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TNT 2: Fox hole
Author: Willy C Submitted: 13th March, 2004 Favourites:0
Genre: Arcade Downloads: 269

This game is very simelar to the last TNT game, this is more a remake than a sequel. But heres the new stuff:
*My own graphics
*New music files
*custom movments
*some new levels
*effects: screen shaker, explosion effects
*level editor

the level editor is done in TGF so dont expect anything great.

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Posted by BullDozer 13th March, 2004

Hey, dont talk about tgf like that! :-D
Posted by NovaSoft{Dynecys} 13th March, 2004

Downloading... Yeah, don't talk about TGF like that! OK, MultiMedia Fusion is more powerful, but TGF is perfectly capable of creating top quality games as long as you have talent and dedication! :-)
Posted by Teapot 13th March, 2004

I love TGF.
Posted by NovaSoft{Dynecys} 13th March, 2004

To tell the truth, I'm not entirely sure how to beat level 1 of this game Will... It's pretty hard! The level editor is a great addition though and I had a good half hour's fun creating some levels I could actually defeat :-D If level 1 was easier and the graphics/ engine / level editor was polished up a bit, this could've been great!
Posted by Teapot 13th March, 2004

Title screen is ugly, game is pretty good, engine and gfx a little scrappy.
Posted by tdc052621 13th March, 2004

Did you know tgf has up to 32 bit graphics and mmf 1.5 only goes up to 16
Posted by Evil Monkey 14th March, 2004

You're wrong. XD 16 million colors IS 32 bit. So TGF and MMF both have the same color options.
Posted by Evil Monkey 14th March, 2004

And MMF is way better than TGF. You should have bought MMF 1.5 when it came out! It kicks TGF's ass! :P
Posted by Willy C 14th March, 2004

thanks for the comments, sorry about the title screen I normally dont use much time on title screens. and I suck with ini files, I would love it if I could make it save the blocks and other stuff in the level editor, but somehow tgf has problems saving active objcets that have been created later in the game, it can only save objects that are allready placed, If I could make that work, there would be diffrent files to save your levels on. as for the levels being too hard, that was unexpected, If anything I would have though it beeing too easy. The point in the first level is to make that bouncing thing fall down, then you can manage to make it over the gap.
Posted by NovaSoft{Dynecys} 14th March, 2004

Ahhhh I see it now will, it IS easy npw that I know that :-P Some pointers in game could have been helpful because I take a while to catch on...
Posted by =FrAgGy9100= 15th March, 2004

TNT (Think Nothing Tgf) Pretty good! ;)
Posted by vortex2 15th March, 2004

Hmm lets see. The game itself is pretty fun, I like how you can destroy the walls with the TNT and everything , all of that seemed pretty cool. The game itself really isnt that bad although it could use with some variation but oh well. The Editor. I know this is just an addon, but it is REALLY sub standard to say the least. It is fun for awhile to make levels sure, I spent 3 or 4 minutes making levels. However this could really be better. I know you used TGF so your options are limited but still....... I wish you could place tiles using the mouse, you had an interface to select a tile using a combo box, ability to save and to load levels....
Posted by Willy C 15th March, 2004

ya I know, but my Ini skills are limited, like my last comment mentioned the problem of saving objcets that are created in the game, I dunno why, but tgf cant save them (help anyone?). And using the mouse to place tiles, the thought struck my mind, but then I would have a problem that the user can manage to place tiles where he is not supposed to place them - if you understand what im saying here? Using the movment I allready have you have limited areas to place your blocks.
Posted by KlikFactory 21st March, 2004

Pretty good puzzle game. :^:
Posted by Tomssuli 24th July, 2004

Innovative game I say... I like the idea :)
Posted by Tomssuli 24th July, 2004

...If you only had the mmf. You coud make same kinda editor that's in my Bazooka Challenge. It just needs an array object and fastloop.





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