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Zombies Now abandoned
Author: AsparagusTrevor Submitted: 2nd November, 2008 Favourites:4
Genre: Abandoned Downloads: 325

Edited By AsparagusTrevor on 11/16/2008

Here is the abandonware of my Zombies Now game, made in MMF 1.5. It might not be the end of the game, I did start making a fourth build in MMF2, but recent life stuff has slowed down production. As it is, it's basically like a zombie playground.


The game is about a dude called Ralph Kippel. He is a surly hermit who lives alone on a small island in the North Sea.

One day, after drinking a lot of whiskey and passing out on the couch, he wakes up to the sound of breaking glass. Ready for a burglar, he tries to snap out of the drunken stupor and gets ready to take on his trespassers.

Unfortunately for him, the assailants turn out to be zombies who overpower Ralph, and as he escapes the overrun house the island is overrun by zombies as far as the eye can see.

Ralph must find a way to defend himself and find a way off the island back onto the mainland and hopefully back to civilisation.


The titles feature music composed especially by my good friend Ken Bryant. The title track is called Ralph Kippel after the main character.

You can skip the credits by pressing a key. Some of the menu options don't work, Action Game and Load Game don't do anything. Everything else works as it should.


The Options Screen works completely, so if you have trouble running the game smoothly, turn down the Weather Effects, Advanced Effects or Shadows. Also, if you're still having trouble, turn off the Night Filter, although this is recommended to be left on for atmosphere and my artistic vision.


Anyway, there are three levels in this demo, the second one is the only finished level, the first and third are work in progress, so the second is the one to play.

You need to pick "New Game" on the menu. Pick "Level Two - The Island." for a fuller gaming experience.

I've now made a proper menu so you press left and right to select a level, rather than the mouse.


Up - Run up
Down - Run down
Left - Run left
Right - Run right

Shift - Fire primary weapon
Forward Slash (/) - Throw projectile

Ctrl - Direction lock

Return - Drink energy drink

Space - Use / Enter

The controls aren't customisable as such, but they use the default MMF player control setup, player one and player two controls together, so you could customise both of those relevant to the default controls.


The game has a unique direction lock system, which means you can hold CTRL and lock Ralph in whichever direction he's facing, while still moving in any direction you please. This makes it easier to shoot zombies while backing away, or strafing etc.

This is very useful, I find it best to look towards a zombie and hold CTRL while you shoot, then you can move around freely, e.g. to dodge, while still shooting in the same direction.


Seeing as this is an abandoned demo, you can use any weapon in the game. Here are the keys to press:

1 - Unarmed
2 - Melee
3 - Pistol
4 - Shotgun
5 - Machinegun
6 - Flamethrower
7 - Magnum
8 - Bazooka
9 - Minigun
0 - Chainsaw

Y- Spade
U- (Unfinished)
I- Cricket Bat
O- Axe
P- Sledge Hammer

Q - Dynamite
W - Molotov


There are a few abilities and techniques with some weapons that are useful to know.

Melee weapons all have different strength and range. The spade is weak but has long range. The cricket bat has moderate power and range. The axe is strong but has short range, and the sledge hammer is strong and has moderate range.

The Shotgun does more damage at close range. If close enough, it can kill a zombie in one shot.

The Magnum can blow the head off a zombie in one if you leave Ralph to aim for a few seconds before shooting.

The Flamethrower can quickly set a zombie alight, and it will eventually die if left alone. Keep shooting the zombie with flames and it will die a lot quicker.

The Minigun takes a few seconds to spin before firing and also limits movement while shooting.

The chainsaw is always active as long as it has fuel. A zombie walking towards you will be hurt on the spinning blades even if you don't attack. If the chainsaw runs out of fuel, it can still be used as a weak melee weapon.


Ralph can run faster and push objects such as wooden crates when unarmed. Crates can be used as obstacles to protect from zombies.


There are two explosive projectile weapons that you can throw. You can throw a projectile weapon at any time, without having to arm yourself with a different weapon. Both the projectiles can hurt Ralph if he is too close.

Dynamite will explode after about 3 seconds of being thrown. If you throw dynamite at a zombie it will land at the zombie's feet.

