I'm making a game called Stratonauts at the moment. Been working on it for a couple of years now, started just after Really Big Sky but it's nowt like it. Those screenshots were cut to remove all the silly WIP stuff. Hoping to get it out soon! haha
Good to see you again James I'm looking forward to Stratonauts! Big Sky, Lunnye and Wake were well-made but it'd be nice to play something by you that focuses on characters with some personality, which Stratonauts seems to have.
That's what I'm after too! Infact the whole game was originally going to be a little webcomic following a group of people as they went on an adventure. It's real fun doing proper characters.
And hey if you need any testers or anything for Falafel give us a bell! Eager to have a bazz on that!
Just a simple little gameboy-styled roguelike (sort of). The player sprite and floor tiles are ripped, and will be replaced in due course - the rest is original though, and randomly generated.
The icons are part of the main game mechanic, which is based on a fruit machine. Basically, each of the three slots can show either a sword, wand or boot. Each turn, you get to randomize them, "hold" any that you like, and then re-randomize the others one more time. More boots let you move further; More swords let you make a more powerful attack; More wands let you cast more powerful spells.
Just a simple little gameboy-styled roguelike (sort of). The player sprite and floor tiles are ripped, and will be replaced in due course - the rest is original though, and randomly generated.
Clayton and I are still hacking away at the remake of Splotches.
It's coming along kinda slow since we're both pretty busy, but we do have this video of the reworked title screen:
I've been working on and updated version of a game I made called "BirdyWorld", which was my entry to the TIGSource Asemblee competition some years back. The game was a Zelda-like, where the world was created by the players and stored online, screen by screen.
Looks great, Fifth! I remember that project but I only saw a basic screenshot of it before. Good luck finishing it! If I can help you in any way please let me know.
Nim, I do kinda feel like I could use help, but I have no idea what with. The pixel work is the biggest hurdle right now, but I'm getting through it, albiet slowly.