The Daily Click ::. Downloads ::. Adventure ::. Hasslevania The Quest for Shuteye

Hasslevania: The Quest for Shuteye
Author: Del Duio Submitted: 20th November, 2007 Favourites:6
Genre: Adventure Downloads: 1282
89th Place     (4.31 / 5)
Game of the Week Winner The Daily Click HIGHLY Recommended

Edited By Joshtek on 31/10/2019

Edited By Del Duio on 11/21/2012

Edited By Del Duio on 3/15/2008

Edited By Del Duio on 11/28/2007

Here it is, a little bit earlier than the 21st but I might not have time to release it tomorrow morning.

The link below will take you to my Hasslevania Homepage, and then you should follow it to the downloads page. There are several mirrors to download the game on that page. The game is very big at 137 MB so each download may take upwards of 20 minutes possibly.

* * *

Poor Rovert Bellhump!

He has just bought a house on the cheap and the big reason why is because his new neighbors are none other than Count Dracula (tm) and the whole of Castle Hasslevania!!

You see, all our hero really wants is peace and quiet. Unfortunately, tonight is the 100th year a certain you-know-who wakes up and starts making big plans for world domination. Since world domination is always very loud and irritating, Rovert decides to go and tell Drac and the gang to knock it off- or else he's calling the cops!

* * *

I'm not going to blab all about it this time, only to say that yes it's a hard-ish game and there's anywhere from 3-10 hours of gameplay time depending on what you do and what you're able to find.

Have fun!!

EDIT: Hasslevania Version 3 is now also available!

Review This Download

  (137 mkb )

Posted by The Chris Street 21st November, 2007

Hurrah! Going to front-pagerise this.
Posted by Hill Gigas 21st November, 2007

Holy Crap! 137 megs??? Well, it's going fast for me so far. Looks good too.
Posted by Ski 21st November, 2007
Rated :

Downloading, this had best be good, some of us have download limits -_-... ok perhaps it's just me.
Posted by CsaR 21st November, 2007
Rated :

great game, I got to play it a bit earlier than the others which was fun. I've gotten stuck in right now though .
Btw my mirror isn't a torrent. It is a direct download.
Posted by CsaR 21st November, 2007
Rated :

And oh yes, I don't think DaVince's is a torrent either since it should be a .torrent file but it says it is a .zip file.
Posted by Del Duio 21st November, 2007

I'll make the proper descriptions now CsAr sorry about that. There seems to be one place near the beginning that everyone's getting stuck at- Be it Derek Yu or my brother, and that's right after buying the high heels from Oldie.

The big hint here is the save room's hint book. It says "A DRAFT?!" and that's a pretty good hint. This game has a lot of secrets, and since Metroid's a big favorite of mine remember all those false walls and..

Oh but now I've said too much!
Posted by CsaR 21st November, 2007
Rated :

Yeah I got that hint after reading your hint over at tigsource.
I find it very irritating that the high hells needs hearts. Since there are alot of highjumps on the same place and you only got 8 hearts + controls aren't that easy to deal with always.
Posted by - Yelnek - 21st November, 2007

I was looking through you website and wow dude...all your games look really kick ass! I wish I could complete mine like you. Godamn!!!!
Posted by Del Duio 21st November, 2007

It's not too bad once you get a couple of heart maximizers to give you more max skill hearts. The only times that skill hearts are anything of a problem in this game is at the very beginning and maybe midway through. I've played the crap out of the game and it ends up being pretty balanced. Just search everywhere you can think of and try anything. Chances are you'll discover something soon.
Posted by Ski 21st November, 2007
Rated :

I really don't think it's worth 137MB, I just wanted to skip most of the voice acting anyway
Posted by Del Duio 21st November, 2007

I wish my avatar was as cool as yours Kenley!
Posted by Del Duio 21st November, 2007

I think there's a subculture of people like me who love the cheesiness of SOTN's voice acting that will like Hasslevania's, at least I hope so. It's not supposed to be Hollywood or anything. Thank God I added skip options for them!
Posted by Hempuli 21st November, 2007
Rated :

At last!
Posted by Dr. James MD 21st November, 2007
Rated :

Heh, I'm clocking loads of downloads at the moment Del Duio! But my site still works fast. I <3 my hosts.

I suppose I can speak freely now!

I like this game. I love the voices, even though they sound like you recorded them within a cardboard box! It flows quite well and isn't a cake walk like newer Castlevania games. "Woooolves!"
Posted by columbo borgi :C 21st November, 2007
Rated :

its nice. simple amazing
Posted by Ski 21st November, 2007
Rated :

Great game, although there's a few things I didn't like:

-The use of swearing- I know it's a parody and all, and it's not really harsh swearing, but swearing along with the cute graphics just made this seem less professional.

-Inconsistency of graphics. I know I'm really picky when looking at some people's graphics, and these are pretty good in areas, but minor things let it down for me, like the player avatar, large objects, and the BOOM star when enemies are killed.
Also the player's walk animation... did no one point out it looks kinda dodgey? Did people beta test? It's not just coding errors they should be coding on

-Voice acting- I just don' it-personal opinion there I guess.

After all that, as mean as it may have seemed ( I was just being honest ;_; )

The engine felt pretty solid, and I like the cute semi-chibi style characters and enemies. I also love the fish, you seem to know what real fish look like so many games have bubble fish with triangles for tails -_-

I also like smashing candle sticks

It is a nice and well made game, I'm just too picky I guess
Posted by Ski 21st November, 2007
Rated :

*It's not just coding errors they should be looking at

Posted by Del Duio 21st November, 2007

Yep, my first love before video games was Wild Kingdom so I'm all about what fish look like lol. Rovert's walking has been described before as "stiff" which as everyone can see is not entirely inaccurate. I didn't want to change it because I think it makes him look more heroic somehow. I actually added the whole flip when Rovert high jumps just last week! I think it looks LOADS better than the old way, which was just him flashing. The BOOM stars, yeah I will agree with you there maybe I should have spent more time on how the enemies die. Hopefully the animation for Black N' Dookie will be more your style because I think he came out pretty awesome, especially when he shoots his guns.

About the swears, well I do mostly agree with you but there were two things that happened that made me keep them in:

1.) The skelecopter scene made a reference to "Shit Tanks" in another area that when you see it I don't think I could have said "poopie tanks" or anything like that. It just fit better.

