I miss the days where you could pull together the worst game in the world, complete with ripped graphics and minus a custom engine.
And then you have those jackasses who hang around just to rant about how bad a game is.
But Kliking has begun to evolve. We need to change with the times. Besides, now we (or at least some of us, not inculding myself) can produce products that could go on the market.
Nuklear: Just because you watch 'Chapell' doesn't mean we all think you're 'hip wit it'.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
Commercial games are being greatly discriminated here tho (no GOTW, most of the time no frontpage even tho it does deserve it, people voting thumbs down while not even looking at it), so that could put more people away from making commercial games. If more people could see what MMF can do (by looking at commercial games with Fueled by Fusion on it) more people would try to make their own games and get the community moving again.
For me it's never as fun as it was before. Making games just isn't as much fun as playing them unless you are onto something really good.
Also i'm trying to find the right project, thats why you've seen a few demos from me in the past six months and no actual games. Ive got about six games on the go at once, I still can't decide which one to put all my effort into.
Dustin:
I had finished a few games a long, long time ago, way before TDC even existed. Back in the old, old days when female klikers made up about 5-10% of the community, instead of around 0.01% as it is. Back when I had 5 hours a day to work on something instead of the current 1 hour per day (where most of it consists of waiting for MMF to open up examples just to get more ideas).
Hmm... I suppose some of you do have a point. A game is only fun to make when you could see it being finished. I guess I get demoralized trying to do graphics AND coding at the same time, normally ending up doing a half-arsed job at both, not being satisfied with it, then re-doing it. I've already re-done Combatant about 4 times (not including the fact that it's a remake of Arena Fighters) and re-did Chaos on Earth about 2-3 times.
I put commercial games on the front page. Well, only Meeklits. Most commercial games aren't even fun, much less worth putting on the front page. We (I) discriminate against commercial games no more than I discriminate against normal freeware games just as boring.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
1st August, 2005 at 01:16:29 -
Kliking was sooo much fun when making a fan game (and decompiling others), and still is somewhat. Now all I do is get really fustrated with bugs and the community's standards. Making anything but simple games (or team projects) bores me. Although if I am ever bored on a project, I'll take a break every 3 hours or so to go make a simple Nintendo fangame, built in movement included.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
1st August, 2005 at 06:05:25 -
It's easy for me: If I can get something hard to work, I'm happy. And I will automatically have fun.
same here. My really early games were so crap (worst than the webstone spiderhead) that only I was able to play it. But i had so much fun when making them because I didn't care what people thought.
Now only high standard games get people's attention and the crap ones which people enjoy making get flamed it.
I was less enjoying the game I was making since I had to "hype" some parts up.
In short games are no fun and we should express how we want to games no matter what happens
i got really bored of the same old game making routine after Titan Omega so i tried a new method. i now make most of the soundtrack before even opening MMF. seems to work too. been steam-heading along with a new project all cuz making the music added a new kind of excitement.
Ad for demo's i never release them. except the Shikun one, which really was abandoned till an old community went ape over it.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
But Kliking has begun to evolve. We need to change with the times. Besides, now we (or at least some of us, not inculding myself) can produce products that could go on the market.
How many commercial 2d games have you seen in the last year? (excluding GBA and phone games)
- Ok, you must admit that was the most creative cussing this site have ever seen -