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Fishhead: Blueprint - Demo
Author: Hayo Submitted: 10th August, 2020 Favourites:0
Genre: Platformer Downloads: 27
Rated:


Edited By Hayo on 19/08/2020

Fishhead: Blueprint is the fourth game in the Fishhead series. The game picks up where Fishhead 2 (2002) ended. The clone machine, invented by dr Bau and misused by Highhair and Tomatoman to build an army, was badly damaged. Now the blueprint has been stolen by Tomatomans henchmen from dr Bau's lab! It is up to Fishhead to get it back before things get out of hand.

The game is based around a big overworld with 50 doors. Most of these doors lead to levels, some to other locations. In most levels you have to collect usb-keys to open doors, find switches, collect hammers and defeat enemies. Some levels have light puzzles, others have mini bosses. The game has around 40 enemies and other dangers. You can get new moves (like wall-jumping and swimming) in labs, opening new parts of the game. In some levels you get help from a goose, which somehow stumbled into the game. He will fly you to places, or you can ride him when he is too lazy to fly.

The game features lazy but tidy, low-res pixel art graphics and a very limited palette. Giving it a NES / GBC-like look, if those systems could handle paralaxing. The music is using custom chiplike samples made by Jonas Isaksson.

This is a demo version of the game, in which you get to play the first island (7 levels). You can get the full version on Itch.io and on Steam (release date is august 18th 2020).

On Itch.io:
https://hayo.itch.io/fishheadblueprint

On Steam:
https://store.steampowered.com/app/1386190/Fishhead_Blueprint/

Review This Download



     
 


http://hayovanreek.nl/games/fhbdemo.zip (3.65 mkb )



Posted by AndyUK 15th December, 2020

TDC still has that mkb editing bug ^ ah... the nostalgia

It's clear a lot of time has been taken to make this really polished. It's just like the Fishhead games of old only much better!

Ive often critisised the direction indie games went after about 2004 where almost everything sticks to a reductionist template where you don't need more than X colours and characters have single pixels for eyes, making them look braindead. This should fall into that category in my mind but for some reason It still looks and feels (and sounds) really good.

It's obviously loosely based on a GameBoy color but sounds and looks like something from Hayo.

This + graphics from Fishhead world tour would have blown my socks off.
Comment edited by AndyUK on 15/12/2020
 

 



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