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GamesterXIII



Registered
  04/12/2008
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I am an April Fool
27th June, 2010 at 04:47:19 -

Woah woah woah . . . is that game inspired by eversion? I was just looking at eversion videos minutes before you posted that. The enemy you have there looks exactly like some of the enemies from that game.

 
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Matthew Wiese

The Fencer

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  01/02/2009
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VIP Member360 Owner
27th June, 2010 at 04:55:09 -

Yeah I was inspired a bit by the mushroomy shape of the eversion enemies, but everything else considered this game won't be like it.

And that's not an enemy, it's the main character, as you can see by the lives object in the top right.

And the numbers aren't a score, its a time limit you have to complete the level.

 
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0ko



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  11/01/2009
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27th June, 2010 at 05:05:32 -

It's a puzzle combat game showing the player on the left, the enemy on the right, and the puzzle in the center. So I don't actually have to show the gate acting as an enemy, just it's speech.

Hypothetically the gate could err... swing back and forth! rendering the protagonist (one of three characters) unable to continue on his quest to build RoboBlock!

If I were a gate, I'd be pretty insulted by you people.
Image

 
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MBK



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27th June, 2010 at 06:29:36 -

Someone wanna critique the 4 things i posted here?
I need to improve.


 
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Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

Yami



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  23/12/2003
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  608
27th June, 2010 at 12:12:36 -

@MBK

For the most part your characters in motion look stiff. A lot of that has to do with not using enough frames to make it look fluid. Also my suggestion for when having someone swing a sword for example, to give a sense of speed you should have the sword at point A, then a blur of the sword from point A and B in one frame, and then the last one being the sword at point B.

 
Image

GamesterXIII



Registered
  04/12/2008
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I am an April Fool
27th June, 2010 at 16:43:13 -

Hey, MKK download Pivot and play around with it. It helps quite a bit.

 
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Otter

Rating

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  29/06/2008
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Wii OwnerIt's-a me, Mario!Mushroom
27th June, 2010 at 17:13:01 -


Originally Posted by MBK<br@Wiiman: that looks like EarthBound art. Good scratch board drawing, jeep looks nice



Thanks! Yeah, I said that it was from my game Motherworld which is a tribute(fancy term for fangame) to Earthbound.

 
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MBK



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27th June, 2010 at 21:13:22 -

@Yami: thanks, that's good advice
@GamesterXIII: i'll let "MKK" know that he should get Pivot ... MBK already has it (but i only used it once, so good advice thanks)
@Wiiman: kewl kewl, well you did a good job cause it looks just like Earthbound gfx, congratz

Edit: did anyone notice what's wrong with the sword swinging animation besides what Yami said? There's something in there that i didn't notice until after i posted it, so i'm curious if anyone will notice.

Edit2: does anyone know how to post pics side by side?


Edited by MBK

 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

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Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

GamesterXIII



Registered
  04/12/2008
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I am an April Fool
27th June, 2010 at 21:52:46 -

No idea how to post side by side.

You should use pivot more. I used it once, but came up with some pretty tight running animations when I did.

Just look at a walking animation tutorial and go from there - doesn't have to be pixel art. You can also reference other peoples animations and such to get the desired effect you need.

I suck hard at animations, but remember also that when you walk or run, your legs are not the only things that are moving. Characters can use exaggerated animations obviously, but arms, heads, hands, necks, etc. move as well and your upper body rotates some too.

 
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MBK



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28th June, 2010 at 00:30:41 -

@Yami: here's an animation using that trick you mentioned for the swing, still need advice though:

Image at 2010-06-27

And this one below is one of my best attempts at animation:

Image at 2010-06-27


 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

http://www.mediafire.com/download.php?aoo1dnnlq5i

Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

Pan-tosser



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  24/10/2008
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Has Donated, Thank You!
28th June, 2010 at 05:21:47 -

@ MBK my advice would be to google animation anticipation. You may already know about it. But if you do know all about anticipation in animation. I'd just tell you the anticipation frame needs to be slowed down and pushed father. You know in slow out fast stuff.

 
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MBK



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28th June, 2010 at 06:00:43 -

Thank You Pan-Tosser ... never knew there was such a term as "animation anticipation" .. that should help me some.
Do you know of any other animation related terminology that I could google? Every bit helps.


Btw, I'm surprised that noone mentioned some of the specific flaws in a few of my animations.
Lets make a game out of it. I'll give 100 pts to the first person who points out the flaws that I didn't notice until after I posted


 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

http://www.mediafire.com/download.php?aoo1dnnlq5i

Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

Yami



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  23/12/2003
Points
  608
28th June, 2010 at 06:01:29 -

@MBK

The blur needs to be the same color as the sword or whatever it is that you're blurring whether it's one color or more. Again, you need more frames. Show us the motion of the character moving from idle position into that swinging one. When you cut yourself short on frames it just looks really choppy and makes it look like the character is appearing in places rather than moving into them.

 
Image

MBK



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28th June, 2010 at 06:59:40 -

@Yami: sweet advice on the color of the blur being same as the weapon blurred. Btw, that's not either of the 2 things that I was thinking of, but one of the things does have to do with the blur. (hope you don't mind me writing down your advice for reference)


 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

http://www.mediafire.com/download.php?aoo1dnnlq5i

Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

Pan-tosser



Registered
  24/10/2008
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Has Donated, Thank You!
28th June, 2010 at 20:08:30 -

Image

I couldn't possibly guess at the mistake. Their are just so many ways to do things. but My vote is for something more like my remix. Starting from a frame that is more on a 45, I think helps. At least it helps me.

Your second frame has both arms overlapping the head. in a true 45 they don't both overlap. Would I call it a mistake, probably not. My point is lots of liberties can be taken when a character is in extereme movement. It's the slower movements that have to be smoother and more exzact.



 
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