The Daily Click ::. Forums ::. General Chat ::. MMF2 needs hardware acceleration... Fast
 

Post Reply  Post Oekaki 
 

Posted By Message

Willy C



Registered
  14/02/2004
Points
  1524

Game of the Week WinnerKlikCast StarPicture Me This -Round8- Winner!VIP MemberWii OwnerIt's-a me, Mario!Hero of TimeThe Cake is a LiePS3 OwnerI am an April Fool
Batman!Teddy Bear
16th June, 2007 at 13:02:36 -

apparently hardware acceleration is well under way and will be out this year. Jeff says in a post about build#245 wish list:

"Just before we talk more and more about Hardware Acceleration.
It won't be this next build -- It will be later this year.
I like to keep people down to earth.

One of the reason I have changed the title to my post here.
All these ideas (while great) are not going to happen in the next build -- That being said please keep posting ideas"

Link:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=44092&page=1&fpart=3

Image Edited by the Author.

 
http://www.robocaptain.com

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
16th June, 2007 at 15:29:20 -

Hotdog.

I've been playing around with lighting for my game, but the impact on my system when I disable one of the CPUs is huge. Hardware enabled MMF2 is music to my ears, especially since I won't have to pay extra for it.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

ben mercer

Possibly Insane

Registered
  11/07/2004
Points
  2538
16th June, 2007 at 15:58:11 -

I did some experiementation with creating 3d models in a 3d editor made in MMF, and then projecting the models onto a plane in real time to form a shadow, dependant on the position of a light source.

It had to be seriously cut down in order to work at acceptable frame rates, but it did indeed work. Just think what we could do with hardware acceleration;

Render the shadow models in hardware, import into an overlay object then use a hardware blur to make soft shadows. Of course this is just speculation but it's awesome to even be able to consider this as potentially possible in a click product.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

alibaba



Registered
  07/05/2003
Points
  296
20th June, 2007 at 13:38:59 -

Ooh look at you clever man

 
I love gold

Greg Eckermann



Registered
  13/10/2003
Points
  264
26th June, 2007 at 15:59:54 -

I won't ever regret buying MMF1 and I won't be regreting the Purchase I will make on MMF 2 but looking at Contruct I will be regreting being a liscencie to Torque Game Builder, That thing is garbage in comparison to something like Blitz Basic and Dark Basic.

 
I don't write with grammer I write with feeling...

Djfuego



Registered
  23/12/2002
Points
  190
26th June, 2007 at 16:20:13 -

It looks nice but MMF2 will have hardware support and probably Pixel shader support too. With the added bonus that CT have a LOT more expirence in their type of software than this bunch.

 
Kinds Regards

Ross

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
26th June, 2007 at 18:12:35 -

You said that to me on messenger yesterday.

 
.

ben mercer

Possibly Insane

Registered
  11/07/2004
Points
  2538
27th June, 2007 at 11:11:38 -

Construct has pixel shader support too though, so it isn't like either side has really come out stronger yet.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

X_Sheep

I had a custom rating before it was cool

Registered
  01/03/2004
Points
  1313

VIP MemberPicture Me This -Round 23- Winner!Dos Rules!
27th June, 2007 at 12:41:00 -

Because I don't have anything intelligent to add to this argument, I'll just post this:

http://smouch.net/?sm=4D6

 
a/n

X_Sheep

I had a custom rating before it was cool

Registered
  01/03/2004
Points
  1313

VIP MemberPicture Me This -Round 23- Winner!Dos Rules!
27th June, 2007 at 14:24:33 -

Discussion, then.

 
a/n

DeadmanDines

Best Article Writer

Registered
  27/04/2006
Points
  4758
28th June, 2007 at 07:45:04 -

Apparently, Scirra have just implemented Newton 2d Game Physics into it...

...mummy...

 
191 / 9999 * 7 + 191 * 7

DaVince

This fool just HAD to have a custom rating

Registered
  04/09/2004
Points
  7998

Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
28th June, 2007 at 10:03:33 -

Hell yeah!

 
Old member (~2004-2007).

ben mercer

Possibly Insane

Registered
  11/07/2004
Points
  2538
28th June, 2007 at 19:00:09 -

I gotta say I still have reservations about construct, I mean it could still not work out how it was supposed to. But if these guys can implement full hardware/pixel shader support, 2d Newton game physics and all the other stuff then it leaves me wondering why they can do it so fast when clickteam took ages to release MMF2.

I mean, construct has been built from scratch, whereas MMF2 was largely just recoded into C++ (you can tell because some faults from MMF 1.5 are carried over).

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
Points
  185

Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
28th June, 2007 at 20:59:22 -

Construct almost sounds like it does all the hard parts of coding for you. Almost seems like a waste to learn how to code well if you can just use the default platform movement.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Joe.H

Evil Faker

Registered
  19/08/2002
Points
  3305
28th June, 2007 at 21:21:51 -

It makes a game for you, with the simple command line

make_game("Game Name","Game Genre",Gameplay awesomeness %,Graphic Awesomeness %)

e.g

make_game("The Daily Click Game","MORPG",100,100)

They will sell it for almost £1000 for the standard version.

The pro version, which lets you specify in more detail what kind of game you want, will retail at about £2000

 
My signature is never too big!!!
   

Post Reply



 



Advertisement

Worth A Click