The Daily Click ::. Downloads ::. Platformer ::. The New SatanSam

The New SatanSam
Author: Dr. James MD Submitted: 17th February, 2006 Favourites:6
Genre: Platformer Downloads: 627
Game of the Week Winner

Edited By Liquixcat on 13/11/2017

Edited By Jimmi on 26/02/2006

Sam, the lone survivor of a village in the Red Lands has been knocked out for some time, as he awakes he realises things aren't honky dory at all...

Yup I finally finished it. 2 months late but meh.

Have fun and that.

Description? It's a platform game. You kill enemies. You get to the exit. You can use weapons and stuff if you want, they make it easier but they're hard to find, and keep. Theres a multiplayer co-op that gets unlocked after the island level. I'd do a feature bullet point list but I wont.

oh go on then...

-127 levels, 10 worlds, 14 bosses, few mini levels here and there
-3 difficulty modes that unlock different things when completed
-my first big monkey soundtrack
-3 weapons, 2 vehicles, 3 powers (mix them up for bigger attacks)
-Lots of other stuff that involve numbers too

Update time Sam 3.0 is out now!

-A final world. Itís not available from the start of the game but itís linked to the Red Lands.

-No known bugs. Iíve found the cause of the crashes and fixed them altogether. There will be some small bugs but no more crashes. At least not on my end!

-Joystick support. A few people have requested this so here you go! CTRL+Y will let you configure controllers.

-Easier first world and more secret areas.

-Launcher application included in Version 3. Along with a save file corruption fix. You don't want to get corrupted now! Fixed all known problems and followed some suggestions through.

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This download contains more than 50 comments, so only the latest 50 have been shown, click here to view all comments (120)
Posted by Noyb 22nd February, 2006

In 1.5, I have gone into the lava level with both the machine gun and weaponless and it still crashes. The "an error has occured" dialog appears (in the fullscreen game's resolution), but the music keeps playing, oddly enough.

Computer info:
Dell Dimension 8100
Windows XP Home SP2
Pentium 4 - 1.3GHz
512 MB RAM
Posted by Dr. James MD 23rd February, 2006

Has anyone else got past that level without a crash?
Noyb, 1.5? 1.6 is the latest. 1.7 won't have that bloody level if 1.6 doesn't work. your system is similar to my desktop which works (just it a 2ghz P4).

in 1.6 theres water instead of lava, I've had to change the level somewhat.
Posted by Noyb 23rd February, 2006

It works! I'm up to the island levels now.
Posted by Noyb 23rd February, 2006

I managed to find that uber-powerful gerbil ride, but I, erm, found some serious bugs with it. Sam's head can go partially through platforms, and there are serious bugs with dying. If you die with the ride, sometimes Sam spawns at the beginning of the level, then the camera zooms to where you would normally respawn, and Sam is already on his ride. Even worse, when the ride is somehow destroyed when you die, Sam respawns invisible, and you can only see his motion blur trail and particle attacks. Dying again seems to restore his visibility. Regardless, it gives you the gerbil back the next level. How would you actually get rid of it? Also, it seems to affect the transport tube puzzle in the second ocean area. Presssing up opens both doors, makes Sam briefly flicker on the other end, but then quickly return to his mount.
Posted by Willy C 23rd February, 2006

"Edited By Jimmi on 19/02/2006" according to the date, you havn't updated the download to 1.7, I agree with Phizzy on this one. Change the info to 1.7 so that I'm sure that its the latest version.
Posted by Dr. James MD 23rd February, 2006

Yea the co-op thing is a bit annoying. Ideally it's meant to be played in co-op, riding it was just a quick extra. I always just get rid of the bugger by letting him fall off the level. He doesn't respawn then.

Good idea Willy. I'll update the description.
Posted by ben mercer 23rd February, 2006

An idea for your next update: when you complete a world you get bonus lives- its really annoying because when i complete a world and have 1 life left, there is no way in hell i'm going to complete the next world with one life.

It turns out i don't like it so much as i thought i would. Where you have a whole horde of enemies that you can't possibly jump into, you spend ages dropping those puny little bombs on them. My advice would be to make less enemies to a single platform cause its those overcrowded ones which are letting the game down.

The graphics are awesome, so is the music and the gameplay is pointing that general direction too. Some of this game is really cleverly done (such as the slope reaction on the hamsterball).

