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Review: Unrelenting 2: Stonehenge
The game starts with a cutscene detailing a struggle between humans and a formidable alien race. From there, the action turns to the Nexus, a spacecraft where terrorists are currently trying to seize control of a large cache of plutonium. In a neat twist, after the training level, there's a segment where you just walk around the Nexus meeting characters before the action starts. Willy pays much attention to the plot throughout the game, and it shows in the quality of the script. However, there are occasional typos (I'm assuming your "amor" isn't supposed to measure how much love you get...), and the "science" is somewhat questionable.
The game is controlled like a standard FPS, WASD controlls movement and left-clicking shoots. You gain seven weapons throughout the course of the game: a pistol with unlimited ammo, a shotgun, a machine gun, a flamethrower, a mouse-guided rocket launcher, a knife, and grenades. If you sneak up on an enemy (using shift to walk slower), you can silently dispatch an enemy with the knife (by right-clicking on them when close enough), although the range at which you can do so is sort of unrealistic. If an enemy spots you, they go into an alert stage, where everyone on the screen tries to kill you. Hide for a bit, and they just wander around randomly, trying to find you. Wait a bit more, and they go back to normal. Combat requires a combination of stealth and strategy, and is very fun. You advance through dialogue using enter to speed up text, and enter or the right mouse button to go to the next line. Right-clicking on the textbox still has your character swing his knife, and sometimes doesn't trigger the next event (I'm referring specifically to the conversation right after the power shutdown), but in-game conversations are handled admirably. During numerous segments, you get some AI teammates to help you out. Using the right mouse button, you can order them to follow you, go to a certain spot, or stay still. Hovering your mouse over them allows you to see their health. While it's nice to have some backup, their (and the enemies') pathfinding skills are rather poor. Also, after every fight they default to stationary, forcing you to tell them to follow you again. There's good variety to the gameplay, whether fighting alone, with a team, stealthily, gung-ho, or even in a tank near the end of the game.
The graphics aren't bad, but the backgrounds definitely seem better than the characters. The characters have 8 directions of movement, though, with different sprites for each weapon for the main character. Levels look unique for each setting, too. In a nice touch, trees turn semitransparent when you walk behind them, although the actual collision detector doesn't. Sometimes the game doesn't layer objects effectively, either.
Sound and Music:
The sounds were pretty good, as was the original music, with several major themes. No complaints here.
Unrelenting has eleven levels, including three bosses and a training level, and will probably take you about an hour or two to beat. The game saves your health, "granades," "amor," and ammo after every level. Beating the game unlocks cheats, concept art, and fanart by Phizzy.
Despite its flaws, Unrelenting is a fun sci-fi action/stealth shooter.
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