A game-designer, background artist, writer, and conceptual artist. I can't animate to save my life and while I CAN program, I find it tedious and boring.
A raving lunatic with an affection for complete and utter randomness. Relating to multi dimensional theories with the occasional time travel inferrence.
I guess I'd consider myself:
-A spriter
-A Programmer (C++/Klik)
-Game Designer
-Level Maker
-I can't have cheese, it makes me implode, so no, not cheese.
I'm terrible at making music and sound FX.
MOOSE!
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
id say im a designer. i dont do superbig formulas just to get a pixel to do something or use huge arrays with stuff. i get an idea in my head and i make it.
so yea, overall designer who does a bit of everything except sound sample creation.
I'm a comic book artist, writer, and (non-video) game designer.
When I klik, I usually consider myself a programmer. I use my other venues for pretty pictures and creative ideas, so I look at kliking as an almost mathematical challenge. I like to use simple tools to create complex results, and kliking fits the bill very satisyingly. Nowadays, most of the kliking I do is saved in a single .gam titled "Engine Tests".
One of these months I might post some of them as abandonware so y'all don't think I'm just a poser. Which isn't to say that I'm not.
I just went to the store today to buy some more cheese. Mmmm. Mozzerella makes for great quesadillas and grilled cheese sandwhiches.
"All of my life, I had wanted to be a comic book artist. It had been my one dream, my one goal."
-The Disgruntled Artist, Second Story
available at www.geocities.com/magnetmanga