2.) And this is the kicker- My friend's 65-year old dad did the voice of Oldie. For the most part he strictly read the lines I had written for him, but then at the end for whatever reason he just started going off and it was HILARIOUS!!! Keep going back into the shop and you'll see what I mean hahahaha. (He spouts like 8 random comments when you enter the shop)

These swears and a few other minor things (the 40-drinking prison zombies, the Britney Spears ass shot on the ePay jumbo tron) made me put the parental advisory up at the start of the game. After I put that there, I felt more responsible for public safety

Yeah Dr. James, I've had like 1500 hits since last night, I'm so glad you guys could help me mirror the game because there's no way in hell I could have done it myself. As it is, just the pageloads and picture viewing is giving my own bandwidth some good usage. I wish we could have recorded the voices in a cardboard box, at least then it wouldn't have taken so friggin' LOOOOOOOOOONG to do. I swear it took 4 recording sessions to do them all, and in the end I didn't even use everything we had down. There's at least 2 or 3 subdevil cutscene conversations that got the axe. Fortunately all of the really important stuff is in there.

Thanks Borgi, see no David Hasslehoff to be found! (If you don't count the Hoff Heads that is)

The game is very beatable but it's not easy. So far me and one other guy have won it, but that's it.
Posted by Liquixcat 21st November, 2007
Rated :

I'm not going to download this, I suggest a version without voice acting. I will however give it 5 stars for being 137MB and still getting people to download it.
Posted by Johnny Look 21st November, 2007

Looks pretty cool, but please cut down the file size, I'm not downloading something so big that I'll probably end up deleting from my hard rive after a a few hours.

Posted by Broomie 21st November, 2007

This looks fantastic, will download when I get home.
Posted by steve 21st November, 2007
Rated :

Castlevania SOTN is probably my favourite game ever so I was looking forward to this - all 137 megs

A few things ruined this game for me:

*movement seemed way too slow for my patience. Yes, I am aware that the character obtains a relic or sword (?) that lets him move faster but it needs to grab me from the start.

*momentum completely stops when attacking mid-air - which makes it feel sluggish and awkward. This shouldnt happen.

*I know it's supposed to be a parody of the voice acting in SOTN (which I love and know off-by-heart lol) but here the script was just too disjointed and uninteresting - my finger twitching over the ESC key everytime a cutscene appeared Although I DID love the shop keeper comments - I went back and forth a few times to hear what he had to say

*The sound effects: the biggest problem I have with this game is that almost all the sounds appear to be from the god-awful games factory/fusion librarys, everytime I hit a zombie I shuddered in disgust that you would use that "kung fu" sound effect. The skeleton dying sound finished it off for me, sorry.

I appreciate the effort gone into this though and glad you went for custom movement even though it's not perfect.

I give this 4 stars for finishing such a big project - which deserves respect.
Posted by Rikus 21st November, 2007
Rated :

Del Duio its a great game, love the platforming, to be fair to the other folks however i think its a good idea to release a smaller version without the voices. Other then that this gets 5 stars from me
Posted by Del Duio 21st November, 2007

Wow a 4 from Steve is quite an accomplishment!

I know I've heard it a lot so far to make a Hasslevania "lite" I just figured it would take so much away from everything. There's really so much voice acting in the game literally everywhere it'd be hard to find and take them all out and still get it to work right.

The skeleton screams got to me too, but after awhile it's just kind of funny. The good news is that you can jump over them and clear them totally and not have to hear that awful scream. If you find the monster book eventually there's a page that even mentions how awful the scream is and that they're great for falsetto leads at parties.

Thanks Rikus! I hope people will get far because there's a lot of old NES Engrish in there as well as some SOTN nods / mangling of those famous lines.

How far has everybody gotten yet?
Posted by Pixelthief 21st November, 2007
Rated :

I gave it a VERY honest attempt, but perhaps the learning curve is a bit retardedly sharp? I spent over 45 minutes trying to clear the first "treasury" level; even with everything I could possibly find, the most I could do is enter a bog area where I couldn't get anywhere.

I'll try it again, but the first part should really have been toned down.
Posted by Pixelthief 21st November, 2007
Rated :

Yeah I'm sorry, but its pretty unplayable to me in its current format. I'm guessing its a great game from the screenshots and other peoples reactions, however.
Posted by »xerus 21st November, 2007

Yeah there are some major issues in the beginning. I don't really know where I'm going, and I die often having to start over from my house again. I jumped in the water thinking I'd be fine, but then it turns out I constantly take damage while in the water for some reason and then I get a message that says I can't jump, so now I die and I have to start over again.

Its a great effort and it shows, but it messes up on some of the fundementals of design.
Posted by \/\/olf 21st November, 2007
Rated :

Its good
Posted by Dustin Gunn 21st November, 2007

Posted by alastair john jack 22nd November, 2007
Rated :

Will you be making any updates in the future?
Posted by Fanotherpg 22nd November, 2007
Rated :

Awesome game Del No go for EQ Legacy
Posted by Del Duio 22nd November, 2007

Bring back Phizzy Claus and Xerus, yeah I sort of went all-out trying to make a really old school type of game. In that regard there's not a whole lot of hand-holding, even towards the beginning where there maybe should have been some more in retrospect. I thought that by putting some hint books in the game (especially towards the beginning) that would help new players out. Xerus, that message "CAN'T JUMP" was also from a hint book in the water in the Water Hall room. You can never jump in standing water, which is important to the overall gameplay of Hasslevania. If you don't want to take damage (and who doesn't?) you'll need to find the Water Ring power up first. It's not too far into the game and helps a lot.

Just try everything you can- Jumping into seemingly solid walls, bonking your head on ceilings a' la Mario style, and attacking every wall and brick. Anyhow it is certainly possible to win and most of the game is still out there for you to see and trust me it gets much better later on.
Posted by Del Duio 22nd November, 2007

Oh and Fanotherpg, one giant project at a time! What are you trying to kill me hahaha...?
Posted by 22nd November, 2007
Rated :

The original SOTN (the japanese version) actually has very good voice acting. A friend showed it to me once. And in the American version, Shaft's voice wasn't that bad.

Regarding this game, I ended up dying several times and lost my patience. Are there savepoints around? You don't have get termporary invulnerability (which castlevania has whenever you get hit), etc. I'll try playing it once more x) Good job, regardless ^^
Posted by Del Duio 22nd November, 2007

Yes, you can save in rooms with a coffin in them. There are 3 in the whole game. Just go up to one and whack it with your sword (or another weapon) and it'll open up. Go and hop inside to save your game. When you continue you'll start from the last save room you were at.
Posted by Pixelthief 22nd November, 2007
Rated :

i'M quite a fan of the voice acting. Its just that this game suffers from the same problem as every other click game; a steep learning curve. Pretty much every game has that, since a single designer is also the best player of his own game, and balances it thusly. I think its a good idea to get alot of feedback on the early levels of the game before you release it. That said, I'll take another crack at it.
Posted by Pixelthief 22nd November, 2007
Rated :

I'm sorry man, but I can't play this game in its current version :/
Posted by »xerus 22nd November, 2007

Del Duio:

All of that sounds nice, but without any introduction to these elements I had no idea that they existed. I thought the hint books were altering my abilities, like "Jump Quickly," I thought that I could now jump quicker or something. I didn't understand "A DRAFT" or whatever that one said.