The first boss is nothing special though. Bosses shouldn't just have a whole load of health to make them difficult, they should have complex attack routines that the player has to respond to in the right way in order to defeat the boss.
Posted by Matt Kap 23rd February, 2006

Anyone know how to kill the green rocket-blocker in the 2nd area of the great bridge? He's behind a wall that blocks energy attacks, and blocks rockets...
Posted by Dr. James MD 23rd February, 2006

Good news! I found out what was causing the crash in the cave level! Lava behaves just like water in this game. They're both in the same qualifier (though you can't swim in lava/acid... go figure?). turns out the crash is triggered when there is a red water object that is not static. Why the hell that happens is a totally bloody mystery.

Anywho. Should have version 2 out by either tonight or tomorrow sometime. It addresses every known problem and adds an extra final world, and joystick support too. Just a big tidy and fix up before I call it a day.

IVSMatt; run+jump (in other words, spin jump!) into it a few times. Congrats on getting up to the Great Bridge though! at least I know its crash free up to there on other machines!

Ben; The first boss is a total tribute to the boss in the first Satan Sam. sort of a 'well the old game ended here, and heres where we're going with the new one'.
Version 2 has less enemies and pits at the start of the game. the working title for the Red Land's song was training.mp3... far from training though aye? sorta throws you straight into it!
Posted by Matt Kap 23rd February, 2006

Jimmi, there is a wall preventing me from spin jumping into him! He is totally surrounded by walls, and I can't figure out a way to kill him .

oDoo )

where "o" is a block of wall, "D" is the enemy, and ")" is his rocket shield when I try to shoot him from the right.

Awesome game though, I havent been this addicted to a Klik game in a LONG time! Great job with everything . The way the levels are set up is great, the 5 levels in one circle on the world map. *thumbs up*
Posted by Dr. James MD 24th February, 2006

Version 2 is out now. Read the description for all the jazz.
Posted by Aile the Alien 24th February, 2006

I just upgraded to 2.0, and now the game crashes after the red-dot-invisible-platform area in Buttermouse Cave.
Is the main download 2.0?
Posted by Matt Kap 24th February, 2006

Mine doesn't crash at the red dot area... although, I'm stuck again at Ravenstones 2-4. The door doesn't turn white... am I missing something? It is the stage that pauses at first and you have to fight a few rounds of enemies. Also, I can't see what the watch tower people are saying.

Thanks for taking out the wall from earlier Jimmi! Rockin' game!
Posted by Willy C 24th February, 2006

Sorry Jay, but I just crashed. Its the level you replced that lava rising level with. (The one that is now using particles to show the hidden platforms)

I don't think the problem is in that level, it has to be what comes after it, because it crashes while leaving the level. Take a look on what comes after that level.

And I can't make my gamepad to work (its a 'Joytec' Playstation adapter)
Posted by Willy C 24th February, 2006

I just got past, by dropping my bazooka gun before that particle level it somehow didn't crash.
Posted by Dr. James MD 24th February, 2006

I'll have another look see what I can sort out.

Does the controller work with other click games? I'm just using MMF's built in controller support thing. I couldn't add in an extension for better support. thats 170 frames that'd need it! Are you activating the controller in the options menu?

In that Ravenstones level try looking around a little more. Bats can escape to that big entrance area. just turn on those fire powers and go hunting.

I'll sort out that crash then. So it's being (or was) caused by large red transparent moving objects and now rocket launchers on the same level. I'll have to look into the next levels events after all.

IVSMatt; looks like somebodies going to the secret world in a bit
Posted by Dr. James MD 24th February, 2006

We're at 2.1 now. I've tried to work around the crash by removing the rocket launcher from those levels. if you already have it then try losing it on a easier level. I hope MMF2 stops these silly crashes

also, CTRL+Y brings up the controller config too. Though this is reset on boot up.

Also fixes the Ravenstones problem

A mate of mine has just finished this so I know the rest works on other machines
Posted by Matt Kap 24th February, 2006

Thanks again Jimmi ! Now to get back to playing...
Posted by Dr. James MD 24th February, 2006

Version 2.2 corrects a big text bug thats been around for a bit. It just tidies up the game somewhat. It's not exactly needed but does make things a little better. Especially if you want to talk to those Sky people
Posted by Matt Kap 24th February, 2006

Awesome! I talked to them, they're very nice. Hahaha! I also beat the game on Easy mode! How do I access the unlockables? I went to "New Game" in my checkmarked save file, but it still tells me "You need to complete the game to unlock this". Do I need to finish the secret world before the extras are unlocked?

