Author:|| Andrew Barontini
Submitted:|| 6th June, 2007
Edited By Andrew Barontini on 6/6/2007
FIX: Jumping with INI's was causing lag.
(dont ask me why I used INI's in the first place for jumping)
It is now fixed Jumping now uses alterable values.
A couple months ago (or was it just one I have no clue) I submitted a preview of a game I entitled Laby. That game is finished now and it is given the name Affliction. Now why would Affliction be a good name for this platformer? Well because it will give you a headache (or just make you frustrated) with some of its challenges. Heh. Good times.
This is just a simple, fun, platformer it doesnt need a story.
Instructions are as follows:
Up Arrow: Jump
Left/Right Arrow:move left or right
Down Arrow: Crouch
Shift Key: Jump
CTRL Key: Turbo
Backspace: Respawn at last spawn point (beginning of level)
If your Turbo Gauge (top left corner) is depleted LET GO OF CTRL and rest a bit, if you continue to hold down CTRL then u will not be able to move whilst doing so.
This is a platformer that took me about a week and a half to create. Of course I did not work on it for a week straight i was just off and on the project.
You control the character stuck in a challenge plenty dimension trying to jump and duck under fire, slide on ice, avoid lasers, and more, all to get out of this strange place.
The last level may be a puzzle to figure out how to beat.
The rest of the levels, however, are pretty much straight forward and whether or not you can time things right.
I would like to thank the following people/websites:
Luke Rodgers AKA Waldo
CollegeKid (made the original character sprites)
Thanks as always Daily Click for a place to upload my finished ideas and to see what people think of them.
Enjoy the game.
P.S. Sorry for the lack of screenshots, I don't like to give much away before people play my games.
Review This Download
http://highimpact.sitesled.com/Affliction.zip (2.70 mkb )
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