At last. After 5 months of development, Clouds Kingdom 3 is finally released.
BACKGROUND STORY: As the adventure went on, Master JiKah travelled throughout a whole set of portals before he finally found the room where Sinith Majoo was known to hide. However the evil sorcerer was nowhere to be found. Instead, in the middle of the room, a final portal suddenly appeared and our hero decided to enter. He had nothing to lose. Wherever this portal may lead to, JiKah will do whatever it takes to track down and claim his revenge on his rival Sinith Majoo...
In Clouds Kingdom 3, Master JiKah will for the first time encounter enemies - an opportunity to practice the skill of the sword. To aid in his battle against these myserious enemies, there are also other weapons such as throwing stars and special moves. Nothing can stop him now.
Try the new Sword Spin Attack, added with version 1.5!
To a complete new & orginal soundtrack composed by Johan Hargne you fight through 16 levels with various enemies and bosses. Version 1.5 contains a vast amount of bugfixes and updated gameplay from the original game released in 2005.
MUSIC AND SFX:
The game is good - I kind of expected it to be a bit better but you've put a lot of effort into it, and the level designs are great. Quite a few bugs - like I lost all my health on the first boss but didn't die. But overall pretty good - probably a 7-8/10 from me.
Haha no I didn't, sorry! I was too excited about downloading this...
The first boss is rock hard... like Flava I lost all my health but did not die - The character couldn't move however, only jump. Fortunately he could still attack.
However... so far the game seems, not wishing to sound cruel or anything, but a bit... shallow? For instance, being able to duck would have been great, and the new moves (ie, the sliding and diving attacks) are pretty irritating to get working... the keys used for these moves are too close together in my eyes and it's easy to press the wrong one and end up performing the wrong move.
I fell down this hole and it was supposed to be a secret area but I couldn't get out.
In all nice game. I thought it got a little annoying to have to sit there and wack away at these little robots for like five hits. Nice presentation.
Definately a big step forward compared to the other CK games. Congrats...
But I dont see why you need four different keys for the actions. Why not S + UP ARROW to throw and for that dash attack S + DOWN ARROW while you double jump. I feel that would deliver better gameplay, since you just have to use 2 keys (and the arrow keys of course).
Really nice game. The graphics are good and consistent. Though I must agree with what Circy already has stated. In fact, I beat the first boss by dying and then just standing there and hacking away whenever he came near. (Did it twice too)
Two things that really bugs me about the controls is the placement of the buttons. I would rather have had the jum key on "S" and the attack key on "D". Mostly because it's to my own preference but I feel that it would also make the "groun Pund" easier to use (don't know by how much though, since it's really hard) because you woudn't need to move your finger from the jump key when you're about to press the "E" key. Customizable controls would be nice for this game, since it uses more than two buttons for actions.
I also noticed that if you die, go to the highscore screenie and then restart, the music disappears. And why can't that screen also be in fullscreen?
Well, I haven't played the whole game through yet. My first impression of the game is good. I'd probably give it 6-7/10.
"Cannot load dmc3.Cox. This object might need an external program or library not yet installed" I have dmc2 installed on MMF, and I tried putting it in the same folder as clouds kingdom 3. What should I do?
Well the game was pretty fun when I learned which attacks were suited to best deal with the different enemies.
A few things I personally thought were a bit irritating was how exact you have to press the "E" button to do that diving attack. Sometimes I ended up losing a life since I pressed the button to slow or to fast so that the move didn't execute itself.
Another thing was that the sword's reach is very small. If a monster is running away from you it's pretty damn hard to use the sword. Also it hits kinda slow to (same with the throwing stars, you can't really throw the that fast) which makes the action rather slow, but I guess that some people might like that.
So in all, nice game, looking forward to your future games.
Great effort! Nice to see the series improve with such a leap!
The sword does seem a little sketchy. Whether it's a collision or a range issue I’m not
sure but it is a bit sketchy none the less!
The only other criticism I have is that the controls are rather unintuitive.
It just appears that little thought went into the control scheme to minimise keys and
make the control set up feel more natural. That and the fact that certain controls
are made so rigid (the diving attack as CsaR pointed out) that they are horrible to
pull off, making them very risky to use and effectively discouraging you from
experimenting with them.
Well anyway, regardless of the problems, I think it’s a nice game!
Somewhat shallow as Circy pointed out,
but the effort that went into it is clear to see
Looking good so far, not very far into it though. Im posting to point out a bug. When I died in one stage my character is sitting still, and can face left or right but not move. he can also throw stars/swing his sword.
Shouldnt be too hard to fix if your coding is set up right, which im sure it is .