Swarm striker now with voxel engine, after a successful Kickstarter.
A kickstarter? wow i'm surprised. We really have moved on from the days where people expected games like Eternal Daughter for free.
It's kind of cool that we can make money from our hobby, isn.t it?
It is fantastic! I put it up there as a test, not really expecting it to be successful; but I was quite surprised when it all went through at the last minute!
Cool to see what people have been up to!
I too have been tinkering to and fro as usual, at the moment I'm working on a NES-styled monster hunter game. I'll show some screens when I have some! ^^
Zode, that looks fantastic! I appreciate in the video that you're showing that there are still a few collision bugs happening with your project. But it looks to me like a serviceable engine already. The glitches could be sorted out through some solid level design, in my opinion. Who knows just how messy the Mario Kart engine is underneath?
Originally Posted by Eternal Man [EE] Cool to see what people have been up to!
I too have been tinkering to and fro as usual, at the moment I'm working on a NES-styled monster hunter game. I'll show some screens when I have some! ^^
Nice! I'm looking forward to that. I still remember enjoying Mr. Klister the first time I played it!
Originally Posted by Eternal Man [EE] Cool to see what people have been up to!
I too have been tinkering to and fro as usual, at the moment I'm working on a NES-styled monster hunter game. I'll show some screens when I have some! ^^
Nice! I'm looking forward to that. I still remember enjoying Mr. Klister the first time I played it!
I have a lot of projects I'd like to work on, but like Urby said, our main thing is remaking Splotches ground-up for iPad. We're both so busy, we can only squeeze in time for that very rarely.
lmao Buster crushington? badass name anyway, liked the tune OMC. im really glad to see everyone is still active and making awesome looking games. hope to see some of them posted to the downloads eventually
[Game design makes my brain feel like its gonna explode.]
This is what my team and I have been working on. We just submitted it to steam as well, so we're crossing our fingers to get lit hopefully. It's called "A Quiver of Crows"
We've been working on this about 7 months, and i'd say we're about half way through development. Check out the trailer on the steam page, i'm really proud of it. I do the art for this game, and i also edited the trailer. My brother Chad codes, and his girlfriend Alice writes the music.