I know that you're trying to stick with the old school feeling of a tough game, and its something that I'm struggling with in my games. I dont want to make it too easy, and using myself as a beta tester isnt the best bet since I'm going to be awesome at the games that I design.

You really have to think about what a player is going to think the very first time they set foot in the world, and the fact that they know absolutely nothing about it.

Some sort of easing in intro level would've been nice, instead of just being thrown into the fray of bats and skeletons coming at me from every angle while I'm supposed to knock out some hidden walls.
Posted by Eternal Man [EE] 22nd November, 2007
Rated :

First of, congrats for finishing such a hugh project! I have been looking forward to this game for a long time, sadly though, I was a bit disappointed. The level design is kind of awkward in a way, at least in regard to the player's manouvreability. Rovert moves very slowly and is affected by almost REALISTIC gravity, can't have that in a game now can we? ;p Just kidding..
But seriously, the jump is frustrating combined with his speed, you can't cover more ground than about two cells. Together with the strange fact that Roverts inertia is abruptly halted when swinging his weapon makes you never want to jump. Also, I really have to agree with everyone on the fact that it's quite evil not to restore health when saving.

But besides all that I really like the game! Even though it's frustratingly hard.
ps.I dig the voice acting
Posted by Del Duio 22nd November, 2007

I actually did put a ton of information about the game up on its website. Aside from the "how to play" screen which just shows the controls you're right there's not too much on the actual product itself. I think if people who like the game go and read about everything it has to offer on the site they will get more out of it, possibly a lot more. I wanted to try something new with all the Hasslevania information this time. Every other game I've made I put all you need to know into the readme. The way I've done it now is encourage people to actually visit my website and learn a thing or two about the games from me that way. This is really good for people who have downloaded my game from a hotlink somewhere and might otherwise never visit the DXF Games site. This is important to me.

A few people have talked about the intertia stoppage when Rovert swings his sword and I'll explain why it is what it is. I tried to have it so you could walk while swinging, but everything I tried messed up the animation. Rovert's sprite has seriously like 18 different animations to it and it never looked right. I know it's not all about the looks (obviously lol) but seriously it just looked retarded. I then wanted to try to have the Blade of Del Duio have the "swing while moving" property of SOTN's Crissagream sword but all that I managed was 4 weapons that worked and one that looked stupid like I mentioned before. Maybe I can make it better in a possible sequel but for my first custom movement with so many animations I'm proud of what I was able to get down.

Oh and the whole not restoring health thing while saving, the old Castlevanias only restored health by finding some rare food, almost always hidden. I wanted to capture that spirit with this game almost since day 1. I know even SOTN replenished health while saving, but my start with Castlevania happened long before SOTN was made.

The coolest thing is that I actually really like Hasslevania. This makes it so much easier to stand behind it. I know it's not for everyone, and I know the download is huge, and it's far from perfect, but there's just something to it as a whole that I love. I can still play it after making the thing and testing it for hundreds of hours and fixing it again and again and seriously having like 20 or 30 notebook pages full of notes I took of things I noticed needed fixing for later. It's nice to not have any huge glitches or bugs left over in a game of this size.

I know it sounds like I'm patting myself on the back, but I'm just really happy I can finally call this thing finished after so much hard work. Total rewriting the code for better gravity (thanks to Phizzy) after I had sloppy triangular gravity for about 6 months or so, changing the rooms around to adjust to Rovert's new jump heights and trajectories, making a huge spell system and then having it almost kill the game and THEN taking it all out and having that deletion screw up the stuff that had worked before I put the spells in there in the first place. Numerous delays and problems trying to get the voice recordings done correctly and on time (and having the bikers next door look up at the open window like we were all on crack.) Cutting and pasting stupid event groups over 130 stinkin' frames about 10 times total!!!

Okay I think I'm done, shew.

But what I really want to know what ol' Circy has to say about Hasslevania. His silence is deafening, and I'm a bit scared in the pants

Posted by Dr. James MD 22nd November, 2007
Rated :

I think it has its fair share of problems, but it's semi-original and fun to play through. Annoying when you hit a problem and there's little hint of a way out. But I suppose that adds to the nature of the game.

I'd have put this at 4.5 stars. Since it's not perfect but it's also a game that I'll be keeping on my drive, which few click games have done!
Posted by Rikus 22nd November, 2007
Rated :

So guys i'm stuck at the beginning lol. I get as far as the storekeeper, but dont know where else to go from there, i could go into the water but i would need the ring first. Were would I go from here, i have plenty of keys and stuff but lol dont know were to go
Posted by Pixelthief 22nd November, 2007
Rated :

I'd suggest, that if you wanted, you could simply add a "Chicken" mode to the download, where the only changes would be;

#1: Life is restored upon saving
#2: Jumping doesn't cost hearts.

basically to open up the game as an easy mode. Let "vanilla" be for the slightly more hardcore people. It's definitely a step in the right direction, but I don't think I can play through the game after spending 100 minutes just to find a secret entrance to the bog, only to realize my save file has 1/10 HP, and I have to start the game again from the very beginning.
Posted by Del Duio 23rd November, 2007

Pixelthief, I made Oldie sell food in case that happens. I mean yeah it's pretty expensive but they don't call him Oldie the Ripper (i.e. Rip-Off) for nothing! You can get an apple (+2 HP) for $200, some grapes (+3 HP) for $300 or go all out with the chicken (+6 HP) for $500. The only mode so far that ever gives you anything is the one you can play after winning the game, and most of that stuff is to help you explore the whole castle better and get the 100% collection percentage.

Rikus, there are two options but the one that will help you more is to high jump up in the ceiling where that hint book was in the save room that says "A DRAFT!?". From there you'll be happy to know there's not another real hard "WTF do I go" moment for a long while. Well, sorta' hahaha. I think if nothing else I should have handled this first snag better because seriously almost everybody gets stuck at that same part.
Posted by Del Duio 23rd November, 2007

Oh and Rovert's maximum HP will always be set at 16. Getting the Iron Armor reduces damage from enemies by 1 point, but not projectiles (which almost always do 1 HP of damage anyhow). If you are equipped with the Blade of Del Duio enemies will do +1 damage to you. This is to balance that sword out because it's power, speed, and Rovert's doubling of his walk speed is pretty damn cool once you get it.

