Thanks. So far it is just caving (British/French style), I am a caver myself and always wanted to make a game about it (and made a crappy one in 1997). So it's based on finding climbing tools and exploring/surviving the caves. I am thinking about adding something like enemies...but I never had to fight in caves so far
Aah, i see - very unique setting! Judging by the screenies, especially that orange looking block on the bottom-right of the top picture, the challenge comes in solving puzzles to get from start to finish?
Been spriting the background this evening and i'm happy so far with the progress. I decided to stick with regular arcade-style circuit racing for my game (actually, i think it would have been easier to make a more OutRun style A-to-B racer, tbh) and the game is now playable (woo!), meaning it's possible to race lap after lap. The AI cars have yet to be added, but the mini-map is pretty fancy. The HUD is very bare and hasn't been touched yet.
Compare it with the (very) early build on page 10 of this thread!
Originally Posted by Marko Been spriting the background this evening and i'm happy so far with the progress. I decided to stick with regular arcade-style circuit racing for my game (actually, i think it would have been easier to make a more OutRun style A-to-B racer, tbh) and the game is now playable (woo!), meaning it's possible to race lap after lap. The AI cars have yet to be added, but the mini-map is pretty fancy. The HUD is very bare and hasn't been touched yet.
Compare it with the (very) early build on page 10 of this thread!
1. It is mentioned that the 96x96 pxls tileset can change for every frame, but what about the actives?
2. Is there any sort of on-screen tile limit or could the entire screen be filled?
3. Is it ok to superpose multiple tiles on top of one another?