To get the project to export you could always copy the editor version of the extension to the runtime folder. It'll be a little larger than the runtime version since it contains all the code for the Fusion editor too, but at least it'll work!
n/a
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
18th April, 2016 at 18/04/2016 19:31:09 -
Hi TDC!
Haven't had/taken much personal time to work on games, but there's something in the planning stages with a hopefully recognizable character for you old-timers:
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
22nd April, 2016 at 22/04/2016 16:26:26 -
Not yet. Like I said, planning stages! It'll actually be a while before I can truly dedicate time to it. Probably also good to mention it's not made with a Click product, heh.
Originally Posted by Hayo Thanks! Unfortunately random maps are quite beyond my coding skills.
Probably just as well - with randomly generated levels, that would definitely seem like too much of a Spelunky rip-off. Handmade levels ought to be a lot more interesting and varied, and allow for more of a storyline.
Looks like a very solid engine though.