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"3D" Voxel Engine (TGF No Ext.)
Author: Knudde (Shab) Submitted: 23rd October, 2005 Favourites:0
Genre: Engine Downloads: 740

Edited By Knudde (Shab) on 10/23/2005

Voxel - 3d Pixel
I may have misled you with the title a bit, as this isn't true 3d, but merely a 3d effect, similar to GTA and GTA2. Zenith provided me with an example, and I expanded on it, generalized it, and commented the crap out of it. If you have any questions about how to use/impliment this in your game, then just post below and I'll answer it as best I can.

The screenies suck, but they get the point across of what this does.

Oh yeah, and visit

Review This Download (63kb )

Posted by Knudde (Shab) 23rd October, 2005

It's stupidly easy to use people.
Posted by Knudde (Shab) 23rd October, 2005

Let me know if you guys need an article on how to impliment this into a game.
Posted by Cecilectomy 23rd October, 2005

nice dude. not true 3d but cool. its kinda like the old school top down gta's
Posted by Pexil 23rd October, 2005

that's an interesting effect.... defenintly going to be using that.....
Posted by Crystal Clear (H.E.S) 24th October, 2005

Wow awesome effect and runs beautifully smooth, great job!
Posted by Silverdrake [Draconianware] 24th October, 2005

Posted by Jason Orme 24th October, 2005

a very cool effect
Posted by Joshua M. 24th October, 2005

Hey that's awesome!
Posted by DeadmanDines 25th October, 2005

I always thought that GTA2 was a 3d world using just 2d sprites.
Posted by DaVince 26th October, 2005

This is so cool. And Dines, it IS. XD
Posted by 26th October, 2005

Verry cool!
Posted by Silverdrake [Draconianware] 29th October, 2005

Awesome! I needed this, for I am too lazy to make real 3-D.
Posted by Pexil 29th October, 2005

This is the ultimate top-down shooter effect... w00t!
Posted by Knudde (Shab) 29th October, 2005 Game that uses this engine that's going to be released fairly soon. Hellpoint
Posted by Leric 29th October, 2005

Heh kinda reminds me of those 3Dish looking backgrounds in the old Sega Genesis/Megadrive Sonic games (or the spike balls in the 1st Robotnik boss in Sonic & Knuckles).
Posted by Muggs 10th November, 2005

Nice one Shab. I remember seeing a game that used this effect many years ago...can't remember what it was for the life of me... I was suitably impressed at the time and always wondered how it worked
Posted by Deophron 10th November, 2005

I love this. _ Difinetly going to use this in future...
Posted by Reno 20th November, 2005

Pretty good. This does remind me of GTA for the GBA. Someone should use this in a top-view game!
Posted by stickboybob 1st December, 2005

this is awsome as hell
Posted by DistantJ [FZ Games] 13th February, 2006

Ah, good job. This is just like something a former member of my old game making "team", Mantiz did.

Now, I wonder how long before somebody realizes that this can be done using a bunch of layers of system box objects in MMF.
Posted by DistantJ [FZ Games] 13th February, 2006

What this guy did though was he had the objects positioning themselves depending on the camera, so the stuff nearer the edge of the screen pointed outwards but the stuff in the middle was upright. I'm not entirely sure how he did it and don't think I can be bothered to try and work it out, lol, but there's a challenge for somebody eh.
Posted by Knudde (Shab) 31st March, 2006

This does position the stuff based on the camera, that's what that green circle is.
Posted by Luis Rubio {MegaMetalMix} 4th May, 2006

Posted by alastair john jack 26th September, 2008
Rated :

This is amazing, I wish you made more games Shab!
Posted by bigredron 29th April, 2009

link is broken





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