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Space Sewers
Author: s-m-r Submitted: 24th September, 2006 Favourites:0
Genre: Arcade Downloads: 130

Edited By s-m-r on 1/30/2007

Our ship has come down with a serious case of SPACE SCUM! It's your job to go down there, and plug up the drains before even more of it comes in! Take your proto-scrubber with you, and remember...It's a dirty job, but someone has to do it!

OBJECT OF THE GAME: Maneuver your janitor (who, I admit, reminds me of Samuel L. Jackson) through the depths of your space vessel using the ARROW KEYS. Avoid the SPACE SCUM, or shoot them with your proto-scrubber by pressing the CTRL key. To plug up a drain, simply touch it. When all the drains are plugged up on a particular level, you'll go to the next one. Can you finish the final (fifth) level in time for a cold, frosty mug fo your favourite astro-brew?

HINTS N' TIPS: There are SAFE SPOTS, which are represented by lighter-coloured tiles on the floor. You can stand on these, and the pink baddies won't be able to catch you. But look out for the MEANIE GREENIES! They'll eat the Safe Tiles on the floor, offering you less room to be safe. They'll eat you too, if you walk in their way.

Unless you want an ungodly high score, it's best to finish levels quickly. The more you dilly-dally, the more SPACE SCUM has a chance to grow and invade your ship!

Now that you mention it, I'm sure I just gave away a sure-fire method of having your score skyrocket...Try to make the HIGH SCORE LIST!

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Posted by steve 24th September, 2006

Nice attempt for a first game.
The movement is quite awful though (is it default?)
Momentum is screwed up, character judders around obstacles.
Gameplay itself was fairly frustrating.

Look at similar games - Gauntlet, Smash TV or whatever and take note of what makes those games fun.
Posted by s-m-r 24th September, 2006

@ steve: Yeah, it's default movement. I keep hearing about all these custom movement engines and such, but I haven't seen any decent tutorials for them anywhere. If someone can point me in the right direction, I'll take it from there for future projects.

Also, for the record, this is my second 'full game.' The first was Spirit Seeker, for which I think you blasted me for the same issue. At least I'm consistent, even if it's at sucking.
Posted by s-m-r 24th September, 2006

*clicks a few buttons*

Oh, it was someone else. My bad.
Posted by steve 24th September, 2006

well, don't be too disheartened

It's all a learning process and yea, learning to make your own movements is very important!

It is not too hard once you get the hang of it - for a game like this it would simply be:

Main Character (static movement set)
Create 4 small squares (active objects - make them invisible)

ALWAYS EVENT: position each of those objects around the character, for left, right, up, down. Make sure they are just outside the border of the character.
eg. Position "left marker" at -20 X, 0 Y
Position "up marker" at 0 X, -20 Y

Now you have the "gaurds" around your main character.

So, for movement the events will look something like:

Repeat while "up arrow" pressed
+ "up gaurd marker" is NOT overlapping obstacle
THEN: Position Y( "main character" )-5(or however much you want)

This is a very basic idea of how to start off a custom movement, you can use momentum and stuff too of course but I am too sleepy to explain that right now

Hope this helps!
Posted by Tim 25th September, 2006

Nice game concept, good for your second full game!

Movement etc. still needs tidying up a bit though, it gets very frustrating and confusing in places But you'll learn as you go I'm sure. There's potential.
Posted by Tim 25th September, 2006

I'd like to see this game remade sometime actually..
Posted by s-m-r 27th September, 2006

I'll see if I can make the changes that steve suggested before the GOTW vote comes up. It would be nice to eventually earn another award...!

And of course, thanks for the tutorial steve! I'll definitely follow that advice on all projects from now on.
Posted by s-m-r 1st October, 2006

Game file has been updated.

I couldn't get the hang of the instructions you gave me, steve, but I noticed some slight graphical glitches that made the main character become stuck sometimes when touching a grate from the left or right side...There was a 1-pixel piece of leftovers that would become stuck inside the grate. It's no longer there in this updated version.
Posted by John Ragland 4th October, 2006

Bah, custom movements are nothing it's the game concept and material that counts...

Look at RPG games like Final Fantasy, up down left right...

Look at Zelda...

Posted by steve 5th October, 2006

Yea, FF and Zelda are great examples of Custom-made movements.

Do you really think Nintendo and Squaresoft use crappy default movements made in MMF/TGF? lol.

Gameplay is everything, with bad controls and movement the game will be poor.
Posted by s-m-r 7th October, 2006

Well, thanks to the two other people that voted for Space Sewers as the Game of the Week.

I'll do my best for my next project, whenever that comes to pass.
Posted by s-m-r 11th January, 2010

I'm currently set on remaking this game, including updates on graphics, game engine, and new features. Once the remake is complete, I'll be sure to post a link to the download page in the software information above.





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