Originally Posted by Eternal Man [EE] Well, I've finished the player sprite and a few backdrops, but I can't really settle on resolution. So tell me what YOU think.
Either supersized at 160x120, or four times the work at 320x240
Originally Posted by Marko Do counter colours have to be taken from the active colour pallet or the background pallet?
Actually i'm not sure about this because counters are just text aren't they? Text can use any palette but counters are kind of actually active objects...
I don't know mate lol.
Ok counters have the same rules as text, any palette can be used. Personally for authenticity i'm actually making all counters use the same font as my text.
Good idea - anyone know where we can get an authentic font from? I've tried googling just quickly but everywhere i've looked is full of pop-ups and porn!
I'm hitting a few technical problems with my engine at the mo, so decided to take the night off from the brain-ache by creating the main menu - i had this design in my head right from the start so didn't take much planning to realise what you see below. In fact, the only thinking necessary was ensuring i picked all the right colours i needed from the 8-colour pallets, plus making sure they don't all clash and look horrid! Let me know what you think
@Marko: The whole thing looks really good and authentic with those dither-textures!
The only thing I would change is the "S" in Start and Options which doesn't match with the other letters imo.