If you have both the iron armor and carry the Blade of Del Duio at the same time they negate each other as if you were plain ol' Rovert in orange with the short sword.
Posted by Hempuli 23rd November, 2007
Rated :

The voice acting kills me!
Posted by markno2 23rd November, 2007
Rated :

This is a quality game!!!!!! Awesome Del Duio style graphics and voice-acting. :}

Oh yeah; you might be able to reduce the filesize by decreasing the bitrate and frequency of the WAVs.
Posted by Hayo 23rd November, 2007
Rated :

This is one of the few innaresting games of this year.
Posted by Knudde (Shab) 23rd November, 2007
Rated :

Very solid, and while it does suffer a few problems that can be traced back to this being the first platform game you've done; it's quite a bit of fun. I do have to say that while the voice acting is nice, the audio quality on it is pretty bad; so I'm kinda on the fence about it (VA). But the game is solid and fun.
Posted by Del Duio 23rd November, 2007

I wanted it to have that same "recorded in a bathroom" sound that the voices for SOTN had. It didn't come out quite right, although I did like how some of the P.A. announcements came out. They actually do sort of sound like they're coming out of a speaker.

And thank you!

Please somebody here try to win it
Posted by Guru Rinpoche 23rd November, 2007
Rated :

"Hassle" is an appropriate prefix for this game--despite the fact that the movement was frustrating/limiting and dying was far too easy, I found myself taking the folder back out of the trash and trying to play it again.

I loved the skeleton scream, personally, it never got old.
But as people have said, eight hearts is limiting, and it's just too easy to die.
Posted by alastair john jack 23rd November, 2007
Rated :

Quite good so far, despite the problems.
Posted by Ecstazy 24th November, 2007

Are we in 2000 that 137MB are a hefty download?
Posted by shockedfrog 24th November, 2007
Rated :

Some people are still stuck with dial-up due to location or other issues they can't really do much about in the short term. :/

Anyway, luckily I'm not one of them any more, meaning I've downloaded and completed this rather good game today 89% completion at the end, I know a few of the things I've missed, but just to check, Del - is it possible to get 100% the first time through, or are the Deja Vu start bonuses part of the score?
Posted by DaVince 24th November, 2007
Rated :

Aw damn, just as I hosted this game the tengusoft domain expired!

Whoa, Been away for a short while and you already got >50 comments, I see.
Posted by DaVince 24th November, 2007
Rated :

Weird, I just noticed my file is still available for download, but it gives a 0kb file...
Posted by Del Duio 24th November, 2007

Guru, you only have 8 max hearts at the beginning. You can get up to a maximum of 76 if you get all of the heart maximizers available in the game. There is even one you can get right away near the beginning if you find it I'm glad you like the skelly scream since you'll hear a lot more of it if you get the Family Whip later on vs. Brittles (the red skellies can be killed with it).

That's weird DaVince, I'm not sure why it's doing that to you. Unless Konami and the Government are teaming up to quash Hasslevania!! They were always so partial to the N64 ones, the bastards

shockedfrog that's awesome that you've won it! Not many have yet that I know about, and 89% is really good! Yes, it's possible to get all 100% on your first playthrough but 3 of those items (not percentage) are prizes at Alucart's, so if you didn't win all three you'll get like 98% or so. If you got the best ending (of two), what did you think of the cheesy song? In order to get it, you need to have found the subdevil and have at least 85% of the items at the end.
Posted by viva/volt 24th November, 2007

My internet limit is refreshed! Now I can finally download , comment soon.
Posted by Dr. James MD 24th November, 2007
Rated :

Lol Ecstazy.

I've got a 512kb connection. But downloading the game from Del Duio at 50kbps , uploading it at 20kbps to my own server and downloading it again to test wasn't a problem at all!
Posted by Rikus 24th November, 2007
Rated :

So I found a coding bug, for some reason the high jump will only work once for me. And i'm not able to do a high jump after. It worked fine before but now even after i re-load my saved game i cant do a high jump so i'm a bit stuck now since some parts qill require me to use the high jump.
Posted by Rikus 24th November, 2007
Rated :

So I found a coding bug, for some reason the high jump will only work once for me. And i'm not able to do a high jump after. It worked fine before but now even after i re-load my saved game i can only do a high jump once. So i'm a bit stuck now since some parts still require me to use the high jump twice.
Posted by Ricky 24th November, 2007
Rated :

5 stars
Posted by shockedfrog 24th November, 2007
Rated :

I already got all Alucart's prizes, so yay, time to reload and find all that stuff!

The song was brilliantly cheesy, suited the general parody style well, a good way to end the game
Posted by Del Duio 24th November, 2007

Rikus, that sounds like you only have 2 or 3 skill hearts left as a high jump takes 2 skill hearts to do. I've never had the problem in like a bazillion hours of play so I'm hoping that's what it is! Just smash more candles and get those hearts back! There's 17 more heart maximizers in the game that each give +4 max hearts so you're sure to find some soon enough.

Shockedfrog: Cool, that means I made some good hiding places! Which items are you missing? It should tell you on the treasury screen what's left over. If there's a lot of space at the bottom of the screen that means you probably didn't find the treasure hoarde, or the monster or weapons books yet. You must have found the quarter though I would guess.

Oh, and thanks be to DavidN for that treasury screen too. I saw how he was doing his item collection totals for Crystal Towers 2 and that inspired me to do something similar. It really helps!

And thanks Ricky for the high rating!

Man, you should see what I have planned for Hasslevania 2. If I can pull it off it'll be something else lol.
Posted by shockedfrog 24th November, 2007
Rated :

I found the cookie and coffee I was missing, and I think I have all the items at the bottom (hoard, blue gem, good map, quarter, both books)

I'm missing one chicken, 3 green bags, 2 gold bags, 1 blue bag and 2 heart maximisers. And the boombox, of course, but I'll get that later

I think I've been to every room on the Deja Vu map except for the one in the top right corner, the second frozen room, that I can't quite get into. I'm guessing that most of the things I'm missing are small hidden areas or secret blocks, or maybe hidden item interactions similar to chris stuff and the spiders that I haven't found yet.

I got 20 in the shooting game, which I think is the maximum possible since there weren't any bats appearing after that, so I'm guessing there's nothing to be found there.
Posted by Del Duio 24th November, 2007

Wow nice you're giving me a run for my money as master of Hasslevania lol!

I figured that maybe you would have missed that last coffee, it's pretty well hidden. I can probably guess the rest but all I'll say is that a lot of things are activated by having Chris out yes. That hole in the freezer ceiling is much too high for Rovert to reach it. Why, you'd have to have WINGS to get all the way up there wouldn't you?

Also try returning to the scene of the crime. It'd be such a shame to let Neil Hurt's drums gather dust wouldn't it? That chicken I would guess might be one of the hidden ones inside a boss's room (not the one in the Sucky Sisters room in the corner).

Aside from those grats on getting a 20 in Bat Blasters, that's really good!! Did you figure out that you can turn the turret as well as aim the crosshairs? I put some instruction on the inside of the AA gun before you get loaded up to play but didn't know if the messages disappeared too quickly to read them all. The prize for Bat Blasters is always a Hearts refiller though. I figure it might still come in handy if you're nearby and low on hearts.

Posted by shockedfrog 24th November, 2007
Rated :

Did the guitar thing by accident when trying to figure out how to reach it, the result surprised me Never thought of that for the freezer though, thanks, and I'll check for that chicken too.