Also, I really appreciate the fact that you update the game so frequently. Really cool of you. A lot of people would rush it, get it done, and forget about it leaving it somewhat unplayable . Thanks dude.

Also, can I get a hint as to what to do in the secret area 1-1 ?
Posted by Dr. James MD 24th February, 2006

Thats a strange 'un! A mate of mine (who you meet after you beat Echo World) got those extra modes working after he beat it.
Echo World doesn't require much firepower. In the first level you have to clear the giant gap avoiding the spike balls. The rest are fairly straight forward... should have put up one of those big arrow graphics! meh

If I knew people would have finished it this quickly I would have added more levels or made those later levels harder
Posted by Keatontech! 25th February, 2006

Now that i'm back from vacation i'll write a review. Here's a preview or the review: "I give TNSS 10 STARS!"
Posted by Matt Kap 26th February, 2006

Well don't worry about finishing the game too fast... my hard drive broke, and I'm now re-downloading Satan Sam! Here we go again... from the beginning .
Posted by ben mercer 26th February, 2006

cool, downloading...

I gotta say though, even though i dont like this SO much, it is one of the best things come out on DC in a long while.
Posted by en kerro 26th February, 2006

1. In tutorial level, all text boxes are behind trees or ground. Use bring to front event to all text boxes! (that bug wasn't in the new satan sam 1.0)

2. In first red lands level sam has 7 lives. But if game over comes, sam has only ONE life. And if he loses that only life, game over won't come. That's weird...
Posted by ben mercer 26th February, 2006

The huge fatal jumps have lost my patience with this game. The timing needs to be perfect, and if it isnt you die! Please make these jumps so that if you fall you can just climb back up to the place you started, at least on easy mode.

I think in a game with a kitty there was a bit where if you fell down you just had to start the jump sequence again, and didnt lose a life... or maybe it was eternal daughter?
Posted by The Chris Street 26th February, 2006

Actually I think both the reviews are total crap. At least make the bloody effort to write something decent.
Posted by Dr. James MD 26th February, 2006

Version 3 is out now. Read my site or the above description for info.
Posted by en kerro 26th February, 2006

In first ravenstones level, the game crashes is the end of one area...
Posted by Airflow 27th February, 2006

I duno what updates you have made since 2.2, but I have noticed some early hickies that might have been overlooked due to your fast computers.

It's impossible for me to beat BionicTrain because the wind is timer-based. I tried crawling, shooting beams-everything. The first gap between the trains is too wide for me to cross. Also, there is this starnge glitchin level 1 where after getting down to one life(in some scenario, i duno-it just happened) where you get infinite lives. Until the level set is complete, you can fall, bet burned or impaled as many times as you like as long as you don't get one of those yellow hearts.

I hope you've already fixed this stuff up in version 3.0, I'd test it, but by the time I download it i'll be off here.

Complaints aside-I love it!
Posted by Mruqe 2nd March, 2006

Just to let you know - I thing graphics in your game are AMAZING. You seem to be a very good pixel-artist. I have no time to play the game itself - sadly - but I'm looking forward to that!
Posted by Dr. James MD 2nd March, 2006

Up to version 3.1, fixes a problem with save file corruption and some minor bits n bobs.
Posted by Aile the Alien 3rd March, 2006

Some bugs I found (3.0 not 3.1):

In the first ocean area, in the level where there's a chain of bombs, and a sword on the ground, the graphics can get wrecked. Sam sprites tiled across the bottom and top, and then all the fish are either invisible, or flashing a sword sprite.

This one happens in the second ocean area, in the level where there's a single water jet going up and some rows of bombs you have to destroy. When you go into or out of the second row (it has a coral reef right beside it) the game slows down to a crawl for about 30 seconds, or two widths of Sam (not sure if it's timing or position).

