If you've been following the forums, you'll know that LordHannu has been working for a while on his just-released game Nicator.
Made in Clickteam Fusion 2.5, this upgrade/remake of his old game called undead slayer is a retro/horror platformer featuring his usual brilliant artwork.
Comments from the Creator: "In a world where the dead have been awakened by the undead king, cemeteries aren't places for the dead to rest anymore. Horror walks the land of the living. Face the gruesome horror as Nicator, the chosen knight, is brave enough to walk the path to face the undead king.
Twenty years ago, the klik classic Knytt was released to the community by now well-known indie developer Nifflas. To celebrate the 20th anniversary of this release, another developer - Bit Kid has ported this - now called Knytt Classic - for modern machines (although I'm not 100% certain this version was created with a Clickteam product). With over 1500 screens to explore, this classic game has been reborn. If you've never experienced a Knytt game... you're in for a treat :)
Comments from the Creator:
"To help celebrate the 20th anniversary, Bit Kid (Chasm, WOLFHOUND) is proud to present Knytt Classic, a free pixel-perfect port with full controller support, achievements, bonus modes, display effects, and much more! Guide the Knytt, a peaceful being who is abducted by aliens for a cruise across the solar system and ends up crash-landing on another world. Explore the atmospheric, maze-like planet and collect all the parts from your crashed ship in order to return home."
APDGuy (who you might remember from The Quest of James Denis and Squary the Squarer in Snow Square) has now brought us a platform game Call of Dipsy made using Clicteam Fusion 2.5. It is a weird and wacky Sonic-style platformer with enemies including a character which you might identify as a library graphic of a futuristic version of one of the most famous Clickteam game demo protagonists.
Comments from the Creator:
"Call of Dipsy is a joke game that took one month to develop...but went too far. Summary: This game reeks, but that kind of stink that smell good."
A fun pun for an interesting concept, we have Play Journal brings us To Air is Human alongside a video on how the game was made and a bit of a whistle stop history of Click. You go up and down to catch the air currents currently going right, avoid obstacles. I did not get a perfect score.
Comments from the Creator:
"After watching a video about how hot air balloons navigate, I thought it would be fun to make a game out of it. The player can only move up and down. To move side to side, the player must enter an air stream that is going where they want to go. The goal of the game is to safely navigate your hot air balloon to the landing site of each level to the east. You are penalized if your balloon is damaged, or late. Try to get a perfect score of 100. I did... Once. If you complete all five levels, you will unlock an extra mode."
Comments from the Creator:
"I was bored and made a Zelda 2 rip off game. Big inspiration from NES. Only has 3 levels. Made two larger monsters with cool animations."
Developer Guillaume Collignon has been working on a retro themed roguelite called LEAK. The game features rhythm-based combat, utilising only one button. Everything hinges on the players timing and what they carry with them, according to the blurb. It certainly looks to be an intriguing concept, and should be out fairly soon, so wishlist on Steam if you're interested :)
Comments from the Creator:
"A precision one-button roguelite. Master the rhythm-based combat, collect reality-warping stickers, and survive a dungeon built to monetize a catastrophe. In LEAK, the horror is curated—but the rot is real. Can you break the system and uncover the truth?"
In Clickteam's new Fusion3 blog post they talk about improvements with the Frame Editor, and also discuss some of the design philosophy they hope to inject into Fusion3. As part of this, they seek feedback on the instance overview panel design and features and so your input could shape the shape of the tool!
Following on from their recent Pesky Power-ups Compo entry Power-Up Haven we have another game from TypeJCW, who has now given us AERO Xtreme demo made using Clickteam Fusion. I was able to play the tutorial, but nobody else was around so I've not checked out the Lacewing/Bluewing-powered multiplayer.
Comments from the Creator:
"Welcome to AERO prison. Thanks to your 100-page criminal record, you are being drafted into a bunch of different arenas, against other prisoners, and only 1 team survives. Just make sure to bring a weapon to the arena in good condition, or you know what happens.
AERO Xtreme is a 1v1 slow-paced shooter game; every match lasts 5 minutes, and only one can survive. If both prisoners fail to eliminate each other, a deadly gas will be released into the arena, killing you and your enemy."
In their debut submission to The Daily Click, BitWizard has released The Castle of Dr. Hoot v0.1.6-demo, a demo of their upcoming point and click adventure horror game which was designed to be a parody of educational games.
If you find the art style or developer name familiar it might be because they made The Tale of Three Jacks as part of the Halloween game competition ran by Toby Davis I mentioned back in October 2024. I enjoyed playing that game, so look forward to what they end up coming up with in this new adventure.
Comments from the Creator:
"Welcome to the mysterious castle of spelling extraordinaire, Dr. Hoot! Explore the classroom, the lab, the library and the...detention dungeon? Put your mind to the test with spelling challenges and logic riddles guaranteed to stump even the most well-read 5th grader! Just don't get caught breaking the rules, Dr. Hoot is known to get nasty!
This demo contains 2 levels or "days" in which the core mechanics of the game are showcased."
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