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DMT



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12th August, 2009 at 20:03:02 -

Forget it! Just forget it, it's causing too much tension.

 
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Disthron



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13th August, 2009 at 04:47:06 -

Once again, I still think that selling games on The Daily Click could be a good idea. About having demos for people to download, UrbanMonk mentioned that deleting the timer file that tells the game when to stop was relatively easy way to get around the demo timer. A good way to avoid that would be to NOT make the demo the full game with a timer.

If the game has 7 levels, go into the frame editor and delete all but the first one. You could take out the ability to save and or remove weapons and power ups.

Also, has the site admin said anything more about this? Are they thinking of implementing it?

 
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One

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MushroomVIP MemberARGH Sign
13th August, 2009 at 07:31:49 -

I think the thread is full of the same ideas repeated over and over with no one listening to any one. It's probably time for someone to make a decision and DO something.

 
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Hayo

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13th August, 2009 at 09:49:05 -

You are totally right.

 
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Has Donated, Thank You!KlikCast StarSonic SpeedWii Owner360 Owner
13th August, 2009 at 13:20:23 -

Selling games on TDC... yeah that sounds like a good idea; And yeah it would help the site.

Don't see any reason why this site couldn't do that; yeah go for it.

 
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Wii OwnerIt's-a me, Mario!Mushroom
13th August, 2009 at 14:09:03 -

It sounds like a good idea to me! Too bad I can't sell my project Motherworld though(Copyright laws) because I'm putting a lot of work into it I guess I could do donation ware though.
Good luck to everyone selling games!

 
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Jon Lambert

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13th August, 2009 at 14:48:18 -

Apparently there's a new general poll covering the issue at hand, with paying for TDC games. Yup. We ought to go over there and vote, it's easier to keep track that way. Then maybe we clarify over here if we feel that what we chose doesn't fully describe the feelings.

 
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maVado



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I'm on a Boat
13th August, 2009 at 16:37:53 -

1. If TDC wants to sell games someone has to invest money before! Poeple either need to team up or one individual goes and signs up a company name and get a legal VAT number and such to start legal business. You have to be over 18 to do this and you would need a job and persmission from your company, otherwise you are startup and the costs are imense (plus you have to live from that money too! So not much profit for TDC in the first place).

2. Then you either create a pappal or BMTmicro or whatever you want to use account and someone has to code the asp site for the gamesto host and sell.

3. Then you need people who know both the casual market and the click market to rate games and see if they are good enough to be sold. Nobody cares for people who only ps3 or wii 24/7, you are out of the league right now. Casual / Indi Market is what you need, people need to know the trend and similar, also you need solid reviews for your games. No one wants to play games kids rate 5 stars and then a real customer plays it and it turns out it is just fanboyed crap.


4. Before selling someones needs to check for copyrights on gfx, sounds, music and fool proof read the text. Dev's need to make sure no copyrights are broken, by that time if I were that person I would get legal contracs with anyone I want to sell a game. I for myself would not trust anybody just by there word. No need to get a call a few days later to find out someone used commercial sound fx in his game and I was about to sell.

As you can see all this is very important and needs time and money invested before hands and the outcome is in question. I have not found a single game yet I would personally spend money here at TDC (excluding the commercial ones).

 
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Liquixcat

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13th August, 2009 at 16:53:39 -

Well TDC has two options. Either sell games. Or Put a TON more ads on it.
Look at IGN....people still go there for some reason... I do. Ads make revenue and most people hardly notice them.

I can hear it now: "Ew no Ads, BOOO"... Well running out of options hmm? If you don't like ads then give them money.

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
13th August, 2009 at 17:12:44 -

Unfortunately ads only pay when you click on them, don't they?

 

  		
  		

Jon Lambert

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13th August, 2009 at 18:23:50 -

It depends. Most common ad services only pay you for each time that they get clicked. These would be the services like Google where they get paid (by the companies) to host ads, then you get paid by Google if the ads get clicked. If the site instead had a system where they got paid directly for the ads then it would be like IGN or other places that make large ad revenues. However, no company is going to buy ad space directly from us because we don't have a large enough userbase or wide-enough demographic to get the customers they want.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
13th August, 2009 at 18:47:11 -

Yes. I could have saved you all that typing by adding in a "for us" after "only pay."

 

  		
  		

DMT



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13th August, 2009 at 19:07:53 -

Wait... I came up with the Klikcast DVD. Yeah, here: http://www.create-games.com/newspage.asp?id=3360 4th comment!

 
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Hayo

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13th August, 2009 at 19:25:20 -

You could always have the option where developers who sell their games can pay $10 or so to have an ad for their game on TDC for a week.

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
13th August, 2009 at 19:28:37 -

Like a box at the top the size of the daily spotlight? Or perhaps a dedicated place in the spotlight with an emphasized border?

 

  		
  		
   

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