Can I have a hint as to how to get into that secret level in the red lands?
The only secret I've found so far that was of significance was where that guy talks about the Bloodhound Gang.
Posted by Dr. James MD 3rd March, 2006

Beat the game

as for the graphics bug; i've no idea what causes this. It's hardly through too many objects on screen. Theres a level to come where set off a chain reaction with some mines. massive slowdown= no problem.
I'd love to know why MMF does this.
Posted by Knudde (Shab) 5th March, 2006

I really want to like this game, but I can't. It is an achivement to be sure; but it feels like the game is taking most of the control out of my hands. Example: That jumping energy shot attack REALLY irritates me, I think I should be allowed to choose when I shoot it, instead of having it automatically go off while jumping. But that's just me.
Posted by AfterStar 9th March, 2006

I finished the game in HARD mode.
Bad guys counter at 8569 and Lifes at 64(Gotta love the 10point combos for lifes).
The most challenging and fun level was the bonus one.
Rewards for hard mode are a bit dissapointing but anyway.

After you get the special power up that makes Satan Sam eyes red and whenever he jumps he does in a fireball,the game is becoming easy mode.
I found the last stages were much more easier than the first ones.

Overall great game,just needs some fixing with the collisions,the crashes and the level design.
In some areas is impossible to pass through without losing lifes.
I also found the sword,mind control and bazooka weren't that useful and for some reason I could never drop the bazooka.Had to waste a life to drop it.

Here is a tip to the other players:
When you manage to finish Green Acres Lakes and you are low on lifes,lets say less than 10 go do that again.
At the first level try to kill as many bees as possible with the 2sec laser,just above the bee nests,keep fire button pressed while the bees just come on it and die.You will get 10hit combos and get lifes pretty fast.After it hits 50 stop firing,wait for the hit counter to disappear and repeat.(For some reason after 50 it doesn't give extra lifes)
Don't hurt the bee nests until you think you have a lot of lifes.Believe me,some levels require about 30-40 if you play in hard mode.
Posted by Jon Lambert 9th March, 2006

i got sam 3.0 and it doesn't play any music! why?!
Posted by Dr. James MD 10th March, 2006

Did you download the full game or just the patch? The full game should have a folder stuffed with .mvo files.
Posted by Noyb 12th March, 2006

Finally beat the game on easy in version 3.2. It didn't give me the extras, though. Also, is Echo World supposed to take away your wings and powerups? I can't seem to get enough horizontal momentum to clear the gap, I can only pull off at most two downward beam attacks in a row midair, and somersaulting in midair doesn't attack those spikes.
Posted by Aaron Tomko 9th May, 2006

Great technical design and really enjoyable gameplay Jimmi! I found it a bit difficult in some areas, but all the more reason to keep playing. All in all though a really fun game. I'll definitely be playing this one for a while. Keep up the good work!
Posted by Milo 9th June, 2006

I like it. Unlike all the other games the higher levels are actually HARDER. Too bad it took up all, but 8 mB of my main disk. Also a tip for going over long jumps: Use your laser downwards (if possible)and keep moving and shooting. Also for boss levels focus on defence and slowly kill them
Posted by Guru Rinpoche 18th December, 2007
Rated :

Good, but some levels are WAYYYY to hard.
Posted by [EclektiK] 5th November, 2008
Rated :

WHAT? It says "Can't find DMC2.COX"

Where can I find It i'm lazy
Posted by W3R3W00F 8th November, 2008
Rated :

Nice game James! I'm a big fan of Satan Sam. SWEET GAME! I'd rate it 10 stars if I could, but 5 is high enough.
Posted by sententia 9th November, 2008
Rated :

The train level is impossible with the missile launcher!
Posted by Codemonkey 11th November, 2008
Rated :

Yeah lol.
Posted by Codemonkey 11th November, 2008
Rated :

Posted by alastair john jack 18th December, 2008
Rated :

Pretty fun game actually, I just didn't do very well after the 4th level or so.
Posted by (m)byron 26th January, 2009

alright so i just got all the gears and im on the moon. and i got to this alien in a spaceship who shoots missiles and i cannot figure out how to harm him. help me out here
Posted by W3R3W00F 7th February, 2009
Rated :

Agh, looking back in November I hate myself. I even forgot to rate it. Rated. Please make a sequel!

Oh, and Byron I had problems with the ship too, but I figured it out. Blast the oncoming missiles back, so they'll hit the ship. But only if they're both level.






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