19/09/2003
Points
  350
7th July, 2004 at 13:30:00 -

Well i did some concept working on a typical rogue! modelled, skinned, textures, and animated

small 114kb anim requires DivX5 and please u mplayer2 and setit to autorepeat for full effect!

http://warthog.sytes.net/sisterbah.zip
or
http://warthog.sytes.net/sisterbah.rar

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

Willy C



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Points
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7th July, 2004 at 13:52:49 -

sorry, it doesnt work.

 
http://www.robocaptain.com

Tina Petersen



Registered
  19/09/2003
Points
  350
7th July, 2004 at 14:14:00 -

sorry its

http://warthog.servegame.com/sisterbah.zip
and
http://warthog.servegame.com/sisterbah.rar

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

Willy C



Registered
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Points
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Batman!Teddy Bear
7th July, 2004 at 14:23:12 -

wow, what program do you use?

 
http://www.robocaptain.com

Tina Petersen



Registered
  19/09/2003
Points
  350
7th July, 2004 at 14:56:55 -

i model in max+softimage texture in maya and render in lightwave

for those who dont wanna download an anim
heres a screenie

http://warthog.servegame.com/rogue_concept.jpg

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

Willy C



Registered
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Points
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7th July, 2004 at 16:40:39 -

Kramy with the isometric code, psycho some coding and web page, Sanders with grapics and me with some AI and story stuff, are in? So how do you start? three coders and a grapic artist isnt mutch.

 
http://www.robocaptain.com

Cybermaze



Registered
  03/04/2003
Points
  853
7th July, 2004 at 19:41:37 -

Well ... If you are serious about it, I could help you out. However only with the story/quest/subquest part. I am allready working on another project however I do have time to help you out on the story part.

It is not like I have something to show you but I can produce good stories preferably based on your ideas (or my own).

 
If you knew, I would have to kill you...

Kramy



Registered
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Points
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7th July, 2004 at 21:39:16 -

I just built an iso tile-generator for fun. It randomly colours them. Now I can start experimenting with a loading system. Well actually, that will have to wait until I get back from my trip...

 
Kramy

Assault Andy

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8th July, 2004 at 03:05:58 -

Count me in too:
Itemdrop Generator *
around 20 Dif AI *
Isometric Terrain(MAP Loading) *
Pathfinding for Enemies *
Inventory *
Shop(Item Generator again based on lvl) *
Save/Load *
Maploader *
Unique Items? *
A good story divided into acts
Good acts divided into quests
Good Quests divided into subquests
A way to change players visible sprite based on weapon/shield/armor? *
A good way to calculate rdr attack/block rates in battles (what does Rdr stand for)

I can do all the things with stars next to them.
andy_likes_chicken@hotmail.com (MSN & email)

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Willy C



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Batman!Teddy Bear
8th July, 2004 at 07:16:28 -

One question, how does the isometric thingy work? Do you need spesial codes to make AI to fit in the isometric code? becouse then count me out, I dont know a thing about iso. Then I can only do some small codes like: Upgrade character, shop, story, inventory. Maybe AI if it doesnt has to be iso code in the AI, and pathfinding.

Want a sample?

 
http://www.robocaptain.com

Cazra

Crazy?

Registered
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8th July, 2004 at 09:14:40 -

Pure flesh RPG team is a bit racist. No offense to me though:

Snerlin lv. 99^PI

hp:9999/9999

mp:999/999

Image(No, the sprite is not ripped!)

job: PI mage

race: RPG character

skills:

Attack
Spriting
Programming
PiMagic
Item

Really though I'm not interested in helping. I've got some of my own projects I'm busy with.

Image Edited by the Author.

Image Edited by the Author.

 
n/a

Kramy



Registered
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8th July, 2004 at 12:17:48 -

Currently my plan is to convert all the isometric positions into grid positions, which can then be compared against a standard array. I'm about to leave though, so won't be back on for a few days.

Actually, I'm not even sure if this will get in, since I'm doing it all in Jamagic.(And it was indicated that every other programmer was a MMF programmer) Either way, it's a great learning experience.

 
Kramy

Willy C



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8th July, 2004 at 12:28:33 -

So what you are saying is that you cant do iso in MMF?

 
http://www.robocaptain.com

Kramy



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8th July, 2004 at 12:35:42 -

Oh yeah, sure I can get iso tiles on the screen in MMF. I just can't map collision positions, or monster positions, or anything, so it'll be like having isometric graphics on a standard grid-based game. Kinda odd since then collisions will have to be squares instead of diamonds.

There are lots of good MMF programmers though, so I doubt I'm the only one that can do that in MMF. (But I have yet to see a true isometric Jamagic game, so am going to try that regardless.)

Edit: *wonders if there's a true-isometric Jamagic game somewhere*

Image Edited by the Author.

 
Kramy

Tina Petersen



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  350
8th July, 2004 at 12:45:55 -

the game wont be using Iso for calculations! it will be square tiles! but the collision overlays will be "Fake" isometric so when u play the game! u can't tell the dif.... And kramy im sure u got some skills we can use... There's alot to do in this project and we need more coders! But we need 1 hardcore coder to put the bits from the others together in 1 project! A Lead Programmer..

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

Willy C



Registered
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Points
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Batman!Teddy Bear
8th July, 2004 at 16:02:14 -

Putting it all togheter doesnt seem all that hard, that is - if all codes are completle flaw-less and dont need polishing. What do you mean by this 'fake' iso?

 
http://www.robocaptain.com

tdc052621



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8th July, 2004 at 17:47:42 -

How long have u been using lightwave 3d? Ive been using it for bout 1 1/2 years and im moving into advanced stuff like lipsincking.

 
n/a

Tina Petersen



Registered
  19/09/2003
Points
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8th July, 2004 at 22:05:40 -

well basicly i was around for the first release! but my first application was 3d studio for Dos. on the pc! Before that it was something on Amiga called DoMy3D. Ive been modelling around 9 years.

By fake iso i mean movement are calculated by simple grid movement! But the art using fake iso. Visually it will be ISO. But in the code it wont

Image Edited by the Author.

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

Tina Petersen



Registered
  19/09/2003
Points
  350
9th July, 2004 at 13:46:16 -

First try to compose out Hero

http://d1131346.hosted44.servetheworld.no/forum/topic.asp?TOPIC_ID=10

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)
   

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