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Christmas Island 2
Author: The Chris Street Submitted: 24th December, 2012 Favourites:0
Genre: Action Downloads: 246

Edited By The Chris Street on 12/28/2012

Copied from the README (lazy):

by Chris Street
Acoders (

NOTE: Please extract the files from the zip before playing, for the full benefit of the game.

NOTE 2: Antivirus software may well flag this as "suspicious" software, and incorrectly so. I assure you there is NOTHING dodgy with the game, as a 10-plus veteran of the "Click Community" and administrator of

All music is NOT original, and is taken from

The sequel to the original 2009 festive release, Christmas Island 2 has been a very short time in the making. I've had to rush the release a little in time for Christmas, so I apologise for any scrappiness.

Christmas Island 2 utilises a "grid based" platform engine, inspired by o3's Super Awesome Adventure Extreme, by Nick Kraitch. You control the central protagonist (Santa, of course) on a journey that takes him into some strange places. Christmas Island has evolved, graphically, from the first game.

The game can be quite hard in places. You may not also always know what to do, or where to go next. Sorry about that. At least this is quite a small game (but bigger than the prequel!)

Happy Christmas!

NB: The platform engine is unconventional; you don't get full "free" movement. Left/Right moves Santa around. Tap Shift to perform a small jump. Hold Shift down to do a longer jump.

Review This Download (5.18 mkb )

Posted by UrbanMonk 25th December, 2012
Rated :

Wow nice game!

Thanks! Merry Christmas!
D/L now!

I do wish it were more of a traditional platformer though. Why not release a flash version too?
Comment edited by -UrbanMonk- on 12/25/2012
Posted by The Chris Street 26th December, 2012

There is a reason why its not in Flash
Posted by AndyUK 29th December, 2012
Rated :

I got annoyed by the annoying bit. The game
I remember this control method from that Super awesome adventure extreme. (I didn't read your description until just now )
I wonder though, would it be better to have a long jump on one button and a short jump on another button? Having the different jumps on one button makes it harder to do what you want than it needs to be.

Always nice to see stuff from Chris. Now bloody make MSD2!
Posted by The Chris Street 7th January, 2013

Anybody found my little present yet? You're missing out...
Posted by UrbanMonk 8th January, 2013
Rated :

I didn't see anything in your description that explained why it wasn't flash?

You can convert module music to MP3 and stream it from a CDN if that's your problem. Hosting is cheap with Rack Space.
Posted by The Chris Street 8th January, 2013

I don't have the Flash runtime
Posted by The Chris Street 11th January, 2013

Posted by Deleted 17th January, 2013

Is there a special way to get klik games to run in Windows 7? All it does is pop up, play music, show a white or transparent screen and then stop responding.
Posted by The Chris Street 19th January, 2013

Do you mean this specific game Brad or klik games in general?
Posted by Jake G 22nd January, 2013
Rated :

I got up to the "Room of mystery" I think it was called? Then I realised it is midnight and I should sleep if I don't wanna be a zombie at work tomorrow. I like what I played though. My only criticism would be that the jump button is a little too responsive after you land and I sometimes ended up jumping again as soon as I finished a long jump without meaning to. Also (given how much I died) I think the death sequence could have been a little shorter I wanna have another go at it later in the week though, especially since I am quite convinced there is a MSD2 demo concealed within somewhere!
Posted by The Chris Street 22nd January, 2013

Fair enough criticisms

I probably won't address the jumping issue but I will look into it should there be a Christmas Island. Same for the death sequence (didn't think it was that long though?)

Thanks for the feedback!

Comment edited by The Chris Street on 1/22/2013
Posted by Jake G 23rd January, 2013
Rated :

No it wasn't that long but- I'm impatient!
Posted by Jake G 24th January, 2013
Rated :

Chris, every time I play one of your games I wanna make another platformer!
Posted by Sketchy 24th January, 2013
Rated :

I like this a lot - particularly the unique jumping mechanism, which sets it apart from the hundreds of more generic platformers out there

My only criticisms would be that the learning curve is a little steep, and it would be nice to have some signs giving hints and gameplay instructions - for example, there's nothing to tell you that you can hold down the jump button when bouncing off a spring, in order to jump further - you just have to figure it out by trial and error. Oh, and I'd like a save/load feature.
Posted by Jake G 26th January, 2013
Rated :

Posted by The Chris Street 26th January, 2013

I didnt include a save feature as its only a small game, can be beaten in half hour eadily
Posted by Jake G 26th January, 2013
Rated :

Posted by Jake G 27th January, 2013
Rated :

More like an hour and a half for me.. oh dear

I found all three arcade tokens but couldn't find the secret exit. I searched everywhere (I think) so I went to the normal exit just incase all I needed was the tokens but no... I are teh sads...
Posted by Eternal Man [EE] 28th January, 2013
Rated :

Cool game! Challenging, yet fun. Image
<br />
But I wanna find the secret room! ;(
<br />
Could we get a little hint? Image

EDIT: Found it! You sly devil you!
Comment edited by Eternal Man [EE] on 1/28/2013
Posted by The Chris Street 28th February, 2013

Map can be found here (credit goes to @FusionScene for mapping it out):
Posted by DaVince 29th December, 2016
Rated :

I feel like you VERY DELIBERATELY made this game as annoying as possible.

The game mechanic and puzzles are clever and well-designed, but backtracking again and again through areas that I had already solved before became too much at one point. Also, the controls are too finnicky - dedicating a different key to the long jump would have helped there.

Still managed to get me to play it for half an hour or so, though.





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