Nerds Strike Back!
Submitted:|| 6th September, 2003
Game of the Week Winner
Edited By Ashman on 9/6/2003
Nerds strike back!
Not much in the way of stories. This began as my attempt to show up a friends puzzle game (done and dusted ), but I actually enjoyed making it so it stuck. Not a huge amount of levels, but a need to continue with other games and a severe mental block in the way of puzzle design, left me with simply 15 levels of puzzle-y fun and action, plus a bonus world. Basically you control a little nerd who likes to warp. Reach the warp at the end of each level to proceed to the next.
There are 3 save slots to save your game, and a nifty little side quest to collect the bowling ball in each level. The bowling ball is placed in your inventory temporarily, until you complete the level. Only then will you keep the ball. This is to ensure that you can collect the bowling ball, and not compromise your path to the end.
If you complete the game with all Bowling Balls you will unlock a 2 player 'Hang the Nerd' game. It is basically Hangman but with trivia rather than guessing letters. You are given a clue and given 3 chances to get the answer otherwise..... Play with your friends by creating your own questions. Ensure you collect each ball as you go, as you cannot double back through levels. If you miss even one, you must start a new game.
Arrow Keys - Moving up/down/left/right
CTRL - Place your personal button block (supply limited, read on)
Space - Place a bomb (supply limited, read on)
ESC - Restarts the level. You will lose a retry.
One way tiles - The arrows on these indicate which direction these tiles allow.
Blocks - The arrows on these indicate which way they can be pushed.
Spikes - A pointy hazard, although they can be put down.
Crumbling Floor - These are stable floors until the nerd stands on them. You may remain on them for as long as you wish, but the second you step off, they will crumble.
Switches - These must have constant weight on them to remain active. Only Blocks will be heavy enough. They perform tasks around the levels.
Personal Button Block - You recieve one per level. Press SHIFT to place it, stand over it to pick it up again. You must have it in your possession to place it.
Bombs - Best for demoliting boulders that obstruct your path. You can only carry four at a time. You can replenish your supply of bombs while standing on the flashing bomb tile. BEWARE : Do not stand too close to the blast. It will kill you.
Teleporters - Blue teleporters signify the end of the level, while Red teleporters transport you to another area in the puzzle.
Fans - These pesky contraptions push you into the wall. You cannot move until the fans momentum is physically interupted.
The Mediocre Mile
The first world and the most basic. Puzzles with no real theme.
The Slippin' 'n Slidin' Segment
The second world and a difficult one. The theme here is....ICE!! Your feet have no traction in this world, and once you start moving in a certain direction you cannot stop until you hit something.
The Frying Floor
The final stage. The theme here is heat, but not of the stereotype variety. Actually the best way to describe this red hot world, is to take the name literally. The floor is so hot, that if you stay on any one spot for more than 1 second, you will die. It makes fast paced thinking a must in this do or fry world.
::::: Special Notes ::::::
*A big hug and a cup of warm cocoa to the illustrious Circy for his midi help.
*I am expecting a huge fruit basket from one Wong Chung Bang as I added the 'Select Resolution' frame at the start solely for him and his tempremental laptop and it's pixel changing issues.
*Eating the celery burns more calories than the celery itself gives back.
Enjoy this game!!!
Review This Download
http://www.newklear.com/ashman/nsb.zip (547kb )
Is this worth a look? Let others know! Favourite