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Marko

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27th September, 2010 at 05:09:13 -

I second the above post

 
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Strife

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27th September, 2010 at 08:20:27 -

Rikusvision? But yay, the contest is officially underway it seems!

Y'know, my side project that I've been working on comes close to adhering to the contest rules, but it unfortunately falls short of the color, tileset and filesize limits.

http://img836.imageshack.us/img836/5004/ecksdee.png

I could either try and dumb it down to fit the system specs or make a new game from scratch alongside of it. The latter would probably benefit the site the most.

 

The Chris Street

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27th September, 2010 at 15:07:38 -

I'm tempted to have a go at this... but:



Choose two palettes of 8 colours from this palette. One for Active objects and one for Backdrop objects. Also choose another colour for the frame's background colour.



Does this rule apply per frame, or for the entire application?

 
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Hagar

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27th September, 2010 at 16:35:41 -

I second the above question but I am sure it is per tileset so 8 colours for all backgrounds and 8 for all actives.

Clarification would be nice though

Edited by an Administrator

 
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Phredreeke

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27th September, 2010 at 16:59:19 -

I am pretty sure it's per frame.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

AndyUK

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28th September, 2010 at 00:33:42 -


Originally Posted by Chris Street
I'm tempted to have a go at this... but:



Choose two palettes of 8 colours from this palette. One for Active objects and one for Backdrop objects. Also choose another colour for the frame's background colour.



Does this rule apply per frame, or for the entire application?



It's there near the bottom of the 'Graphics' section. Yes they can change every frame as can tiles.

 
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Rikus

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28th September, 2010 at 00:35:12 -

Ohh Strife that looks cool!

 
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AndyUK

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28th September, 2010 at 01:13:31 -

Agreed! Yeah Strife that looks good. It shouldn't take too much to dumb it down except perhaps the size of some of the art.

Ive made a mock up. Anyone want to see?

 
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Marko

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28th September, 2010 at 05:11:34 -

Yes. Yes i do!

 
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Fish20



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28th September, 2010 at 05:17:05 -

Do invisible objects count if they are never visible?

 
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Phredreeke

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28th September, 2010 at 13:25:34 -

Someone send the spambot above to the deepest reaches of spambot hell plz. kthxbai

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Hagar

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You've Been Circy'd!Teddy Bear
28th September, 2010 at 14:48:41 -


Originally Posted by PhizzyPhan69
Someone send the spambot above to the deepest reaches of spambot hell plz. kthxbai



He may already be from London.

 
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Lobot



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WINNER GOTW AUGUST 2010ARGH SignEvil kliker
28th September, 2010 at 15:31:59 -

I'm up for this. sounds fun. Only question is with the object size- I've tried to make a sprite within 24x24 and it's tiny!... will need a magnifying glass to lay out the game ( Would be good if the clickteam software had a zoom feature, eh)
will you accept games that bend the rules a bit?

 
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Lobot



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WINNER GOTW AUGUST 2010ARGH SignEvil kliker
28th September, 2010 at 15:40:11 -

Been reading the posts- seems like the object size is set. So it basically means that to make a large sprite it's got to be pieced together like a jigsaw...Right?

 
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Jon Lambert

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28th September, 2010 at 16:18:07 -

So can I make the game at 160x120 and then have the window scale it up to 320x240 (which would make a 16x24 pixel character look like it was 32x4?

 
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