This has to be the most amazing advantage of Hardware Acceleration: (when they say 'e + g', e = time taken to process events, and g = time taken to render)
"Traditionally, both [events and graphics] are done on the CPU, so the time for one frame to process is e + g. Since the GPU and CPU work in parallel, Construct can perform both tasks at the same time, hence the time for one frame to process is max(e, g). So long as e < g, event work has no effect on your framerate.
Lol, nah, I'm just well miffed at Clickteam, cos everything that makes Construct great is stuff I've been asking CT to implement for years, LOL! It's nice to finally have someone listening
I think they're gonna release it later today (11th), cos it's only 3pm GMT at the mo (and most of their developers are from the UK).
Been reading their blog and everything they have to say - Construct sounds like a proper developer's tool, and I can't wait to get my hands on the beta to see what it can do
Been reading their blog and everything they have to say - Construct sounds like a proper developer's tool, and I can't wait to get my hands on the beta to see what it can do