Yeah, saw the bat blasters controls, found them essential for turning to aim the left and right gun individually.

Say - any tips on the WTF Room?
Posted by Qwertybub3 25th November, 2007
Rated :

Great game.
I have beat all but one of the bosses listed on your site so how do I get to any of folowing The Museum, LCD Tower, Del Duio's Hideout, or the Devil for Hire?
Posted by Del Duio 25th November, 2007

Shockedfrog: The best hint I can think of is you have to observe how Rovert reacts to a certain enemy's attacks when hit. Somebody's found the WTF Zone before, but as far as I know he's the only one. It's not essential but really cool, especially if you know the game pretty well already and you can use it to your advantage!

Qwertybub3: There's a couple of ways so I'll try to help you one at a time.

The Museum- Located to the right of Engineering or the left of the Offensive Altar. The easiest way to get there is to activate the Computer to make the Laser Bricks appear. You can then use these bricks as stepping stones in Engineering to reach the Museum. The other way is way harder. You'll need to be able to beat Black n' Dookie in the offensive altar, then exit his room to the left and push the wooden crate off the ledge to open up the shortcut to the Museum. Black n' Dookie can only be hurt by the Lost Axe or the Holy Crap weapons.

LCD Tower- Again, there's 3 ways to get here. The first way is to get to The Roof and go right. You'll go past the giant pipe that leads down to Engineering and into a room of the LCD Tower that has a skeleton, a bike horn near some spikes, a treasure chest, and 2 Brittles. It's kind of a dead end though unless you've already lit the giant candle in the next room. The second way is to find and equip the Blade of Del Duio and high jump with it way up high at the 3rd save room in the Museum (you can't do this yet because you don't have the BODD). The 3rd way is to beat Black n' Dookie, climb the laser bricks in his room upwards and go left at the hall of statues. In that room, burn the giant candle to clear the way to the teleport orb below. Now, you need to find the secret underground entrance under Rovert's house and head left. You'll see a room with a Zerker and a teleport orb there. Take that orb up to the one you just cleared in the Offensive Altar. Now go into the room on your left. Bingo! The LCD Tower code room!

Del Duio's hideout- I haven't been giving out the exact location of this place to people as it's one of the best places to go to in the game. All I'll say is that you first need to activate the Bubble Device. After that, just explore the western half of the castle until you find it. you've probably already been past the secret entrance before and never knew it

Devil for Hire- Another hard to find "item", although technically he's alive and doesn't count as an object. All I'll say is that if you've found the Iron Armor already and went back to the Crystal Dungeon with it on, you've probablt already seen him but you didn't know how to get him. There's a huge hint that the sole hint book in The Bog gives you that tells you exactly how to get him (and also how to get some other items using the same method). In order to reach this hint book, you'll need the Blade of Del Duio though. So get that first, or just use some trial and error instead. Having the devil out with you while walking around some places activates a lot of cutscenes and other things, so if you have the skill hearts to do it, let him fly with you a lot if possible.
Posted by Qwertybub3 25th November, 2007
Rated :

Thank you. I have no clue how I didn't know that the place with the paintings was the Museum.
Posted by Qwertybub3 25th November, 2007
Rated :

Do I need to use a device bubble to get into Del Duio's hideout?
Posted by Del Duio 25th November, 2007

Well, technically no you can get inside it without the bubble device but you won't be able to fully explore it until you've activated the BD.

What the bubble device does is make all of the bubble nozzles launch these giant bubbles up out of them. You can use these giant bubbles to rise to the top (and out!) of the water and reach some new places. They make dandy shortcuts too. There are 4 bubble nozzles in the game total.
Posted by Pixelthief 25th November, 2007
Rated :

After repeatedly beating it with a stick, I managed to beat it with ~80% without looking for any hints online. Frankly, its a very awesome game, with funny voiceacting and great graphics, but the gameplay itself suffers from being the *wrong* kind of hard. Its more frustrating then it is difficult; I had to restart the game about 5 times from the beginning simply because I saved after taking damage, making it impossible to go on.

I think that the game had about perfect gameplay about an hour or two into it, but the first parts were just terribly difficult. All the jumping that took hearts, when you only had 8 to go around early in the game, was a major turnoff.

Its pretty common for indie and click games, as a project developed by a single person tends to be balances around what that person thinks is difficult, where he happens to the best player in the world at it. Alot of times, its helpful to beta a game and take alot of feedback from people, to see if you've got it about right.
Posted by Del Duio 25th November, 2007

Well I'm glad you stuck with it considering how frustrating you feel that the controls and difficulty are. The thing is, when I think of really difficult games my mind goes right towards Ghosts n' Goblins or NES's Ironsword. In my opinion, Ghosts n' Goblins is just not fair at all. It makes my game look like a picnic in the park by comparison.

I think that if I can get the sequel just right and how I want it you will be very happy with it. I really did learn a lot from what the people said about Hasslevania this time around and will take it to heart when the coding and planning begins in a few days or so.

You should have seen the best ending provided you got the devil and had at least 80%. Which ending did you get? If there was a huge awful song, you got the good one
Posted by Spiriax 25th November, 2007
Rated :

Oh, I so want to play further in this game. But it is so frustrating that I end up turning it off. I looked forward to this game very much, but, argh...

I agree with Pixelthief, this is the wrong kind of challenge. I've just gotten as far as past the Skelecopter scene, after having playing several hours in total to get there and shut the game off probably 10 times. Now after the Skelecopter scene, I have 4 hearts since you must you use 4/8 to get there.
Why was it really necessary to make the jumps cost hearts? Since they were supposed to be for special weapons, and if you ran out of hearts you could always still kill the enemies with your main weapon; but in Hasslevania you can't even get further without the hearts. Everything I've done from the beginning is to collect hearts and money, and I don't think everyone has the motivation to do that after having playing the game like 5 minutes. If you would have played the game much longer you could handle some puzzles and collecting because you know that you had fun getting there and you want the fun to continue.

I hate the spike pits. It's so hard to predict if you passed them without taking damage, you really have to jump perfectly. And why is there no invulnerability after taking damage? :/
Also when you die, you can't press forward in the Game Over frame and have to wait for the reeeeaaaally slow transitions between frames (I was tapping the keyboard like an idiot during the transitions...), and then when you revive, you have like zero health?! You die after touching anything and to get health you must get to the shop and use the money that you needed to go further!
The stopping inertia is a little odd too, couldn't you just have split the upper and lower body into two objects?

I'm gonna play more later because even after all the flaws (some are personal preferences also of course), it's still fun. You said it gets better later on and I want to believe that.
The game size was never a problem for me and I wonder why it is for others. I could've downloaded this even if it was 1 gigabyte, because I mean don't we all have the computer running all day? Still you should've made the voice acting (which I liked by the way) in mp3-format and thus saving alot of space.

