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Airflow

imafirinmahlazr

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20th August, 2015 at 20/08/2015 10:58:42 -

welp, i've started a mode7 engine instead. here's a screenshot:

Image

Edited by Airflow

 
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Hayo

Stone Goose

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24th December, 2015 at 24/12/2015 14:03:29 -

Image

 
www.hayovanreek.nl

Carnivorous id



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26th December, 2015 at 26/12/2015 06:17:39 -

@Hayo - That's a pretty awesome screenshot.


 


Image
More Carnivorous iD games info @ https://www.facebook.com/carnivorousid/?ref=bookmarks

Jenswa

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28th December, 2015 at 28/12/2015 15:44:59 -

@Hayo: the saga continues!
@Airflow: always nice to see mode 7.

My current on/off project is DTV boxes for the PSP
http://create-games.com/download.asp?id=8978

Cheers and keep up the good work!


Edited by Jenswa

 
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UrbanMonk

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28th December, 2015 at 28/12/2015 21:21:52 -

@Hayo: Always loved your art style! Hope you say a bit about the project rather than just dropping a screenshot and bailing. Is it a farming sim of some sort? Because I'd totally like that.

 
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Hayo

Stone Goose

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30th December, 2015 at 30/12/2015 20:13:35 -

It started as a pixel art practise, but if I find the time it will be an explorational platformer set in 3 different era's.

 
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Jenswa

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6th January, 2016 at 06/01/2016 15:02:21 -

@Hayo: does that mean three worlds?

 
Image jenswa.neocities.org

Hayo

Stone Goose

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6th January, 2016 at 06/01/2016 16:33:31 -

Kind of, but more like 3 chapters, and each chapter would have different locations. Would have, if I was still a kid with lots of free time.

 
www.hayovanreek.nl

nim



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7th January, 2016 at 07/01/2016 08:08:19 -

Looking great, Hayo!

 
//

Hayo

Stone Goose

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19th January, 2016 at 19/01/2016 20:43:11 -

Switched to another project (short attention span).
Image

Little Stunt race FX-esque racer. The aim is to have one playable track with one opponent and a decent driving engine.

 
www.hayovanreek.nl

Jenswa

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20th January, 2016 at 20/01/2016 19:11:44 -

Attention disorder alert!
Anyways, hope to race on that track

 
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MrPineapple

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5th February, 2016 at 05/02/2016 09:16:03 -

i'm VERY gradually working on a handfull of songs for stratonauts. but not all of them i hasten to add. someone else is doing the bulk of those.

i'm also waiting for andyUK to get close to finishing whichever project he wants. because i owe him a soundtrack. to that end i've been working on better emulating old sound chips such as those from the NES (obviously) C64, megadrive, amstrad. i take perverse enjoyment in that sort of thing you know.
see this link for some C64 style experimentation: www.soundcloud.com/mrpineapple/64k-turds

i could probably be doing more to be honest. i get lazy when there's nobody around to tell me to work on things "right now this second".

i also have 3 different pretty big game ideas which i just cant quite get myself started on. my ambitions are vast compared to my actual abilities when it comes to actual MMF. so music it is.

 
i am STILL a talking pineapple!

UrbanMonk

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5th February, 2016 at 05/02/2016 16:01:31 -

@MrPineapple: I followed you on SoundCloud. I might contact you about making some tracks for me depending on how much you charge for that.

@Hayo: That is slick! Are you using fusion for that? OpenGL?



 
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Hayo

Stone Goose

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7th February, 2016 at 07/02/2016 15:58:09 -

Thanks! That is the unfinished Stone Goose OpenGL engine (in Fusion) by Matt Esch. I am actually running into the "unfinished" aspect of it now..

 
www.hayovanreek.nl

UrbanMonk

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8th February, 2016 at 08/02/2016 21:15:38 -

@hayo: You just need it for rendering though right? What problems could you possibly face with that? I mean it looks good to me.

What is the engine written in? C++? Do you have access to the source code?

 
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