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Hayo

Stone Goose

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17th October, 2010 at 13:21:09 -

My game got, as usual, too big to ever finish in time/at all.

Image

Image

 
www.hayovanreek.nl

Marko

I like you You like you

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Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
17th October, 2010 at 15:27:06 -

...great choice of colours though! Seriously good looking game, what does the player have to do?

 
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Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
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Hayo

Stone Goose

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17th October, 2010 at 15:54:49 -

Thanks. So far it is just caving (British/French style), I am a caver myself and always wanted to make a game about it (and made a crappy one in 1997). So it's based on finding climbing tools and exploring/surviving the caves. I am thinking about adding something like enemies...but I never had to fight in caves so far

 
www.hayovanreek.nl

Marko

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17th October, 2010 at 17:02:09 -

Aah, i see - very unique setting! Judging by the screenies, especially that orange looking block on the bottom-right of the top picture, the challenge comes in solving puzzles to get from start to finish?

 
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Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
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Marko

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Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
18th October, 2010 at 00:00:13 -

Been spriting the background this evening and i'm happy so far with the progress. I decided to stick with regular arcade-style circuit racing for my game (actually, i think it would have been easier to make a more OutRun style A-to-B racer, tbh) and the game is now playable (woo!), meaning it's possible to race lap after lap. The AI cars have yet to be added, but the mini-map is pretty fancy. The HUD is very bare and hasn't been touched yet.

Compare it with the (very) early build on page 10 of this thread!

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Edited by Marko

 
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Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
18th October, 2010 at 00:44:41 -

No seriously... when did everyone get so good at this?

 

  		
  		

AndyUK

Mascot Maniac

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  01/08/2002
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18th October, 2010 at 03:59:18 -

You know all those generalising put downs and the self-deprecating comments?
Simply not true.

 
.

Eternal Man [EE]

Pitied the FOO

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18th October, 2010 at 10:22:20 -


Originally Posted by AndyUK
You know all those generalising put downs and the self-deprecating comments?
Simply not true.



Indeed!

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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Image

Hayo

Stone Goose

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18th October, 2010 at 11:19:40 -

Originally Posted by Marko
Been spriting the background this evening and i'm happy so far with the progress. I decided to stick with regular arcade-style circuit racing for my game (actually, i think it would have been easier to make a more OutRun style A-to-B racer, tbh) and the game is now playable (woo!), meaning it's possible to race lap after lap. The AI cars have yet to be added, but the mini-map is pretty fancy. The HUD is very bare and hasn't been touched yet.

Compare it with the (very) early build on page 10 of this thread!

Image


Dude, I really want to play that

 
www.hayovanreek.nl

Marko

I like you You like you

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Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
18th October, 2010 at 21:10:38 -

Jeez, thanks a ton Hayo - that is a true compliment!

 
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Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Jon Lambert

Administrator
Vaporware Master

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VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
18th October, 2010 at 22:44:25 -

Here's a picture of what I've got done so far:
Image


 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Marko

I like you You like you

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Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
18th October, 2010 at 22:58:22 -

I love that dude's character so far - especially his red cap!!

 
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Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Jon C-B

I create vaporware

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  23/04/2008
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I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
19th October, 2010 at 00:20:59 -

Dang, after seeing all the other games in having some other thought. Probably gonna start over.

 
n/a

alessandroLino

I create vaporware

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  11/03/2009
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19th October, 2010 at 02:53:44 -

Image



Almost done on coding this small roguelike, should start doing the graphics soon \o/

 
n/a

Spitznagl

Cabinetmaker

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19th October, 2010 at 07:13:21 -

I have some more technical questions.

1. It is mentioned that the 96x96 pxls tileset can change for every frame, but what about the actives?
2. Is there any sort of on-screen tile limit or could the entire screen be filled?
3. Is it ok to superpose multiple tiles on top of one another?

 
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