I look forward to Hasslevania 2 too. As long as you take the balancing curve and the flaws into account (which I believe you will), it will be the super-kickass game.

A huge thanks to making this game for all of us and good luck to future projects!
All hail game makers!!
Posted by Del Duio 25th November, 2007

Nice, thanks Spiriax! I do think that if you can get just even a little further you'll have a lot more fun with the game. I definitely made the whole beginning too hard, which when you think about it should always be the easiest part of any game really.

I have some suggestions to help you for where you are now to get you further along:

1.) The skelecopter scene happens and then you end up in the Bog. You'll have 4/8 hearts if you didn't find the hidden heart maximizer that's near the beginning yet. You can still do this with 8 max though.

2.) You should have at least 1 extra key by now. Open the door at the upper right-hand corner of the room and head for the upper bog vertical hallway with the Hoff Heads. In this room are 4 candles right at the entrance. Smash them and drop down the hole. Continue to do this until you have your 8 maximum hearts.

3.) Okay, now when you're ready to continue drop down the hole again and stand in what used to be the doorway. Jump up and kill the closest bat. That's one less to worry about. Drop down to the ledge with the treasure chest in the center. This will trigger the remaining bats. Attack them like crazy with your short sword, taking care to DUCK when that left arrow slit shoots arrows at you. Once they're all dead time it right and wait until those metal floors on the right are closed and do a high jump on them to get to the very top of the room. You should now have 6 max hearts left. Make your way to the top left opening taking care not to fall down when the left-hand metal floors are open.

4.) BOSS FIGHT: Thorny Bastard. He CAN be hard, but he's not too bad if you're prepared. There are two small floating bricks in the middle of the room that you can stand on if you need to avoid his thorny branches. He attacks by throwing exploding apples and thorny branches that move both from left to right and right to left along the ground. If you stand on the ground for too long he'll also shoot a huge thorn wall up to hurt you. The basic tactic here is really easy- Just rush him and pound the crap out of him with your short sword. If you get into trouble you should do a high jump 3 times straight up from the topmost floating brick, hitting your head on the ceiling to reveal a hidden chicken. This should be a great tip for getting some easy extra life when you really need it. After you beat him you'll come to a familiar place and quickly see what you need to do next

The whole game is kind of like this, as Shroomlock said in his review. Obstacles, or some sort of puzzle that isn't easily seen right away. I made it so that you can not only get to Thorny Bastard with 8 skill hearts, but grab some extra life there too. The problem is finding it all out. The good news is that as you get more powerful midway through the game you can survive more of these obstacles longer and thus progress further.

I'll help you if you need more, just ask away.

Posted by Fifth 25th November, 2007
Rated :

Heh... pretty cool.
I don't think I've got a lot to say that hasn't been said already. It was very tough to get going in this game, particularly as every bat in the room attacked me as I was stopped by the "Alert!" message upon first entering the castle (and I thought it was supposed to happen... until I saw that the nearby chicken didn't even cover the damage (the health items seriously need to be more potent; I mean, I know you're going old-school with the difficulty and lack of health in save points, but the old games DID give you your health back if, say, you died or beat a level... but anyway))...

So, starting over, I resorted to taking it more slowly and miserly (to the point of reloading if I got hit to/from the shop to heal) and made some headway into the game. I'm at about 60% completion, and am enjoying it quite a bit, aside from the occasional gripe-worthy part (I'm really liking some of the secrets here, even if a few of them are a bit abstract). I've been stuck a bit of late; I'm still looking for the blade of Del Duio, though I only just learned about the chimney thing, so I hope that'll lead somewhere.
...And I'll save rating the game until I've finished it.

Oh, and the sleeping drat is so cute...!
Posted by Pixelthief 25th November, 2007
Rated :

I noticed that the bats would attack during that cutscene; thats obviously a bug; normally if you just walk into the front hall, they won't be triggered until after it.

Honestly, after the beginning parts, the game is very good, and not altogether too difficult. Its just that the first area, before the bog and everything is a major turnoff. If you stick with it long enough to get the water ring, you should have no problems beating the whole game.

I just found that the whole "permanent HP/mana" system of the game, where saving would preserve it, artificially made the game harder. It took at least twice as long to beat as it should have, and I feel it would have been an absolutely great game otherwise. Its just sort of awful that it feels as if you take even a SINGLE hit from an enemy, you're pretty much going to have to restart from the last save point.
Posted by Fifth 26th November, 2007
Rated :

Mm, there are certainly a few bugs that could use some working out.
I was talking to the lawyer up near the top, and got killed during the conversation as one o' those red skeletons got up and walked into me. I guess I was supposed to have the whip by then?

So I was looking for the whip and found Simon, and all through the conversation with him I had the sub-devil summoned (is there any way to un-summon that guy?), who was draining my hearts, one by one. Worried that the only way out would be to hi-jump back up (and that I would soon end up with no time left to check otherwise), I kept hoping the conversation would end... quickly!
By the time it did, I think I had 7 or 8 hearts left, and had to rush outta there.

Don't get me wrong, I am enjoying the game, but some of these bugs or oversights are just unfair.
Posted by Del Duio 26th November, 2007

Please please please Fifth, belive me when I tell you that I have personally went through the game for hundreds upon hundreds of hours looking for (and fixing huge amounts of) bugs and glitches. I had a couple of beta testers find some more that I missed and I fixed those too. It's not like I didn't take any time to playtest the thing as I seriously playtested this thing to death. I guess with something this big it'd be impossible for me to catch every single little thing

Rest assured that it is really so much more stable than it was before. There's no real way for you to know for sure but believe me it's true. After all the bugs and things that are wrong with Necropolis Rising I didn't want the same thing to happen with Hasslevania and went to great lengths to try and fix everything I could find.

Okay, I think I can't really add too much more to that so now I'll answer you guys' other comments!

Sleeping drats- Thanks! Originally there was only supposed to be one of them and that was because he was part of a puzzle. But then after the core game was completed I was looking for ways to liven up the place (smoke, plants, butterflies, toads, fish, etc.) and I put 2 more sleeping drats in there. Only those extra 2 are just for show- nothing more. You didn't hear this from me, but I don't think that subdevils and drats mix too well. Heh, heh, heh..

Yeah, some people have gotten mauled by those first couple of bats when you enter the caste. I really never thought that people would have jumped to trigger the event, and I missed it. Sounds crazy but every time I started a new game I just always walked to the left and neither me or my testers found that bug before.

Fifth, I'm not sure what happened with the Brittles during the 2nd conversation with Me Sued Ya to be honest. When you are talking to him all the enemies are supposed to be invisible and not move. Maybe because he was in a heap it somehow missed the check. I think every time I go up there I always had the whip so I may have missed something. Again, I appologize but it wasn't from a lack of trying to catch errors

Oh, and yes you can unsummon the devil at any time simply by pressing the delete key. That's why that second box appears that alternates between the devil's face with the red 'X' through it and the 'DEL' box. As long as he's eating hearts you can always un-summon him by pressing delete. If you're in the middle of a cutscene and he's not eating hearts you won't be able to un-summon him until the cutscene is over. That's because everything that has to do with the devil is in the same event that gets deactivated / activated.

