Originally Posted by -Adam- Perhaps if you spent an hour or two of the three months you've been on TDC learning how to improve your games, you'd be just as good at making them as you are at spamming, ωξяξW○○F.
How absolutely needless.
Also posting on the forums frequently does not equal spam.
Originally Posted by Wiiman Welcome to TDC! Yeah, platformers are definitely a good way to start, in the beginning you should really try not to be ambitious.
I could see both ways. If you aren't ambitious, you'll never get anywhere. If you are ambitious, you can assume giant impossible projects and be disappointed or discouraged. There's gotta be balance.
Start out simple, and gradually build in complexity as you get more capable. THEN, revert back to simplicity, because it makes games so much better (in my opinion) The experience you get from building more complex things will make your simpler things 100x cooler. The result is a solid game that didn't have you tearing your hair out in the process of making it.
And for heaven's sake, organise your code with comments and groups, label your alterable values, and write down a key for all the object flags you use. Otherwise, you will waste time that you could be using for learning things.
Oh, and back up your games by saving extra copies, saving them to a flash drive, another computer... floppy disk... whatever works
How I learnt to make games, was to make what ever I felt like making no matter how big or small the project idea was. I think you can learn something from almost any type of game project, it doesn't really matter if you don't finish any of your first few hundred games, they're all good learning/fun!
well i used to hang out with a guy that did conventional programming, and he tutored me abit. i dont know very much about actual scripting in like c# or whatever, but i do know format and stuff or whatever its called, so i guess that helps...