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Nobuyuki Condensed Soda
Author: Nobuyuki Submitted: 18th March, 2003 Favourites:0
Genre: Retro Downloads: 284

Condensed Soda is my very first demoscene presentation made in MMF. This demo is done in 'oldschool' style to show some of the power MMF has in creating visual effects. This demo was entered into an effects competition over at TK and has yet to be judged, but when it is, the source will be available for everyone to see. Some of the effects you will see in this demo are:

Additive blending (hl style particle effects)
Polar axis particle rotation (I programmed in only 3 days so vectorballs were out of the question... this time)
Vectors (Flash movie embedding)
Oscilliscope (Wave shape reader, sort of)
2d/3d Starfields
Bezier-style arc based path movements
Music timed events

and more! :3

Sprites by SCANEIDER
Music by LOONIE
Programming by NOBUYUKI
... and I did all the cool vectors and logos

Extensions used: DMC2 (by Izzy), TxtBlt (by Light)

You'll need around 128mb of RAM and a fast computer to run this! Computers with lower amounts of memory for the video fx tend to crash in the last scene! This is due to the amount of APO's there are in the oscilliscope. You'll also need BASS.DLL, which can be downloaded here:

Enjoy, and please give me your impressions!

Review This Download (910kb )

Posted by Villy 18th March, 2003

GroowY! :)
Posted by Pete Nattress 18th March, 2003

arghh! it crashes after the spaceship goes up (and i've got 512mb of ram + p4 processor!) oh well. looks good at the start. nice job.
Posted by Weston L 18th March, 2003

SODA caused an invalid page fault in module CNCS232.DLL at 017f:1001affb. Registers: EAX=008c4e10 CS=017f EIP=1001affb EFLGS=00210202 EBX=00000002 SS=0187 ESP=0068fb94 EBP=00000002 ECX=00000000 DS=0187 ESI=008c4eb0 FS=6607 EDX=00000002 ES=0187 EDI=00000002 GS=0000 Bytes at CS:EIP: 8b 39 ff 57 04 5f 89 06 5e c2 0c 00 cc cc cc cc Stack dump: 00000002 00000002 008c4eb0 047b7594 03943450 00000002 00000002 008c4e10 047b775a 047b7594 047b7773 00000000 03941b08 047b7594 00000000 047b7594
Posted by Nobuyuki 18th March, 2003

read the description until you understand P.S. stack dumps are meaningless
Posted by Nobuyuki 18th March, 2003

it also might be possible to stop the crashing (but you will lose some of the effects) by renaming or removing one of the files used in the last scene. L.BMP and R.BMP control the waveshaper's green and red Velocity display accordingly, while Brain.SWF controls the spinning brain. Usually, it's the APO that's at fault. (a memory leak in the object? I delete them when they disappear offscreen...)
Posted by TomH 18th March, 2003

I have said it before and ill say it again, This looks sooo cool Nobu
Posted by OOOPPPs 19th March, 2003

wow.. this is really good, ne thoughts bout making a game which uses these fx?
Posted by Reaven Khali 19th March, 2003

Impressive I must say... But the text in the background always seems to be cutt off before I can read the whole message because it changes to the next scene too fast. It's only scrolling credits though so it doesn't really both me, just FYI
Posted by Nobuyuki 19th March, 2003

reaven: the Text Blitter's scrolling seems to not compensate for slowdowns in MMF's timer -- I cannot control it's speed with module timed events, either, so if your computer's not fast enough to handle it, you're gonna see it get cut off :)
Posted by simon 21st March, 2003

wow it is cool the text effect is unbelieveble and how you move the bar at the music ? (sorry bad english :/
Posted by Buster 21st March, 2003

The start with all the mushrooms looks GREAT. that would be perfect for title screens. Nice Work.
Posted by Buster 21st March, 2003

My computer is super crap and I managed to run the whole thing, at a decent speed too, even on full screen.
Posted by Horror 18th June, 2003

ECH VET! um,cool whatever it is.
Posted by the Pilgrim 31st May, 2004

Well, Well, Well - I must say I am suprised how good the demo looks. It looks like the FUSION fuel is quite good ;)





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