The Daily Click ::. Downloads ::. Shoot 'Em Up ::. Nebula Force

Nebula Force
Author: s-m-r Submitted: 3rd March, 2011 Favourites:0
Genre: Shoot 'Em Up Downloads: 92

Edited By s-m-r on 3/3/2011

NEBULA FORCE is a shoot-em-up that increases intensity and action the further you go into it, as well as an art showcase for TDC members!

Choose an art set, select either ACTION or TARGET mode, and play! Use the mouse to aim and shoot, and either the WASD keys or the ARROW/CURSOR keys to move. Once you've picked up a power-up, click on the icons along the right-hand side of the screen to upgrade your ship in four different categories, repair your damage, and launch special weapons.

This is a collaborative project that has taken about two and a half months to complete. A call was sent out on The Daily Click to artists to complete a "to do" list of artwork. SMR then implemented artwork from completed (or mostly completed) art submissions from participants. Some considerable tweaking here and there, a boat-load of testing, and now NEBULA FORCE is ready for the public!

Although the "download" link below will take you to the Flash version of the game, you can click on the following link to download the stand-alone version, where you won't need an Internet connection to play.

HUGE THANKS go out to the contributors who helped make NEBULA FORCE look as great as it does: Don Luciano, Del Duio, Resident Pyromaniac, and GamesterXIII. It wouldn't be here without you folks...! I hope the game lives up to your expectations.

Thanks and kudos also go to Assault Andy, who initially inspired me with his collaborative game competition from 2010. Also, my good friend Fraktured Desire did the music and some sound effects for the game...Thanks a bunch!

Please include your feedback, critique, and suggestions below. Thanks!

Review This Download

 (4.5 mkb )

Posted by Del Duio 3rd March, 2011
Rated :

Hahaha "mostly completed", that would be me.

Just like I said before, this game is pretty fun but gets really really hard later (kind of too hard). Good job, S-M-R!
Posted by s-m-r 3rd March, 2011

Ah, you're not the only one, DD. In fact, there were a handful of others who weren't able to follow-through for one reason or another. There are a lot of other competitions going on at the moment, for one thing.

Still, I consider this 'experiment' a success; I hope all the contributors are proud of their efforts and are pleased with what I was able to come up with.

As for the game being too hard...Well, have a look at the fifth screen shot. One of the testers kind of blew my mind with his results...!
Posted by Del Duio 4th March, 2011
Rated :

Actually one suggestion I didn't think of before would be to have some sort of impact sfx when hitting things with more than 1 HP. It's sort of weird to be wailing on a boss ship or asteroid 10 times with bullets and have it make no noise at all.
Posted by s-m-r 4th March, 2011

Thanks...There are a few other sound issues I want to fix in the next few days. I'll have time to work on it this weekend. Any other little tweaks and additions (sound or otherwise), let me know and I will consider all of them for the to-do list.
Posted by Mr. Hexagon 5th March, 2011
Rated :

Interesting concept, delicious execution. I found the best strategy for me was to level up power making it take less hits to destroy bigger enemies.

Great work s-m-r!
Posted by Resident-Pyromaniac 7th March, 2011

I never thought of multiple "art sets" for one game. what a concept!





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