The Daily Click ::. Forums ::. Digital Works ::. So, Does anyone have anything to show on any Projects they're currently working on?
 

Post Reply  Post Oekaki 
 

Posted By Message

Jenswa

Possibly Insane

Registered
  26/08/2002
Points
  2723
24th August, 2017 at 24/08/2017 18:28:25 -

There is some neat stuff in here

My current project is snake in 3D,
although the gameplay still is 2D.

http://create-games.com/project.asp?view=main&id=2518

cheers,
Jenswa


 
Image jenswa.neocities.org

The MPP



Registered
  06/11/2017 15:06:39
Points
  1388
13th December, 2017 at 13/12/2017 16:46:09 -

I can't tell to much about one of my projects yet, but I can show an image of one of the characters.
Image

 
Hello. Have a good day.

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
24th December, 2017 at 24/12/2017 02:56:35 -


Originally Posted by Fifth
That's kinda nuts how that font actually works. I think I've seen someone try something like that before? But still, it's nuts.

So, work on my object engine thingy is coming along, though slowly. It's still got a lot of kinks to iron out, but at least I've managed to implement some important stuff I wanted, like pinning objects to one another, a system by which objects can have uniquely-calibrated behaviors, players/characters being able to apply forces to objects, and objects being able to transfer forces up their pinned hierarchy. The result is the ability to make complex, interactive object cluster thingies.

I'm most pleased with how the "swinging platform" behavior turned out, 'cause that one's got a lot of uses.
Like...

Image
Set of scales

Image
Ferris wheel platforms

Image
And bendy platform.

...Now I just need to figure out what kind of game I'm making.



My god thats some next generation click stuff right there.
If I was to make a game using that engine I wouldn't try to shoehorn physics puzzles into every single inch of the levels. Especially if it slowed the flow of the game down.

 
.

Fifth

Quadruped

Registered
  07/05/2003
Points
  5818

VIP MemberGOTW JULY 2010 WINNER!Kliktober Special Award TagGOTW HALLOWEEN 2011 WINNERPicture Me This Round 51 Winner!
22nd January, 2018 at 22/01/2018 22:37:42 -


Originally Posted by AndyUK

My god thats some next generation click stuff right there.
If I was to make a game using that engine I wouldn't try to shoehorn physics puzzles into every single inch of the levels. Especially if it slowed the flow of the game down.



Oh, why thank you!
And I quite agree. If I ever get a chance to make a game out of this, I'd rather use it to make interesting levels and platforming with moving, changing parts and elements. Using game physics to implement puzzles often feels so fiddly and annoying.

 
Go Moon!

Yai7

Peace & Love

Registered
  28/01/2002
Points
  3197

21st February, 2018 at 21/02/2018 20:47:16 -

Right now, there is a 9 years old kid from my family who asked me to make this game for him:
https://yai7.itch.io/dragon-byte-demo
Image
My mother babysits him sometimes so he told me he asked for his own game. It is not the first time I do it, I already did over 15 years ago with D.B. Team and D.B. Team Xmas!

 
(=

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
22nd February, 2018 at 22/02/2018 16:48:08 -

Image

 

  		
  		

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1971

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
24th April, 2018 at 24/04/2018 16:40:26 -

Getting close to having something playable!
Next up is unit movement...

Image

 
n/a

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49667

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
24th April, 2018 at 24/04/2018 16:55:06 -

Awesome Sketchy!

Is that being made with Fusion?

Clayton and I are nearing completion of the latest iteration of Splotches.



Will launch on iPad, iPhone, and PC so far. Possibly more.

 
n/a

MonadoBoy64

Am Really Feeling it

Registered
  27/01/2018 23:48:54
Points
  3405

VIP Member
24th April, 2018 at 24/04/2018 19:37:16 -

I'm working on a project but it's still preproduction...

 
Links!

https://walton-nicholas.weebly.com/

https://monadoboy64.itch.io/

https://gamejolt.com/@MonadoBoy64

https://www.facebook.com/nicholas.walton.355?ref=bookmarks

https://twitter.com/MonadoBoy64

https://www.instagram.com/monadoboy64/

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1971

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
24th April, 2018 at 24/04/2018 23:28:06 -


Originally Posted by UrbanMonk
Awesome Sketchy!
Is that being made with Fusion?
Clayton and I are nearing completion of the latest iteration of Splotches.
Will launch on iPad, iPhone, and PC so far. Possibly more.




