Originally Posted by Not A Taco FINE!!! You win... I'm not trying to have a war or something. Why can't we just have a calm pacific discussion like you had with OMC?
Simple,omc didn't attack me or anything I did or said with pointless arguments, instead we simply had a healthy discussion where each one of us presented and explain our points of view.
Also I didn't win anything, but on the other hand you lost credibility and my respect (and probably other people's respect too).
now on topic:
My first ever completed game.
For some reason a german magazine asked for my permission to publish it in their cover dvd. It was nice but I'm still wondering why the hell they would want that garbage in their magazine.
The game can be found in almost every major freeware software site, but I never bothered to download it again and the source was lost a long time ago.
haha mine have always used this as well (I was a heavy TGF>MMF user). Now my most recent one uses them for push fixes and for left/right movement so I don't have to include tons of code since it has multiple speed levels with accel/decel.
My confessions:
I am extremely uptight about my code, even if it is common knowledge. 99.9% of what I use was self taught. No tutorials etc. I used to look at tutorials when I was new to click products, but none were ever commented and I didn't understand them at all so I just piddled around until I came up with my own shit.
It took me a year or so and probably 50++++++ custom platform engines, many using different methods, in order to complete my first bugless one. I couldn't recreate it after that, but eventually perfected it some months later using a different approach.
I've never released a finished game. In 2002 (holy shit I was 12 o_o) I completed a game with a bud of mine for the xmas competition. He disappeared about 80-85% through the process so I had to finish it myself. Finished it and my hd played out. He appeared some months later and had formatted his computer. To this day I still stand behind my statement that it blew all the other competition games out of the water. The #1 game was so buggy it was unplayable. Mine had a bugless custom engine, a cheesy story,custom AI, and an awesome boss. We plan a remake of this game someday.
I HATE extensions. I feel that if I use an extension, I am taking someone elses code (which technically I would be). I will use extensions if I need to (alpha channel maybe?, OINC definitely), but it is very, very rare and hard to talk me into doing. I know some things are impossible without them.
I have disliked TDC since I was 11 or something. I have always believed it is too cluttered and most games are way below average. It also seems to me that any game with good graphics automatically gets a 10/10 for gameplay, as long as the gameplay is only slightly below average or higher.
I have remade a game called "Orbster" with a friend at least 3 times in the past 8 years, Improving each time. We each have different opinions as to how the game should turn out so we have kind of steered clear of it for now. I feel kind of bad since it is originally his idea, but we are good buds so no hard feelings =]. Hopefully one day it will see the light of day
I was so lazy with gridquest I didn't even make a level editor
Instead I simply had a button that pasted a tile into the .ini file, in the game itself!
I literally created the entire game inside the game itself while it ran
I also feel somewhat against cluttering a game with extensions.. I think it's more important to be able to create a good game without all the extra extension jazz, and there's still so much you can do before you need the extensions unless you have a very niche idea which requires some crazy extension. Though applications are obviously excluded as to make a decent functional application to compete with what is already available you will need those extensions to do things MMF was not made to do. Or at least included in it's releases.
I HATE extensions. I feel that if I use an extension, I am taking someone elses code (which technically I would be). I will use extensions if I need to (alpha channel maybe?, OINC definitely), but it is very, very rare and hard to talk me into doing. I know some things are impossible without them.
/end 1 million confessions
bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions.
bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions.
Man, you're smart.
Thats like telling someone "You didn't create >Insert well known programming language here< so you are using someone elses code".
I'll keep this in mind the next time I start a game. I'll go mine some shit, build a computer from it, create my own programming languages, then create my own game development software so I can finally start making my own games like I do in mmf2 now.
"bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions."
I fail to see how that matters? It's not like it's obvious, or that's all people think about when playing the games anyway
Wiiman: I'm interested in this project. Paper Mario was by no means a bad game!
GamesterXIII: That is not what Johnny was saying. He's saying there's no difference between extensions you install and extensions that are built in, except that some may not be necessary. You can't compare a coding language with someone's code in that coding language. Cool it a bit, will you?
Whoever was talking about extensions : I've never really understood why it's so important for games to be barebones in the extensions department. I say if an extension makes something easier, cooler, or work better, just use the darn thing!
bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions.
Man, you're smart.
Thats like telling someone "You didn't create >Insert well known programming language here< so you are using someone elses code".
I'll keep this in mind the next time I start a game. I'll go mine some shit, build a computer from it, create my own programming languages, then create my own game development software so I can finally start making my own games like I do in mmf2 now.
OH FUCK. Forgot to build my own powerplant.
hum english isn't your first language isn't it?
Or you just deliberatly skipped the last sentence of my post.
Either way, whatever man I've got more interesting things to do than discuss with a troll.
Originally Posted by -Adam- "bad news dude, whatever you do in mmf2 implies using someone else's code. The default actions and conditions (storyboard controls,mouse pointer and keyboard,sound etc...) are nothing more than built in extensions."
I fail to see how that matters? It's not like it's obvious, or that's all people think about when playing the games anyway
It surely doesn't matter to me, but aparently it does matter to GamesterXIII.
You said something stupid, so ya got trolled. Big deal.
Originally Posted by OldManClayton Alright, calm down.
Pixelthief: You're nuts. But that's awesome.
Wiiman: I'm interested in this project. Paper Mario was by no means a bad game!
GamesterXIII: That is not what Johnny was saying. He's saying there's no difference between extensions you install and extensions that are built in, except that some may not be necessary. You can't compare a coding language with someone's code in that coding language. Cool it a bit, will you?
Whoever was talking about extensions : I've never really understood why it's so important for games to be barebones in the extensions department. I say if an extension makes something easier, cooler, or work better, just use the darn thing!
Which is exactly what I was replying to. I am aware that built in extensions, as well as everything else in mmf2, are made by different people. Thats pretty damn obvious. I just feel that using random extensions is like using someone else to code a part of whatever it is i am making.
I'm not necessarily against people using extensions. I'm mainly against using them myself when I don't need them. The only slight problem I have with some extensions is the fact that new members tend to use things like the PMO and have absolutely zero knowledge about platform movements. You don't learn much by using extensions like that from the start. I also stated that one of the big reasons I don't use extensions is by habit due to the fact that I was a heavy TGF 1 user and extensions made games unstable.
If someone says something stupid I'm going to reply. Why would you deliberately target a specific part of something I said instead of accepting it at face value?(argh that may be an awkward way to say it) Its as if he was intentionally trying to be "funny" or piss me off.