MMF2 - Angle Detector for Vector Movement
Author: | Strife
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Submitted: | 29th September, 2010
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Favourites: | 0 |
Genre: | Tutorial
| Downloads: | 567
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Rated: |
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Edited By Strife on 9/29/2010
If you've ever played around with MMF2's built in Vector Movement, you'll know that you can't make Vector objects bounce against surfaces unless you manually input the angle of the surface. This means that you'll have to waste extra resources by making all of your surfaces active objects with their own specific angles.
Well, not anymore! This tutorial shows you how, with a little bit of trigonometric ingenuity, you can automatically detect the angle of backdrop surfaces. Keep in mind, it's somewhat rough, but with a bit of tweaking, you should be able to adjust it for objects of different sizes and shapes.
Credit is not needed. I'm just so happy that I got it working finally so I can share it.
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http://games.galaxytrail.com/vector_angledetector.zip (15kb )
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