I am compiling a list of things that need a' changin' over on Hasslevania 2's project page here, as well as things that should stay that were in this game. Although obviously I'll have the final say, any opinions you guys have you can post and I'll certainly listen to them.
Posted by Del Duio 27th November, 2007


Okay, now that THAT'S overwith..

I replayed the game yesterday, Decaffienated Run, trying to win it with minimal gear. I won the game without a shield, the iron armor, the whip, or the devil and didn't get a lot of items on purpose. I won with 45% and got the crap ending, which is to be expected.


Fifth, I tried to reinact the Me Sued Ya / Brittles / LCD Tower text pop up problem you had and got THE SAME EXACT RESULT. Because I didn't get the whip, I only knocked that top Brittles down and not out. While the cutscene was playing he got up and eventually walked over and damaged me. Eventually he would have killed me if I didn't quickly press <ESC> to skip the cutscene and move over some to avoid him.

I don't mind some people's issues that are supposed to be part of the gameplay (like that their HPs don't refill when saving or some other issues that were meant to be in the game) but to me I consider this a game-breaking bug, and something I absolutely have to fix. If players never got the whip to totally take that Brittles out, they would either die while trying to watch the cutscene or otherwise get damaged. I can't belive I friggin' missed that and now I'll have to do a whole lot of extra work just to do one very easy and tiny fix on the whole huge stupid game AHHHHHHHHHHHH!!!!!

Anyhow, I'll fix this Brittles problem, The entry hall bat attack jumping bug, and make that false ceiling more easily noticable tonight and try to upload the whole thing again tomorrow and distribute it to the mirror sites and oh what a big pain in the ass this is.
Posted by Spiriax 27th November, 2007
Rated :

Sounds troubling, Del Duio...

Thanks for the help. I'm not sure I needed that walkthrough since I never got that far but I'll take a look if I get stuck again.
Although I will have a lot of trouble getting anywhere since I realized I saved with ~1 health point. I die if I touch anything, lawl.
Posted by The Chris Street 27th November, 2007

I'll review it when I can get far enough into the game
Posted by Del Duio 27th November, 2007

You mean you didn't call out sick from work this week specifically to play it? Blasphemy!

Oh and thank you!
Posted by Pixelthief 27th November, 2007
Rated :

Good plan mate
Posted by Del Duio 28th November, 2007

Awesome, okay I should have the new updated Hasslevania version 2 ready to go sometime today for you all. (Wednesday).

A lot of fixes, especially the one fifth found, and a new game mode that heals you up to 50% of health whenever you save your game. The catch is that you can't get the good ending on this easy mode.

Other changes include a lot more obvious secret ceiling passageway so not everyone will get stuck at the start, the removal of some spikes near Oldie's, some hint changes (JUMP QUICKLY is now AXE VS ARMOR). Other stuff. I'll post here when it's ready and I hope you guys will have a lot easier of a time winning with the new easy mode.

Thanks, and I think I finally got everything this time around for Hasslevania: Version 2!

Posted by The Chris Street 28th November, 2007

Posted by Del Duio 28th November, 2007

Okay guys, version 2 is up from the kevinski links! I sent one to Dr. James but he hasn't recieved it yet. I'll try to switch all the links out over the next couple of days or so. Let me know if you like the changes!
Posted by CsaR 28th November, 2007
Rated :

Shouldn't that be version 1.1 . Well whatever, I've uploaded it now.
Posted by Del Duio 28th November, 2007

Yeah, you're probably right but I suppose the new game mode to try is sort of a big change. I just think version 2 is easier to understand, at least for me!
Posted by battlegorge 30th November, 2007
Rated :

This is a great game!
I am in the dark area with 60% but havent found the sword yet.
Is the game in the casino pure random or has it something to do with the blinking question marks?
Posted by 30th November, 2007
Rated :

Didn't like it, sorry.
Posted by Del Duio 30th November, 2007

Battlegorge, sounds to me like you're in Drac's Quarters which is the hardest area in the whole game. Did you activate the LCD Tower password yet? And did you talk to Me Sued Ya a second time? Is the place you're at purple and black or black and red with skulls in the walls? It's awesome you were able to get so far with only 60%- that means there's a lot more out there for you to discover! What power ups and weapons have you found so far?

Also, which sword do you mean the Blade of Del Duio? That's a good weapon, but optional. It's in a hidden tower and you'll need to find and activate the bubble device to get it. A good hint to start is to go back and hit archery targets with the holy crap weapon. In the place you're at now the Family Whip will REALLY be a big help if you haven't gotten it yet, much more than the BODD will be. You need to find Simon Bellhump in the Museum and get it from him.

The casino is random yes, which means it really does all boil down to loads of luck. The blinking question marks are just place holders until you roll the dice, and then the dice show up where those boxes were. It's just graphical, nothing more.

PhixxyPEWPEW- It's cool, it's not for everybody but I'm glad you downloaded it and tried it out.

Are you guys playing the version 2 Hasslevania?
Posted by Del Duio 1st December, 2007

I was able to win a really hard challenge on this last night. I tried to get the lowest possible % and managed only 9%!!

Ironically the hardest challenge is done on the easiest mode, "Wussy Schoolgirl". I had only the maximum 8 skill hearts that you start out with, so getting the holy crap (one of 2 weapons used to defeat Black n' Dookie, who is manditory) was out of the picture.

Total items I got were: Short Sword, Lost Axe, Pyro Mace Iac, High Heels, Water Ring, Iron Armor, the Treasure Hoarde, 1 apple, and the 3 codebooks. The coffin healing me made a giant difference, even if it was only to 50% of maximum. That let me save money from having to buy food since I couldn't pick any up. Before fighting one of the harder bosses I'd save to 50% of HP and then go buy something small like an apple or grapes since they don't count towards your percentage total.

The thing is I could have probably reduced it a percentage point or two but didn't want to smash candles for all of the $3000 to buy the axe. Also, if I would have gotten the codebooks in a slightly different order I could have avoided getting that one apple that you have to.

All in all, it was very fun and offered a different experience, which was pretty cool.
Posted by s-m-r 2nd December, 2007

Congrats on the GOTW award!

The learning curve was a bit steep, but with persistence, you can make it.Made it over that first-part hump, and just started rolling with the water ring. Looking forward to lots of fun with this one.

