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Hayo

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13th August, 2009 at 20:06:20 -

Something like that yeah, I don't know how many people would use it but I would if I were selling games.

Edit: the daily spotlight would be a pretty good spot for it as it hardly has any use like this anyway (as in it is a really naughty and unfair spotlight). You could pick one new project and one new game each day (so it is actually daily and fair instead of junk that pushes the frontpage news down) and have one commercial game there for a week that the author paid/donated for.

Edited by Hayo

 
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Jon Lambert

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13th August, 2009 at 21:44:48 -


Originally Posted by Jon Lambert
One other thing, suppose people pay for exclusive advertising? Like, if James wanted to he could buy an ad spot on a top banner or something for Lunnye Devitsy, and his ad and other purchased ads would cycle in and out.


Yup, I'm just fine with Hayo's plan.

 
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13th August, 2009 at 22:19:08 -


Originally Posted by jthongbai
I think the thread is full of the same ideas repeated over and over with no one listening to any one. It's probably time for someone to make a decision and DO something.



Again
A lot of good ideas have been put forth, I think we need to hear it from Rikus/Flava/Club or someone who is willing to really put some plans in motion.

 
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13th August, 2009 at 23:39:21 -

This will prob be continued on this weekend between me and club as far as implementing goes when we talk on msn



 
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13th August, 2009 at 23:49:18 -

Oh yeah, one more idea. Seeing as the arcade is speculated to bring more new users, it's dawned upon me that we'll have two communities: those who play games, and those who make/play them. Seeing as the charge is ~$80 a month, we can establish some sort of $1 subscription/buy DC points system for those who won't be getting DC points by submitting content, and then make DC points worth something, such as subscription arcade games, unlockable/purchasable arcade games or "Insert DC point(s) to play."

Jon Lambert
see, once the arcade appears there will be two audiences: those who make games and those who play them without making them
those who make them will have the DC points to afford certain things because they can contribute. Those who just play them will need to buy DC points or something.


^ was the original idea. ^

 
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Hayo

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14th August, 2009 at 00:41:50 -

Sorry, missed your earlier post there, didn't mean to steal your idea. But it's a good one indeed

Edited by Hayo

 
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Dr. James MD

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14th August, 2009 at 00:50:57 -

I like the advertising spot idea, but if the price was right. As in very cheap.
It's not something I'd use though. After working in that industry I've grown to really dislike it . The products should speak for themselves .

 
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14th August, 2009 at 01:01:28 -

And they have to have those old continue screens where you have to insert another DC point to keep playing, but your score goes to 0. I was actually thinking of something like that to put on my website. I guess great minds have the same ideas.

 
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14th August, 2009 at 06:36:02 -

MaVado, that is a very negative attitude you have there. Firstly, everyone who wont's to sell a game don't have to start a business. My Mum makes arts and crafts as a hobby and sells them at the markets sometimes. You think she has an ABN? No, it's a hobby and she dose not need one. I don't think many clickers will be earning enough money to need to starting a business.

Secondly, I think the admin around here should be able to tell what is a high quality game and what is not. And lastly, it's usually pretty clear when some one has ripped graphics from another game, but even if the user has ripped them well you can make them agree to a disclaimer saying that the creator of the game is responsible for the content they submit. The Daily Click should make an effort to screen the games but the ultimate responsibility lies with the creator.

...now where is this poll?

 
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Hayo

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14th August, 2009 at 10:57:18 -

Disthron is right. TDC doesn't have to take care about the business side of things, it just should give the creators the coverage, the audience. When a clicker makes so much money with his game he actually has to pay taxes over it he is just damn lucky. And should pay the tax but that is all up to him.

Also, I can't stress the importance of quality control too much. If sub-standard games, or games containing lib/ripped graphics, sounds and music are sold, TDC will lose credit as a place to buy games at. It would be like a fashion store selling cheap copies.

 
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17th August, 2009 at 12:20:39 -

@Disthron

Art does not fall under the same rules as software. You can sell as much Art as you want without paying any taxes.

I don't think admins could properly rate most of the commercial games. No offence but that is another league and You would need professional reviewers for this.

Yes the responsibility lies at the creator but still this is a very delecate task you surely don't want to take lightly and as you said ruin your reputation. Plus TDC and ultimately the developer will get charged for distributing copyrighted material.

It may sound negative for you but I work in the gaming industry and I also know the rules in business. I see hardly 5-10 games a year at TDC that could make profit.

However I do not discourage anyone! Feel free to get a paypal account and add a buy button to your game at the download page. After a month let us know how well you did

 
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17th August, 2009 at 12:31:08 -

I don't think most of the admins want to rate games. It's tough enough even recommending them when they're free, when there's money at stake, I'd bet TDC members would be gunning down admins

I have plenty of reasons to say why this will not work, but that solves nothing. I can't see anything wrong with it. It doesn't eat bandwidth or require more time than other features. It'll take a while to implement, and even if it fails, nothing lost. At the very worst, it should end up something like the "Sponsored Links" that Google does.

So, I'd say that this idea deserves a green, or at least a yellow light.

 
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Disthron



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17th August, 2009 at 16:44:52 -

maVado, now that I think about it the laws around the world probably differ. I only have real experience within my own country. Over here, anything you do in your spare time is considered a hobby and your hobby can be anything. You can make money from your hobby up to a point. There is a threshold where after that you have to start a business. If you are a hobbyist you don't have to declare earnings from your hobby however you also can't claim any expenses. At least that's how it works over here. Are some activities precluded form being classed as hobbies where you are?

I think from memory the threshold is around $10,000 I don't know about anyone else but I don't expect to get anywhere near that much.

 
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Hayo

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17th August, 2009 at 16:49:21 -

As far as quality control goes, can't we, the members, judge that? If a person wants to sell his game here he has to get the thumbs up from the members.

 
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Johnny Look

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17th August, 2009 at 20:27:23 -

I'm writing this in a hurry, but here it goes:

It's easy to tell when a game was made with love and passion and had a lot of work involved and when it was a rushed minigame made in a few days just to make a quick buck. I think as long as the game has a professional presentation, doesn't have ripped assets and has enough content it should be accepted, I don't think the admins have that much to worry about. For example, personally I don't like space shooters, but if I find a good one I can easily tell it was well made and I wouldn't be surprised if it sold well, even though I personally don't like the game.



 
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