apparently hardware acceleration is well under way and will be out this year. Jeff says in a post about build#245 wish list:
"Just before we talk more and more about Hardware Acceleration.
It won't be this next build -- It will be later this year.
I like to keep people down to earth.
One of the reason I have changed the title to my post here.
All these ideas (while great) are not going to happen in the next build -- That being said please keep posting ideas"
I've been playing around with lighting for my game, but the impact on my system when I disable one of the CPUs is huge. Hardware enabled MMF2 is music to my ears, especially since I won't have to pay extra for it.
I did some experiementation with creating 3d models in a 3d editor made in MMF, and then projecting the models onto a plane in real time to form a shadow, dependant on the position of a light source.
It had to be seriously cut down in order to work at acceptable frame rates, but it did indeed work. Just think what we could do with hardware acceleration;
Render the shadow models in hardware, import into an overlay object then use a hardware blur to make soft shadows. Of course this is just speculation but it's awesome to even be able to consider this as potentially possible in a click product.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
I won't ever regret buying MMF1 and I won't be regreting the Purchase I will make on MMF 2 but looking at Contruct I will be regreting being a liscencie to Torque Game Builder, That thing is garbage in comparison to something like Blitz Basic and Dark Basic.
I don't write with grammer I write with feeling...
It looks nice but MMF2 will have hardware support and probably Pixel shader support too. With the added bonus that CT have a LOT more expirence in their type of software than this bunch.
I gotta say I still have reservations about construct, I mean it could still not work out how it was supposed to. But if these guys can implement full hardware/pixel shader support, 2d Newton game physics and all the other stuff then it leaves me wondering why they can do it so fast when clickteam took ages to release MMF2.
I mean, construct has been built from scratch, whereas MMF2 was largely just recoded into C++ (you can tell because some faults from MMF 1.5 are carried over).
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
28th June, 2007 at 20:59:22 -
Construct almost sounds like it does all the hard parts of coding for you. Almost seems like a waste to learn how to code well if you can just use the default platform movement.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath