A lot of people have ignored my Space invaders clone (8 downloads after 3 days) and that was much more fun that making a platform game. Simpler, quicker and easier too.
I miss when TGF was new and everyone made games with built-in engines and ripped graphics. But now, everyone has custom engines and original graphics... ARGH! That means that i must do the same, and be honest now, how boring isnt it to create a custom engine? ARGHGH!H!!!
To be honest everyone's waiting for MMF2 and in the meanwhile Clickteam's marketing activity is comparable to a dead horse. So there aren't many new people showing up.
- Tigerworks
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
7th August, 2005 at 18:07:33 -
Possibly Clickteam was relying on the users to advertise? I came to KNP because I saw a splash screen on a KNP game. Now everyone has MMF or TGF pro and no one gives credit to Clickteam, except in the credits. Possibly splash screens (as annoying and unprofessional as they were) were a good thing? I don't know, I could be totally wrong, because I'm guessing.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Designing an engine, having great visions about it is fun. Having your hard work come to life is fun. But working for hours on a custom engine, only to realise that it doesn't work well due to MMF's timing, object handling, and event-based system is not fun.
I kinda miss the days when I'd make some object based ball-movement AI where some guy would hide in the shadows of a tree (on the opposite side of the enemy), fire a few shots, and take cover. It worked so damn well I watched it for an hour . The turret was firing at the people who popped out from trees, sometimes hitting them before they could dodge, or sometimes the people were lucky enough to get enough shots through to destroy the turret.
I'd do it again, but my standards have gone up way too much to use crappy-looking people and turrets anymore .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Yeah, major letdowns on ambitious engines due to MMF's problems and shortcomings is never fun... but finding crazy workarounds for those problems makes it all the more satisfying in the end.
Go Moon!
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
9th August, 2005 at 01:34:11 -
Yeah, like a real programming language.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
9th August, 2005 at 05:29:02 -
Most real programming languages don't have shortcomings, Peblo.
On advertising; MMF2 is not far away so there'd be minimal benefit from strong marketing at this point. There's no point in promoting MMF, and it could be another six months till we see MMF2 so there's no point in advertising that either.
I hope when they do begin marketing again it's geared towards a more mature user. I don't think I could handle an influx of retarded little kids.
Well I did help clickteam a little, I posted my games on some Final fantasy forum and someone asked what I used to make them, I directed them toward clickteams webpage. But being Final fantasy fans they will probably go for rpgmaker in the end.
Still if we all did that we would only get 1 or 2 new 'Clickers' if any.