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Hayo

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10th October, 2010 at 19:34:42 -

Indeed. I never got my ass kicked this badly, gfx-wise.

 
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alessandroLino

I create vaporware

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10th October, 2010 at 20:32:26 -

I'd better focus on coding. Wont catch up to those gfx anyway

 
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W3R3W00F

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11th October, 2010 at 01:10:53 -

Whoaza! Great mock-ups, guys. Why the heck didn't I check this out earlier?

This looks like a fun compo, but if I entered I'm pretty sure I wouldn't finish my game. It's tempting, though.

Best of luck to all of you guys.

 
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Eternal Man [EE]

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11th October, 2010 at 09:20:10 -

Yeah this is an awesome compo! The restrictions make it so much fun to focus and challenge yourself in getting the best gameplay ever!

I have a question though, is there any (mb)size limit on the game?

//EE

 
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AndyUK

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12th October, 2010 at 00:29:14 -

Yes, try to keep it under 2mb. Although to be honest the reason for the limit is 'cost effectivness'. Assuming we actually work out a formula for profits and sales etc.

 
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Marko

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12th October, 2010 at 00:41:45 -

This is the size limit of the .mfa though, right? (i'm sure i read that somewhere in this thread)

 
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Eternal Man [EE]

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12th October, 2010 at 00:46:39 -

I believe it to be the total size of the .mfa + external stuff.

 
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...actually Ell Endie, but whatever.
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AndyUK

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12th October, 2010 at 01:56:38 -

everything you need to play the game compressed with winzip or winrar.

 
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Marko

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12th October, 2010 at 02:00:56 -

Here's another question - i currently have the Window Control extension included because in the menu screens you can choose to enlarge the screen from 320x240 to 640x480 (not increasing the frame size in MMF2, just magnifying the game window to double) - is this allowed under the "No graphics extensions or resizing, rotating or ink effects allowed" rule?

 
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AndyUK

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12th October, 2010 at 02:15:48 -

Extensions to resize the window are ok. Using MMF2's resize for individual active objects isn't.

 
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Marko

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12th October, 2010 at 10:55:42 -

Phew.... cool, that's how i interpreted that anyways!

 
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Jon C-B

I create vaporware

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13th October, 2010 at 00:30:23 -

Hey howd you do that? I wouldnt mind doing it myself

 
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Marko

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13th October, 2010 at 00:51:18 -

Download the Window Control object from here: http://sites.google.com/site/mmf2stuff/

Then place the object in your game frame. From the event editor, you can adjust the window size by right clicking in any square in the Window Control object column, selecting "Resize" then the "X size..." and "Y size..." options.

I've added this in a menu so you can scroll through the options "320x240", "640x480", "960x720". The window size will change to the relevant size depending on which of these are selected. Now, because i have a heading for my window, for some reason the window size is slightly "squashed", ruining the image somewhat (see the screenies i've so far added and check out the dither-textures to see what i mean - they don't look right in those pics). I have overcome this by actually changing the screen sizes in those above options to "336x276", "655x515" and "974x754" respectively.

On another note, you can also move the screen around with this object, though i haven't bothered with this option but i can see how usefull it could be. Hope this hels!

 
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Dave C



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13th October, 2010 at 00:59:27 -

Marko you may find that your 'fix' only works for YOUR computer (and some others). On different versions of windows or windows with different visual themes to the one you have, the title bar will be a different size and so will effect the window size and distort your gfx again. I think the only way around it is with a completely custom title bar/menu at the top, not using the crappy built in one.

if i'm wrong about this please someone correct me... it has always bothered me.

 
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Marko

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13th October, 2010 at 01:01:54 -

Oh dear, thanks for the heads up.....

EDIT: Just checked it out on all the resolution settings on my laptop, it still looks better so it's not all bad

Edited by Marko

 
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