Thanks
And yep, I'm still using Fusion.
The interesting thing with a turn-based game like this, is that nothing just happens on its own - everything is a direct response to player input. It means that out of 125 events, 100 are "on loop" events, 20 are "on click" events, and only 5 are "other". I think that's what happens when you get too used to coding in Javascript, and start using fastloops for everything because they're the closest thing Fusion has to functions...

Splotches is looking great btw - the presentation is very polished and professional

 
n/a

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49667

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
25th April, 2018 at 25/04/2018 16:37:18 -


Originally Posted by Sketchy
Thanks
And yep, I'm still using Fusion.
The interesting thing with a turn-based game like this, is that nothing just happens on its own - everything is a direct response to player input. It means that out of 125 events, 100 are "on loop" events, 20 are "on click" events, and only 5 are "other". I think that's what happens when you get too used to coding in Javascript, and start using fastloops for everything because they're the closest thing Fusion has to functions...

Splotches is looking great btw - the presentation is very polished and professional



Yeah same here. I build "functions" by adding a behavior to an object and store the parameters as Alterable Values of that object. Just set the alterable values to what you need and call the loop once. You can even call the loop/function multiple times inside the same condition statement.

I believe fusion 3 will support building classes and functions, so hopefully this workaround won't be needed anymore.

Also thanks! We're really excited to launch! This is like the 3rd or 4th iteration of this idea. It had to be remade to work on mobile devices and consoles though since the old version had some design decisions that only work on PC.

 
n/a

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1971

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
25th April, 2018 at 25/04/2018 18:08:58 -

Hmmm, I've never used behaviours (and always been quite critical of them) - mainly because they force you to use the awful event editor instead of the much better event list (why?), but also because you have less control over timing, since behaviours are handled separately from the main game loop (of course, that must not apply to "on loop" events).

We'll see about Fusion 3... I still think Javascript & WebGL is going to be the way to go in the long run. Fusion is great for graphics/animation and mouse/keyboard inputs, but for actual coding, it's so much slower and more cumbersome.

Anyway, you've done very well to pull off those special effects without pixel shaders - must be a lot of pre-rendering and alpha channels... Good luck with it anyway

Oh, and I got unit movement working in my game, so yay me!

 
n/a

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49667

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
26th April, 2018 at 26/04/2018 19:43:10 -


Hmmm, I've never used behaviours (and always been quite critical of them) - mainly because they force you to use the awful event editor instead of the much better event list (why?), but also because you have less control over timing, since behaviours are handled separately from the main game loop (of course, that must not apply to "on loop" events).



I'm just using them as a way to have self contained "classes" that can be transferred to other projects and frames.
I also use global events for some things that span frames such as music control, and user input management to support touch screens, etc.


We'll see about Fusion 3... I still think Javascript & WebGL is going to be the way to go in the long run. Fusion is great for graphics/animation and mouse/keyboard inputs, but for actual coding, it's so much slower and more cumbersome.



Agreed. Besides smaller projects this might be the last I use Fusion. I've been playing around with SMFL for my future projects: https://www.sfml-dev.org/

I do hope Fusion 3 is amazing though.


Anyway, you've done very well to pull off those special effects without pixel shaders - must be a lot of pre-rendering and alpha channels... Good luck with it anyway



Thanks! Clayton is to blame for the graphics.
I'm not sure what I would use pixel shaders for though?

Not much per-rendering actually. Most of the animations are dynamic and interactive.


Oh, and I got unit movement working in my game, so yay me!



Awesome! Can't wait to see how it turns out!

 
n/a

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1971

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
27th April, 2018 at 27/04/2018 20:58:28 -

I'm thinking maybe PixiJS (or Kiwi or Phaser?) myself - I like Javascript, and I like the ease with which projects can be ported to virtually any device

Meanwhile, I'm currently working on the interface a bit, now that most of the basic engine is done - I now have a pie chart to show how much territory each player owns (think I need to make it bouncy though). The colour scheme will probably change later - I think the grey is too dark compared to the bright, cartoony graphics everywhere else...

Image

 
n/a

Hayo

Stone Goose

Registered
  15/08/2002
Points
  6949

Game of the Week WinnerHas Donated, Thank You!VIP MemberGOTM 3RD PLACE! - APRIL 2009Weekly Picture Me This Round 27 Winner!Weekly Picture Me This Round 41 Winner!Weekly Picture Me This Round 45 Winner!
28th April, 2018 at 28/04/2018 08:56:13 -

That looks so good

 
www.hayovanreek.nl
   

Post Reply



 



Advertisement

Worth A Click