Posted by robin90 2nd December, 2007
Rated :

Congrats on GOTw

I enjoyed the game fully
Posted by Tomssuli 2nd December, 2007

Hmmm... The game doesn't play properly on my computer. It slows down time to time and that affects so that it becomes unplayable. You lose health twice on the spikes before you can jump and arrows and other firing things fire more rapidly because they are time based. Also when it slows down, you can't jump that far, because Rovert starts falling back down time based. And so even jump over a short gap can fail.
Posted by Del Duio 3rd December, 2007

That sucks Tomssuli, what are your computer's specs?

Most of this wouldn't run correctly on my old 500MHz 256RAM job. Is it something along those lines?

Oh, and the jump isn't time based, but the damage on the spikes is. If everything slows down in rooms with really big overlays (like the big water parts) it might be your processor. That's the only thing I can think of?
Posted by Fifth 13th December, 2007
Rated :

Alright, I still haven't finished the game, but I'll rate it anyway.
Despite the overwhelming difficulty at the beginning and a few annoying bugs from time to time, it really is an excellent game, and it's commendable that you were able to do such a great job on a huge project like this.
Posted by Del Duio 14th December, 2007

(I really should rate this game if only to cancel out the 2 stars that guy rated it just to get banned or whatever later)
Posted by alastair john jack 20th December, 2007
Rated :

I'll rate it for you?
Posted by Tomssuli 21st December, 2007

I have 1,8gHz and 1gigabyte of ram... Especially the rooms with water or mist slow down, but in the other rooms it sometimes just slows down too without an apparent reason :S ...sorry for the slow answer, I forgot.
Posted by Del Duio 22nd December, 2007

Yeah, all the big overlays always gave my slower computer problems too with that mad slowdown. It was developed on Win XP, and although almost everyone else has that maybe it's Vista related? I have no idea otherwise, sorry it doesn't work for you.

This computer runs it fine at 2.8 GHz and 512 RAM, but that's most likely serious overkill.
Posted by Jason Orme 12th January, 2008

First impression is that the controls are horrible, is it possible to change them?

As i'd much rather use CTRL to attack rather than Space.
Posted by Del Duio 13th January, 2008

Sorry that's your first impression but no the controls aren't changeable for the game. If you look at the "How to Play" screen it'll give you the setup for everything that will make it a bit easier to play. (Ex. using the left shift button for jump, etc.)

There were a lot of things that needed controlin', so it was the best scheme I could come up with.
Posted by Jason Orme 15th January, 2008

I will definatly give it another shot, but I did find the key-setup rather hard to use.
Posted by Del Duio 15th January, 2008

It's cool man, check out that picture of the keyboard I made in the game under "how to play" and that should help lots.

Hasslevania's in Games for Windows magazine #15 so I'm planning on trying to find / buy one later today.
Posted by Airflow 1st February, 2008

How can I put it in a window?
Posted by Del Duio 1st February, 2008

I don't think you can Skinny, at least I wouldn't know how. I tried running the game before when it didn't change the resolution size and it doesn't work right (some of the bigger rooms that you aren't supposed to see all of at once you can.)

Is there a way to run it for Win XP compatibilty? (If you're using Vista or something, damned if I know but it's worth a shot). Hopefully there's something you can maybe do with your monitor that will help because I haven't heard / seen this problem happening for anybody else yet.
Posted by Fifth 5th February, 2008
Rated :

It is possible to get it windowed, but only using the roundabout Click-game "no fullscreen" option.

You first have to make a shortcut to the game in the folder it's in (you can do this by holding Alt and dragging the file to another spot). You then open up the shortcut's properties, and add /nofs to its target.
The shortcut should then open a windowed version (of its original resolution).
Posted by Del Duio 7th February, 2008

Thanks Fifth, I didn't know that at all. MMF and all its mad designs!
Posted by TheoX 13th September, 2008
Rated :

Downloaded this a long time ago, but never got around to playing it. I have 20% completion now, currently being frustrated by the arrows that shoot out of the walls before you fight the Sucky Sisters (lowers my health hellishly). Luckily there is a chicken in that room, but there is also one of those freakin' horns... anyway, despite the annoying difficulty of some parts, I'm really liking it so far. I know a lot of work went into this, and it shows. I like all the items you can find, powerups etc., and the monster book (have yet to get any other items like that). I'm going to go back to playing now.
Posted by Del Duio 15th September, 2008

Thanks TheoX, if you need any help with anything let me know. Having the shield before the Sucky Sisters helps a lot with the arrows, but it's also possible to jump to avoid them too.

HINT: There's a secret room somewhere around there that should help you out if your life gets too low too.
Posted by Eternal Man [EE] 24th March, 2011
Rated :

I beat it! It only took ~4 years!
Posted by Del Duio 25th March, 2011

That's still faster than some people and at least you WANTED to win it, good job EE!
Posted by predcon 1st April, 2011
Rated :

I found the "WTF Zone". By any chance, was it inspired by a certain secret area in a Spider-Man game for the Amiga? You know, the secret area that warps you from the first room to the very last?
Posted by Del Duio 5th April, 2011

Never played that Spider Man game, predcon. I think the only Amiga game I ever played before was D&D Secret of the Silver Blades (I think that was the title). Originally, the WTF Zone was supposed to be a whole area and not what it is. The WTF Zone is also going to be in H2, and it will be a lot bigger and different. That's the plan at least
Posted by predcon 7th April, 2011
Rated :

So what happened to the site at ""? Every time I check it I get a DNS Lookup Error.
Posted by Del Duio 7th April, 2011

I think sitesled changed the homepage url a while back automatically and without warning. Now all you have to do is type in

I don't know why they did that, but it IS shorter.
Posted by predcon 7th April, 2011
Rated :

It's still a DNS error
Comment edited by predcon on 4/7/2011
Posted by Del Duio 7th April, 2011

Don't know man, it works for me I just tried it. *shrug*
Posted by predcon 9th April, 2011
Rated :

I've tried it on multiple browsers, after clearing caches and cookies and everything. I've even tried getting it on my PS3, and it won't work. But it WILL work on my BlackBerry, which indicates something very wrong with either Sitesled or my ISP. I'd ask a Sitesled admin about any known issues with HughesNet.

Lol, I just tried submitting a support ticket to Sitesled detailing the above, and I get a Search Assist Landing page saying " does not exist".
Comment edited by predcon on 4/9/2011
Posted by Del Duio 12th April, 2011

Yeah their support system is not very good. I remember I had a lot of unscheduled downtime a few years ago and they gave us no warning it was going to happen, or when it was going to come back up. A couple times this happened during the GOTW voting and I had a game in it, which SUCKED.
Posted by predcon 16th April, 2011
Rated :

The only way I can get the site to appear with my ISP (HughesNet Satellite Internet) is with Google's "cached page" function. Without a reliable way to get a support request through to Sitesled, I wouldn't know how to resolve the issue. I'm going to post a new thread in the TDC General Chat boards asking if anyone else using Hughesnet, or any other ISP for that matter, is having a similar issue.






Worth A Click