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DeadmanDines

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13th November, 2007 at 09:57:39 -

The reason I wanna switch is that Clickteam have consistently ignored the feature requests I asked for.

I simply don't like MMF as a coding environment, I think they could do a lot more to improve it.

Includes; user definable functions, actions and expressions, maybe even whole objects built using events; more advanced event logic; more looping options; better object selection; better handling of global objects; multiple data types, and the ability to load them from one object to another as we can in scripting languages.

From a coding point of view, I find MMF extremely lacking. It just doesn't have any of the cool features of coding, and for apparently no reason.

It's the most intensely annoying experience having to copy and paste code over, or having a page absolutely full of code because there's no way to modularise it and abbreviate it.

People CAN build awesome apps with MMF, but I find that without these things to make life easier, it becomes exponentially harder.

It's not much to ask, and it would add so much power. But Clickteam have never even replied to these suggestions, and I've been making them for years. Finally, Construct exists, and it does a lot of these things, so I'll switch when I can.

 
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Tim

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13th November, 2007 at 10:15:54 -

I think the main cause of not being able to use MMF to its full potential is that we cannot edit the source code behind each application.

If we could, there would be very little bugs - as we could edit the raw code ourselves and debug the problem logically. This would probably be the greatest thing Clickteam could do to improve their product, in my opinion.

The feature of 'clicking and creating' should still be at the forefront, but it should be the limitation of what it is capable of. It should incorporate both assets of useablilty and control.

Having just read through Dines' post, I see we agree there too

I too agree with the rest of what you mentioned. I think we need more of a voice to carry forward the motion so that they have no choice but to include these updates in the next build

 
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LIJI

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13th November, 2007 at 10:41:58 -


Originally Posted by DeadmanDines
Includes; user definable functions, actions and expressions, maybe even whole objects built using events; more advanced event logic; more looping options; better object selection;



I have 2 objects planned that would do this for you.

 
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DeadmanDines

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13th November, 2007 at 11:28:55 -

But it took ten years and a third party unpaid coder to do it. Do you see what I mean? It's great that you're working on this (and thanks, btw), but you shouldn't have to, they should have done this a long time ago.

That's the way it works with Clickteam. The coolest features are coded by other people (Overlay redux, the original fastloop, you name it).

But thankyou again. I'll be pleased to hear when they're released

 
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LIJI

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13th November, 2007 at 12:15:46 -


Originally Posted by DeadmanDines
But it took ten years and a third party unpaid coder to do it. Do you see what I mean? It's great that you're working on this (and thanks, btw), but you shouldn't have to, they should have done this a long time ago.

That's the way it works with Clickteam. The coolest features are coded by other people (Overlay redux, the original fastloop, you name it).

But thankyou again. I'll be pleased to hear when they're released


Took ten years? Not really.
The request for these features is quite new, and developing an extension like this is a matter of a few months.
The cool extensions aren't really 3rd party, The Bonus Pack ones (And a few others) are official extensions and Clickteam paid developers to keep the source so they can convert it to the next versions of MMF.
The other extensions which are "Free" (I've released some) are just generous donations from other people that simply love that product.

 
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DeadmanDines

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13th November, 2007 at 12:56:09 -

Yeah, I'll admit, 10 years is a bit harsh. I think I actually recommended it about three years ago, give or take.

 
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LIJI

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13th November, 2007 at 13:04:10 -

Yes, but you also asked for Active Object rotations and scaling, Sub groups, Layers with parallax effects, Alpha Channels, HWA, better interface, better built in sound support, Alterable Strings, OR in events etc.
They can't do everything in one product, They will probably have your other requests in MMF2.5 or 3, or maybe in a patch even.

 
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Tim

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13th November, 2007 at 13:09:03 -


Originally Posted by LUIJI
They will probably have your other requests in MMF2.5 or 3, or maybe in a patch even.



... Sorry, I can just imagine you saying that like Snagglepuss

 
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Dr. James MD

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13th November, 2007 at 13:28:16 -

Tormi runs a bit slow when everything is on full. I'm hoping HWA fixes that. Better built in (this is the key I suppose, the extension devs do a fantastic job getting MMF2 to do things it should be doing for itself) controller support would be nice. In all these years they've only added an extra 2 buttons to their built in controller support. And no analogue support without extensions.

A lot should have been built in. But since we have people like Liji doing this for nothing then I'm happy. But some core things need looking into. Getting it running faster and getting HWA should be massive priorities, just things to give the game devs a bigger canvas and more graphically verbose creations. Java and the likes are good, but they're not going to make developing any better.

(That said Java is a very important feature for me. Just not at this time.)

 
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13th November, 2007 at 15:36:25 -

I need this pretty badly :\ Mirage's framerate is terrible in some spots (on other computers anyway, Mine's perfectly fine ). It only gets worse with all my nice attack particles .

 
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Alex Wells



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13th November, 2007 at 18:15:43 -

I'm getting less and less impressed with MMF/clickteam. The support is shocking too. If I ask a hard question, it just doesn't get answered, whereas on scirra's forums my questions are answered by the creator!
Development seems much faster in contruct than on MMF... I think I'll see how MMF's HWA is, and decide what to do then, its all quite sad really .
The only reason im not on contruct right now is that it doesn't have an online object... YET.

 
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Ricky

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14th November, 2007 at 00:58:58 -

Thats a bit mean Alex. I like Construct too but Clickteam has excellent forums. Yves himself answers questions and if he doesn't, Joshtech probably will (unless your question is dumb).

 
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14th November, 2007 at 01:04:14 -

I personally find construct quite slow and un-intuitive. I also don't think I understand the logic system, since I made 3 events:

Sprite is not overlapping Box -> Add 1 to "Grav"

Sprite is overlapping Box -> Set "Grav" to 0

Sprite is not overlapping Box -> Set Y position of Sprite to Y.Sprite + Value.Sprite("Grav")

And nothing happens...

I much prefer the MMF2 event editor, I think that once MMF has HWA a lot of people will forget about Construct .

 
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Attan



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14th November, 2007 at 01:20:09 -

I've tried some simple things in construct, and it has crashed on me two times for no reason. Hopefully that will be solved when version 1.0 comes out...

 
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Attan



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14th November, 2007 at 01:25:26 -

They are one step ahead in the physics too... http://www.scirra.com/phpBB2/viewtopic.php?t=217

Well, DanielRehn is finnished with the physics extension for multimedia fusion, he just hasn't released it yet.

And alex: "If nobody's made an online plugin by 1.0, I'll have a shot at doing one myself" This was written in the forums by the creator.

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