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W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  374

VIP MemberCardboard BoxThe Cake is a Lie
20th February, 2009 at 17:54:27 -

DOn't judge a book by it's cover?

 
An old and washed up once-kid

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
20th February, 2009 at 19:37:59 -


Originally Posted by James May

Originally Posted by -Adam-
Perhaps if you spent an hour or two of the three months you've been on TDC learning how to improve your games, you'd be just as good at making them as you are at spamming, ωξяξW○○F.



How absolutely needless.



Also posting on the forums frequently does not equal spam.

 
.

Ricky

loves Left For Dead 2

Registered
  28/12/2006
Points
  4075

Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
20th February, 2009 at 23:23:07 -

Posting frequently isn't spam as long as you aren't saying stupid stuff all the time.

 
-

alastair john jack

BANNED

Registered
  01/10/2004
Points
  294

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
21st February, 2009 at 00:12:07 -

welcome to this website chloe!

 
lol

Carnivorous id



Registered
  03/04/2008
Points
  957
21st February, 2009 at 01:54:35 -

Welcome to the TDC! Platformers are the easiest thing to create with clickteam products.

 


Image
More Carnivorous iD games info @ https://www.facebook.com/carnivorousid/?ref=bookmarks

Chloe Sagal

under the influence of FUN

Registered
  19/02/2009
Points
  607

Orange
21st February, 2009 at 01:56:04 -

thanks! im quickly finding that out, especially using the pmo.

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal

Otter

Rating

Registered
  29/06/2008
Points
  464

Wii OwnerIt's-a me, Mario!Mushroom
21st February, 2009 at 02:31:35 -

Welcome to TDC! Yeah, platformers are definitely a good way to start, in the beginning you should really try not to be ambitious.

 
n/a

-Dark Martin-

The dark is most certainly not your friend

Registered
  05/06/2008
Points
  21

Has Donated, Thank You!KlikCast StarSonic SpeedWii Owner360 Owner
21st February, 2009 at 02:34:27 -

WELCOME TO TDSEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!

Just a few tips.

Watch out for noobs!

And me, MOHAHAHA!

 
<a href="http://s50.photobucket.com/albums/f315/Martin_Bodger/?action=view¤t=signature_stripcopy.png" target="_blank">Image

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
21st February, 2009 at 03:36:27 -


Originally Posted by Wiiman
Welcome to TDC! Yeah, platformers are definitely a good way to start, in the beginning you should really try not to be ambitious.



I could see both ways. If you aren't ambitious, you'll never get anywhere. If you are ambitious, you can assume giant impossible projects and be disappointed or discouraged. There's gotta be balance.

 

  		
  		

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
21st February, 2009 at 04:17:40 -

Start out simple, and gradually build in complexity as you get more capable. THEN, revert back to simplicity, because it makes games so much better (in my opinion) The experience you get from building more complex things will make your simpler things 100x cooler. The result is a solid game that didn't have you tearing your hair out in the process of making it.

And for heaven's sake, organise your code with comments and groups, label your alterable values, and write down a key for all the object flags you use. Otherwise, you will waste time that you could be using for learning things.


Oh, and back up your games by saving extra copies, saving them to a flash drive, another computer... floppy disk... whatever works


 
n/a

alastair john jack

BANNED

Registered
  01/10/2004
Points
  294

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
21st February, 2009 at 04:45:23 -

How I learnt to make games, was to make what ever I felt like making no matter how big or small the project idea was. I think you can learn something from almost any type of game project, it doesn't really matter if you don't finish any of your first few hundred games, they're all good learning/fun!

 
lol

Chloe Sagal

under the influence of FUN

Registered
  19/02/2009
Points
  607

Orange
21st February, 2009 at 05:20:04 -

i am having a blast! im just not that good at sprites tho. ill post what im doing on the projects page.

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal

Chloe Sagal

under the influence of FUN

Registered
  19/02/2009
Points
  607

Orange
21st February, 2009 at 06:19:50 -

i got the project page up! i look forward to hearing what you guys have to say about mah babeh.

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal

-Dark Martin-

The dark is most certainly not your friend

Registered
  05/06/2008
Points
  21

Has Donated, Thank You!KlikCast StarSonic SpeedWii Owner360 Owner
21st February, 2009 at 10:56:10 -

Your a hell of a lot better than i was when i first started using MMF2. O_O

 
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Chloe Sagal

under the influence of FUN

Registered
  19/02/2009
Points
  607

Orange
21st February, 2009 at 15:23:16 -

well i used to hang out with a guy that did conventional programming, and he tutored me abit. i dont know very much about actual scripting in like c# or whatever, but i do know format and stuff or whatever its called, so i guess that helps...

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal
   

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