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Solgryn

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28th September, 2010 at 16:39:05 -


Originally Posted by AndyUK

Tiles can be flipped without any extra cost and you can make use of Active object's animations and directions at no extra cost.



So you can have one active object called "Effects" and just have a bunch of animations of explosions, small effects etc. in there??

 
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Phredreeke

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28th September, 2010 at 18:28:10 -


Originally Posted by Solgryn

Originally Posted by AndyUK

Tiles can be flipped without any extra cost and you can make use of Active object's animations and directions at no extra cost.



So you can have one active object called "Effects" and just have a bunch of animations of explosions, small effects etc. in there??



Well, I discussed that with Andy the other day. IMO that's ok, as long as all copies of that objects always use the same frame/direction.

 
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Ben Warren



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28th September, 2010 at 19:12:50 -

I thought that I might have a stab at this one - a compo first for me. I'm envisioning an almost pac-man like game where you explore an external environment collecting objects and dodging monsters, possibly with elements of unlocking new areas based on collecting keys, etc. The image below I knocked up in The Games Factory Pro from scratch in about 5 mins after reading about the comp, it's got the dimensions and colours of the requirements but was screencapped from a full screen on my laptop so may appear out of scale here. Any suggestions at this stage would be appreciated

http://th02.deviantart.net/fs71/PRE/f/2010/271/0/c/comp_01_by_enker-d2znypc.png

 
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alessandroLino

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28th September, 2010 at 22:20:10 -

What about us poor Construct/XNA users?

 
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Jon C-B

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28th September, 2010 at 23:49:00 -

Im sure construct people would be accepted too. Im definately going to participate, has it started yet?

 
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Fish20



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29th September, 2010 at 00:14:34 -

Do invisible objects count?

 
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Jon Lambert

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29th September, 2010 at 00:33:41 -


Originally Posted by Fish20
Do invisible objects count?



 
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OMC

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29th September, 2010 at 00:56:59 -

Normally we accept competition entries from all softwares, but since the submissions have to be checked to make sure they follow the rules, the checker would have to be familiar with the software used to make the entry, wouldn't they?

 

  		
  		

AndyUK

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29th September, 2010 at 01:46:11 -

I'll try to answer all of the new questions above.

@Fish 20, Invisible objects don't count.

@Manic robot. I see no reason why you can't cheat a little bit and make an active object twice as big and just pretend it's using two sprites. It will still have to take up two objects' space. So you'll run out of available pixels quicker with bigger objects. Does anyone object to that?

@Jon lambert. What, a stretched 2X size window? yes!

@Solgryn. Yes, well what Phred said really. For instance, a bullet would change with each different gun your character might carry so why not put all the different bullet types in one object?

@A. Lino. I want to say they're allowed. I guess there is no reason why you can't use Construct, it's free to download so anyone can grab it to have a poke around in your game. But XNA? would you really want to use that for this competition?

@Jon C-B. yes, it's started. But only since sunday.

 
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alessandroLino

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29th September, 2010 at 01:54:28 -

I guess you're right about XNA , and to tell the truth, i can't even move a image properly with it.

So, i guess i'll have a try with those specs, even if it doesnt count as compo material

Edited by alessandroLino

 
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AndyUK

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29th September, 2010 at 02:14:40 -


Originally Posted by Marko
Yes. Yes i do!



OK!
Image

 
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Marko

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29th September, 2010 at 05:11:31 -

Niiiiiiiiiiiiiiiiiiiice!! Thanks for raising the bar

 
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Hagar

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29th September, 2010 at 12:04:43 -


Originally Posted by AndyUK
Originally Posted by Marko
Yes. Yes i do!



OK!
Image

Wow makes me graphics look dire lol anyway nice one .

 
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Hayo

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29th September, 2010 at 15:39:16 -

Image

This is pretty hard, but fun

 
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Ben Warren



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29th September, 2010 at 16:25:03 -

WOW - putting my humble attemps to SHAME guys!

 
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