I thought that I might have a stab at this one - a compo first for me. I'm envisioning an almost pac-man like game where you explore an external environment collecting objects and dodging monsters, possibly with elements of unlocking new areas based on collecting keys, etc. The image below I knocked up in The Games Factory Pro from scratch in about 5 mins after reading about the comp, it's got the dimensions and colours of the requirements but was screencapped from a full screen on my laptop so may appear out of scale here. Any suggestions at this stage would be appreciated
Normally we accept competition entries from all softwares, but since the submissions have to be checked to make sure they follow the rules, the checker would have to be familiar with the software used to make the entry, wouldn't they?
I'll try to answer all of the new questions above.
@Fish 20, Invisible objects don't count.
@Manic robot. I see no reason why you can't cheat a little bit and make an active object twice as big and just pretend it's using two sprites. It will still have to take up two objects' space. So you'll run out of available pixels quicker with bigger objects. Does anyone object to that?
@Jon lambert. What, a stretched 2X size window? yes!
@Solgryn. Yes, well what Phred said really. For instance, a bullet would change with each different gun your character might carry so why not put all the different bullet types in one object?
@A. Lino. I want to say they're allowed. I guess there is no reason why you can't use Construct, it's free to download so anyone can grab it to have a poke around in your game. But XNA? would you really want to use that for this competition?
@Jon C-B. yes, it's started. But only since sunday.