Thats a pretty good example (From the Snes version of Mr Nutz)
Notice how the leaves are bigger and more detailed as well as lighter in colour the closer they are to the front. The further back leaves are a lot smaller and almost just solid dark green.
Link doesn't work.
Originally Posted by Xhunterko I really was worried about this thread getting too large. Guess i shouldn't have. But anyway. So, its been a few days, and I've been working on it. Well, the trunk at least. I think I'm bout ready to go with highlights on the leaves. I want to do something a bit different with the large center piece, but i might just leave it. Also, i'm looking for some suggestions on the texture. Anyways, here is the latest wip. I think i get better with good cnc. I just hope i can deliver with a good game with all this.
If you want, you can discuss here, or at my Fireflies project page. Doesn't matter to me. Thanks again.
The trunk is much too contrasting and... scribbly? The leaves look better though, not great but useable.
Actually, I have no problem saying the trunk looks like crap, simply because I'm pretty sure he hasn't actually worked on a final for it yet. So, the leaves look great though. I'm sure you're ahead of all of us on that trunk though, make sure you send us the final.
@Brandon: Strangely, i don't have a problem with with you saying that either.
@Dr James: Yes, i know. I talked about the contrast on my project page. I was following a tutorial and had this palette on my pc. Any advice on the texture thought? I saw something else somewhere but i think that was a bit too advanced for me.
All platforming problems can be mostly solved here:
As I've said before, it's a background... There's no need for you to try and put a lot of details in it and that's why I think your having so much trouble. Now I'm not sure how much this would match the style of your game, but I did this in a couple minutes just to show you that sometimes simple is better.
Originally Posted by Yami As I've said before, it's a background... There's no need for you to try and put a lot of details in it and that's why I think your having so much trouble. Now I'm not sure how much this would match the style of your game, but I did this in a couple minutes just to show you that sometimes simple is better.
Just to clarify, it's by someone called Tsugumo, not me.
It is a great article though (the full article has lot's of excellent stuff on sprites and tiles aswell).
Did you just accuse me of ripping off from somebody else? Cause I knew nothing about that games existence until you mentioned it. By the way, I looked it up and it actually looks pretty cool.
No no, I'm not accusing you of ripping, it's just a really lame joke. You see, after that game was released every single platformer was compared to it, and more than once people got wrongfully accused of ripping elements from it. And of course, many platformers were very inspired by Cave Story afterwards. Anyway, that was the time when the hilariously lame cave story ripoff joke got born.
The only problem Yami, is that for this particular project (Fireflies), the back ground is all you see. This moc up with early graphics says it all.
The only other visible things will be a gauge on the right, a score in the top right. A bar telling you what season it is in the top left. And maybe a timer in the top center. Also, you'll have your jar floating around the screen. Plus, i'm going to have a dark layer over this so it appears as night time. With a few more layers, it should appear as though the fireflies are lighting up the landscape. The background will hopefully only appear (if there's not a moon out) when a firefly lights up. I want to be as good as I can get here. Seeing, this is a slightly puzzle game.
(No, these are not final graphics. Grass mebe. But those trees are fairly old.)
Edited by the Author.
All platforming problems can be mostly solved here: