The Daily Click ::. Downloads ::. Shoot 'Em Up ::. Mighty Line

Mighty Line
Author: Lachie Dazdarian Submitted: 18th August, 2007 Favourites:0
Genre: Shoot 'Em Up Downloads: 101

Edited By Lachie Dazdarian(KENTAURI) on 8/18/2007

Mighty Line is a single-screen shooter where you control a static line (with a hole in the middle) and shoot at the objects (mostly balls) swarming at you. The game lasts for 8 minutes, and the goal is to survive and accumulate as many points possible. The game features different weapons, powerups and special bonus “tricks”.

A note that the 3rd phase features «locked weapons», so don't be confused about that. It's the game's feature, and you can't avoid that phase. Just try to survive it.

The game is relatively easy. I won it 4 times out of 6 tries. The point is to beat the high scores. The biggest flaw of Mighty Line is the randomization, so one game can be more difficult than the other. Other than that, it should be a fun mini-game.

I made the game for a competition where no «pre-drawn» graphics was allowed, so all the graphics in the game are code generated.

Smaller download (no sound version): (109 KB)

I highly recommend the full version, as it features excellent original music.

Review This Download
 (3472 kkb )

Posted by The Chris Street 18th August, 2007

Did you actually make this game?

If you didn't then I won't accept this.
Posted by Lachie Dazdarian 18th August, 2007

Yes, I made this game, thank you very much.

Anyway, I think the problem was the way I phrased the description. That's fixed now.

Posted by The Chris Street 19th August, 2007

Ok thats fine then
Posted by Ricky 20th August, 2007

This game is beautiful. The partial effects, the changing backgrounds, very good looking. Thumbs up.
Posted by Lazernaut 20th August, 2007

did you program it in C /w Allegro?
Posted by Lachie Dazdarian 20th August, 2007

No. In FreeBASIC (, using its built-in graphics library.
Posted by Blueberry 24th August, 2007

Eh, no offence or anything but is not TDC just for KLIK games?
Posted by DaVince 28th August, 2007

No, Blueberry. No. They just can't participate in GOTW.

Time to download this. Looks kinda wild.
Posted by DaVince 28th August, 2007

A very original concept, I have never come across something like this. Either destroy balls or lead them through the gap inbetween your two lines.

One problem, though, is that the gameplay is a bit unbalanced (sometimes avoiding balls is pretty impossible), and, well, boring. Don't get me wrong, it was fun - but only for a few minutes as it just became the same over and over again.

Now, introducing multiple lines and/or shapes, being able to somewhat move your line (with a load of inertia), avoiding different kinds of obstacles and more things like this could give a twist to the game and make gameplay enjoyable longer.

So, good idea, okay execution, but it could be better.
Posted by Lachie Dazdarian 28th August, 2007

Yeah, I know. The game was made for a compo (where "pre drawn" graphics were not allowed!), so experimenting with other shapes as enemies was not an option (at least with my slow development process). I guess I was too lazy to add anything in the final version.

Still, did you play the game to the end? There is a surprise there.

To me personally the game was playable for several tries, where I tried to beat the high score.

Non-Klik games CAN participate in GOTW. One of my games actually won one GOTW voting (Poxie).

Thanks for the comment.
Posted by Blueberry 29th August, 2007

Cool game. Though I would have liked the balls to be a bit faster but fewer. It's good news to me that non-klik games can participate. We're on a blitzbasic gameproject now, so it would be really cool if we were allowed to put it up sometime around Christmas. Really, graet news to me.
Posted by Milo 4th September, 2007

Ehhh... Why's it so hard to close?

Posted by Zethell 8th September, 2007

I'm here for klick games only, but i'll try it out.. looks wicked.
Posted by Zethell 8th September, 2007

Best score i got was: 037970 -_-;

Cool game. Thumbs up.
Posted by Lachie Dazdarian 8th September, 2007

Milo, I don't know what you mean. If you are referring to the windows close button, I don't have a habit of implementing them in my games. Perhaps I should consider that for the future.

Anyway, thanks for the positive comments. BTW, Zethell, did you complete the game? That's a rather low score if you did.






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