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AndyUK

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5th July, 2007 at 12:20:08 -

Yeah, please use real currency.

 
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alastair john jack

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7th July, 2007 at 09:20:19 -

will Construct have a mode 7 thing?

 
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Johnny Look

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7th July, 2007 at 10:57:32 -

dunno, but i don't think it's relevant. I mean, if you want to make 2d games you go for construct or mmf2, if you want 3d you go for blitz or db, there's no need for sucky 3d.

 
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Willy C



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7th July, 2007 at 11:23:02 -

Blitz and DB are hard to use. And sucky 3D has some novelty over it. I would love to be able to make Doom (1) like games and Mario Cart SNES games

 
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Radix

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7th July, 2007 at 11:31:57 -

Mode7 can be very appealing when used in a limited way. There are plenty of SNES and arcade games that use simplistic 3D beautifully.

 
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Knudde (Shab)

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7th July, 2007 at 11:35:01 -

Mana

 
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AndyUK

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7th July, 2007 at 16:01:39 -

Like pilotwings.

 
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Knudde (Shab)

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7th July, 2007 at 16:12:23 -

I wish there were more than just the 2 or 3 chopper mission in the first Pilotwings.

Pilotswings 2 wasn't nearly as fun as 1 was.

 
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bhlaab



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7th July, 2007 at 18:23:00 -

"Mode7 can be very appealing when used in a limited way. There are plenty of SNES and arcade games that use simplistic 3D beautifully."

the problem is i cant think of a single click game that does

 
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Radix

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7th July, 2007 at 22:59:28 -

Not actually relevant. They might exist without you knowing of them, or they might exist in the future but not yet. Neither is an argument for not supporting mode7-type effects.

 
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bhlaab



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8th July, 2007 at 22:10:09 -

"Not actually relevant. They might exist without you knowing of them, or they might exist in the future but not yet. Neither is an argument for not supporting mode7-type effects."

In the dark unknown future the unreal 3 engine may or may not have been ported to multimedia fusion so mode 7 is equally irrelevant

 
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bhlaab



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8th July, 2007 at 22:10:12 -

"Not actually relevant. They might exist without you knowing of them, or they might exist in the future but not yet. Neither is an argument for not supporting mode7-type effects."

In the dark unknown future the unreal 3 engine may or may not have been ported to multimedia fusion so mode 7 is equally irrelevant

 
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alastair john jack

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8th July, 2007 at 23:01:05 -

Mode 7 is never irrelevent. It is the beauty that exists within.
Whats the point of making construct if it doesn't even have a mode 7 thing?

 
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Radix

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9th July, 2007 at 09:49:53 -

In the dark unknown future the unreal 3 engine may or may not have been ported to multimedia fusion so mode 7 is equally irrelevant
Actually, even if a proper 3D engine were to be implemented in MMF, mode7 wouldn't be obsolete, since the overhead would be much smaller when you only require simple effects, and retro-style 3D (the entire point of the mode7 extension) would still also be more easily attained.

 
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alibaba



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10th July, 2007 at 09:15:54 -

IF mode 7 isn't capability isn't included i will eat my hat

 
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