I think I might enter too...My game is about a boy who crash lands on a planet, you find an alien and you have to train the alien by playing 3 different mini-games in order to get off the planet. I want to add 2-player but don't know if that's gonna happen.
Long story short, ive been having fun making my game without checking my palettes properly. I think ive got objects in levels where they shouldn't actually be.
Also ive been using two different whites lol.
ugh, i guess a good solution would be to make sure the objects in question (some enemies) use colours from the player sprite. That way I can't go wrong. Kinda limits enemies to blue and orange though
I definitely broke some rules and might not qualify but I think I read you broke some too Andy, so I say me and you are using cartridges that have special graphic enhancing chips! Haha
Full screen and it use a joystick, more fun that way...lol
Competition's over and I spent most of my time working on my 20 event game, so all I have is this one level demo. Also, jump-through platforms don't work properly. The level is totally beatable, but if you try hard enough, you'll see what I mean about them not working. Beating the first level takes you into the incomplete second level, which means you skip the fancy level complete screen I made, which I suppose is for the better since it means more gameplay.
Arrows to move, shift for variable jump, ctrl to throw a fireball or hold it to run.
HINT #1: Holding shift when bouncing off a spring or enemy makes you go higher.
HINT #2: Throwing a fireball while falling (if you haven't thrown one while jumping) while give you a tiny boost up.
HINT #3: Press up near a coat rack to hang a hat. If you die and there is a hat on a rack you'll reappear there.
Also, your health is indicated both by the hat in the top-left corner and your body. The more you spark and flash, the less health you have.