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Rick Cameron



Registered
  11/03/2012 08:45:25
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  82
29th June, 2015 at 29/06/2015 02:30:15 -

Hey guys and gals,

So for the first time like, ever, I have a game that is nearing completion in that I feel it's mostly done, bar the polish and feature creep. I've built a table-top battle game, presented thusly in screenshot form;

Features:

- 2 Completed army lists (totaling 18 units), with at least 2 more to come (ideally I'd like 8 )
- Robust stats/game system, with simulated die rolls deciding hits/wounds/morale tests
- 6 different mission types, from killing everything to capturing objectives to escort
- Random terrain generation each battle, with terrain offering hard or soft cover
- Poorly drawn lines sprites (paging anyone who wants to draw some stuff for me...)
- Simple but engaging 2 player strategic fun.

Image
Image

I'd love to upload an exe somewhere and get some feedback, so any information regarding where/how to do that would be great, as well as some help with what the next steps should be. As it stands it's 2 player hotseat only, but I'm keen to add multiplayer obviously, and would very much appreciate some advice on how to go about doing that.

Sidenote 1; Thanks I think to Nim for the line code example file which I lifted for the menu stuff.
Sidenote 2; Despite messing about with mmf on and off for literally a decade+ and not making anything close to finished, this project was started on the 7th of May and has taken a little under 2 months to get to this stage. Just shows you what you are capable of when you put your nose to grindstone and grab that inspiration with both hands and throttle the life out of it.


 
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Rick Cameron



Registered
  11/03/2012 08:45:25
Points
  82
29th June, 2015 at 29/06/2015 02:32:57 -


Originally Posted by s-m-r
Not an E3 participant, but I actually did finish a few short projects lately. Most recently is a minigame sort of like those arcade cranes, where the player is trying to find their keys while digging under the couch.

http://www.let-off.com/software/findkeys/findyourkeys.html

I also finished a more in-depth arcade game called "Astro-Path" that's a space-themed collect-em-up.

http://let-off-studios.itch.io/astro-path

Both are retro-inspired, since that's like my origins.

Apart from that, I'm focusing a lot of attention on tabletop board game design, and riding my bicycle. Hope everyone's well!



We need to talk!

 
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Dr James 2



Registered
  17/02/2015 13:10:14
Points
  64
29th June, 2015 at 29/06/2015 13:25:00 -

Originally Posted by nim
done!

Download: http://bit.ly/1IBHvF6


I am enjoying this! Thought I'd give it a quick go before plugging my controller in, but then I ploughed through with the keyboard, got stuck on boss 2 (didn't know how to hurt him at first) but kept coming back for more. Very good. Nice and sweet. Not enough games like this these days.

 
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nim



Registered
  17/05/2002
Points
  7234
29th June, 2015 at 29/06/2015 17:28:46 -

Thanks, Fifth! That's pretty much the best feedback I could have hoped for. Really glad you had a good time. James! I'm really glad you're enjoying it too. If you plug in an xbox controller you can enable rumble.

 
//

Dr James 2



Registered
  17/02/2015 13:10:14
Points
  64
29th June, 2015 at 29/06/2015 18:44:10 -

I think I'm still very early in considering there's a picture of Boss 9 on your Twitter! All I'd suggest is adding the option to further scale the window. Oh! And you can drop bombs during some cutscenes (when the hammer dog shows up). What a boss that is too!

 
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Zuurix



Registered
  27/03/2015 05:17:21
Points
  128
2nd July, 2015 at 02/07/2015 17:06:53 -

Working on Sector Six, my spaceship RPG!
Right now I'm making new interfaces:

Image

 
My current project: http://create-games.com/project.asp?view=main&id=2466

Phizzy



Registered
  05/06/2015 09:10:21
Points
  21
3rd July, 2015 at 03/07/2015 12:53:12 -

That was great Nim, I remember really enjoying the original version as well. Some things annoyed me, like during the final boss, where he's dropping stuff from the ceiling. If I got unlucky and got completely surrounded with the little bouncies, when I got hit, there were no iframes/temporary invincibility. So I'd get hit by one and then lose control and bounce between all of them, leaving me either dead or with just one health left for the rest of the very long boss fight.

 
Phizzy

nim



Registered
  17/05/2002
Points
  7234
4th July, 2015 at 04/07/2015 14:41:17 -

Cheers Phizzy. Some parts of the game are not quite as refined as they could have been. I'm still learning and trying to get better. I hope those rough spots didn't spoil your experience with the game overall. Thanks for playing and sticking with it until the end

Edited by nim

 
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Rick Cameron



Registered
  11/03/2012 08:45:25
Points
  82
6th July, 2015 at 06/07/2015 03:00:45 -

@Zuurix - Inspired by FTL, perchance? Looks interesting!

 
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Zuurix



Registered
  27/03/2015 05:17:21
Points
  128
6th July, 2015 at 06/07/2015 05:41:19 -

Nope, it's not inspired by anything.
It's my own idea.

Edited by Zuurix

 
My current project: http://create-games.com/project.asp?view=main&id=2466

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1971

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
7th July, 2015 at 07/07/2015 02:47:32 -

My attempt at a pixel shader to deform an object to an arbitrary convex quadrilateral:
Image

Unfortunately, it's buggy as hell, and there really isn't anything I can do about it, due to the limitations of the outdated shader models which MMF2 supports (although it could be made faster). Of course, if someone can figure out a way to fix it, that would be great

Download: http://1drv.ms/1S6Gl9S

Edited by Sketchy

 
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Rick Cameron



Registered
  11/03/2012 08:45:25
Points
  82
7th July, 2015 at 07/07/2015 23:42:57 -

http://1drv.ms/1JN6rPV

If I've done this correctly, that should be a link to my OneDrive with the game contained therein. Let me know if it's not working.

Cheers!

 
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AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
8th July, 2015 at 08/07/2015 02:52:52 -

Yes, it works.

 
.

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1971

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
15th July, 2015 at 15/07/2015 15:44:44 -

I fixed all the bugs in the quadrilateral deformation shader I was working on (see above), and added the texture offset and lighting options from Werbad's 3D shader, so it's quite a powerful shader now
Download: http://1drv.ms/1SggQD1

I've also been working on a shadowcaster pixel shader:
Image
It's not totally finished yet, but it seems to work moderately well...

 
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Fifth

Quadruped

Registered
  07/05/2003
Points
  5818

VIP MemberGOTW JULY 2010 WINNER!Kliktober Special Award TagGOTW HALLOWEEN 2011 WINNERPicture Me This Round 51 Winner!
15th July, 2015 at 15/07/2015 16:04:28 -

Sketchy, you are the wizard of MMF pixel shaders.

 
Go Moon!
   

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