The Daily Click ::. Downloads ::. Platformer ::. Affliction

Author: Andrew Barontini Submitted: 6th June, 2007 Favourites:0
Genre: Platformer Downloads: 142

Edited By Andrew Barontini on 6/6/2007

FIX: Jumping with INI's was causing lag.
(dont ask me why I used INI's in the first place for jumping)
It is now fixed Jumping now uses alterable values.

A couple months ago (or was it just one I have no clue) I submitted a preview of a game I entitled Laby. That game is finished now and it is given the name Affliction. Now why would Affliction be a good name for this platformer? Well because it will give you a headache (or just make you frustrated) with some of its challenges. Heh. Good times.

This is just a simple, fun, platformer it doesnt need a story.

Instructions are as follows:
Up Arrow: Jump
Left/Right Arrow:move left or right
Down Arrow: Crouch
Shift Key: Jump
CTRL Key: Turbo
Backspace: Respawn at last spawn point (beginning of level)

If your Turbo Gauge (top left corner) is depleted LET GO OF CTRL and rest a bit, if you continue to hold down CTRL then u will not be able to move whilst doing so.

This is a platformer that took me about a week and a half to create. Of course I did not work on it for a week straight i was just off and on the project.

You control the character stuck in a challenge plenty dimension trying to jump and duck under fire, slide on ice, avoid lasers, and more, all to get out of this strange place.

The last level may be a puzzle to figure out how to beat.
The rest of the levels, however, are pretty much straight forward and whether or not you can time things right.

Special Thanks:
I would like to thank the following people/websites:
Luke Rodgers AKA Waldo
CollegeKid (made the original character sprites)

Thanks as always Daily Click for a place to upload my finished ideas and to see what people think of them.

Enjoy the game.

P.S. Sorry for the lack of screenshots, I don't like to give much away before people play my games.

Review This Download (2.70 mkb )

Posted by Knudde (Shab) 6th June, 2007

I may suggest having the INI's populate the same directory as the game, as it's usually just the Windows folder you don't have access to.
Posted by Andrew Barontini 6th June, 2007

I think the ini's save in the same folder now.. i think..
Posted by waffleton 6th June, 2007

Not bad at all, although the movement could be improved very much. Its also annoying having to press backspace to restart the level >.>;

But nice work :3
Posted by Knudde (Shab) 6th June, 2007

Dude jumps like he's got a rocket shoved up his bum.
Posted by Andrew Barontini 6th June, 2007

i would make the game an installer instead but alot of people hate installers. thats a problem with the inis i use an Ini for the jump so if ur not on a jump pad and u jump and u fly like heck u cant use the inis for some reason. Unless of course ur refering to the animation. I had to make my own using only the standing sprite so im sorry im a poor spriter

Posted by Knudde (Shab) 6th June, 2007

Err, using ini's for jump settings is a bit wierd. That's probably why I'm rocketing up like that. To make the ini's relative to the games' directory use these:

appdrive$ Game drive name
appdir$ Game directory
apppath$ Game pathname
appname$ Game filename

so it'd be something like appdrive$ + appdir$ + "ininame.ini"

that may not be right, I don't have anything in front of me to check it.

Posted by alexandre szybiak 7th June, 2007

Can I switch it to fullscreen ? Can I turn the music off ?
Posted by Andrew Barontini 7th June, 2007

looks awful in fullscreen music is wav files so pressing CTRL+S will turn music and sound off if u like. Dont worry in my next project ill use oggs. Im still new at this even tho ive done it for like 5 years almost
Posted by Kazuma 9th June, 2007

Wow, sad. :/
Posted by DaVince 20th June, 2007

Define "awful". Pixelated? So what?
Posted by Andrew Barontini 1st July, 2007

yes much pixelated, i never liked that type of look





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