Molotovs are thrown a short distance in front of Ralph, where they burst into flames. The flames from a molotov will spread if near flammable objects.


You have limited energy, which is depleted when running for long periods of time, being overpowered by zombies or being hurt in any way, such as explosions or fire.

Drinking Energy Drinks replenishes Ralph's energy, and gives him a temporary boost which makes him run faster for a short while.


You can enter the car by pressing Space when nearby. The car can be used to travel around faster, and also to kill zombies.

Using the car is a totally different experience, so play around, it's a laugh doing doughnuts and splattering zombies.

The car uses petrol, which can be collected in jimmy cans.


This new version has a slightly better camera than before, it automatically scrolls to show the view ahead, but still leaves not much vision behind you, so watch out for zombies sneaking up on you.

Anyway, hope you have fun with this. I've spent time just running round taking anger out on zombies in different ways.

There are lots of ways to kill zombies, lots of gory blood splatter and a moderate learning curve that is worth sticking to for maximum fun.

Zombies can be decapitated, dismembered, blown up, burned, beaten, chopped, sliced, all in gory detail. So go nuts!

Review This Download

 (52mb )

Posted by Otter 2nd November, 2008

Looks of Coolioness...
Posted by Toadsanime 2nd November, 2008

Shame that this is abandonware, to be honest. Is there no chance that this may be one day finished?
Posted by AsparagusTrevor 2nd November, 2008

Not in this incarnation, no. It didn't translate well to MMF2, a lot of things stopped working for no reason.
Posted by Eternal Man [EE] 2nd November, 2008

I remember seeing a demo of this a few years back, right? Donwloading...
Posted by Marko 2nd November, 2008
Rated :

I also remember seeing this years ago and my jaw dropping in amazement at your flame thrower effects. Seriously this game has all the makings of a 10/10 game, shame it's abandonware

Really hope this gets remade and finished!
Posted by BeamSplashX 2nd November, 2008

Funny 'cause the title reads "Zombies now abandoned." Which could be a news headline.

You should call the new version Zombies Later. I'm think it's a shame that it's abandoned because I didn't know you were still working on it and it might've been a nice surprise to see it done.
Posted by Kazuma 2nd November, 2008
Rated :

The camera made this totally unplayable for me and I'm not really a fan of the graphics.

Posted by AsparagusTrevor 3rd November, 2008

BeamSplashX - I could call this version Zombies Then.

Kazuma - What's wrong with the camera? One build I had always moved the camera to see far in front of you which is the better one, another build doesn't do that til you move. Maybe I uploaded the second camera system, I'll have to check when I get home.
Posted by Marko 3rd November, 2008
Rated :

You did, but it actually never bothered me. But the other camera sounds better. As it is, it reminded me of a cool PS1-style game (with better graphics, obviously!).
Posted by Pirate 3rd November, 2008
Rated :

Well the begin was nice looking but the way how to play it..its so annoying.. it would be funnier with mouse and
sounds was awfull.. but for hard work i give 3 stars..
Posted by Dustin Gunn 4th November, 2008

pretty cool but yeah you uploaded the wrong camera system so the only way to see behind you is to start walking blindly into the arms of the zombie hoard
Posted by AsparagusTrevor 4th November, 2008

I'll sort that camera thing out when I have the internet back at home, I'm migrating ISPs at the moment.

The version I'm thinking of always automatically moves the camera to see in front of you, even when you're stood still. You still have a limited view behind you though, so zombies can sneak up on you if you're not careful.

I'll hopefully change the download to the better camera system by the end of the week.

Thanks for downloading, guys.

PS, the MMF2 remake uses the mouse aiming, check my projects for an old-ish preview (called Zombies Now, now)
Comment edited by AsparagusTrevor on 11/4/2008
Posted by AsparagusTrevor 15th November, 2008

I've uploaded a new version, but for some reason it's added another 20mb to the download even though I've only changed a couple of events. I think I might be able to reduce the size and upload a smaller version later, but for now, if you don't mind downloading a 50mb file, it's up there.
Posted by Smeggy 18th November, 2008
Rated :

I've been an avid fan of this project for the longest time, and I only hope you see it through to completion.






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